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  • ...aviour can be created however; please see [[Spawned Missiles]] for further information. ...ferent to a true repair unit; please see [[Infantry Mechanic]] for further information.
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  • #*in XCC Mixer the information for the sound files displayed in the right panel needs to say "Audio: 22050
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  • *Read the [[DeeZire]]'s [[INI Editing Guide]]. It is an invaluable source of information.
    4 KB (689 words) - 18:11, 21 September 2006
  • See the sections' pages for detailed information.
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  • ...n the [[locomotor]], the MovementZone and SpeedType control this. For more information, refer to the {{Tt|[[MovementZone]], [[SpeedType]], [[MovementRestrictedTo]
    600 bytes (73 words) - 11:17, 12 June 2006
  • ...[[Tiberian Sun]] [[engine]] and its derivates. The message itself gives no information about what the error actually was or what went wrong, thus leaving it to th ==== Unverified / lacking information ====
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  • # creat a dictionary to store the information [[Category:General Editing Information]]
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  • ...TibEd]], while most in the community do not recommend the latter. For more information on what the individual file does, click on it's name.<br>
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  • [[Category:Information]]
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  • ...probably more easily understood if you haven't read any other MakeInfantry information before.
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  • *Banshee - TS AI.ini scripting information *DeeZire - RA2/YR ai(md).ini coding information
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  • ...t common questions asked by new modders. This should provide the necessary information regarding this subject. [[Category:General Editing Information]]
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  • [[Category:RA2/YR Tutorials]][[Category:General Editing Information]]
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  • *'''Additional Information:''' What the title says - possibly a summarized list of the suggested ini f ...rts''' - each request is a single item in the database with its own status information like priority, eta, status, etc., etc.; you won't just know whether pd gene
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  • ...ers to many common, modding problems, and often very detailed, specialized information on more advanced topics. In addition, users may update, add and improve art '''Please note that the vast majority of information in both guides has been placed on ModEnc, and that DZ's guide is growing mo
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  • All of these are case-insensitive. More information is needed to determine their exact effects.
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  • ...[[Actions|Action]] used by this Super Weapon. See the linked page for more information.
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  • [[Category:RA2/YR Tutorials]][[Category:General Editing Information]]
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  • |Expansion mix for YR: various files, more information below.<br/>The {{tt|##}} is any two-digit number between 01–99, with high [[Category:General Editing Information]]
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  • [[Category:General Editing Information]]
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  • <!-- ### Commented out since there is no relevant/proven information here ###
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  • [[Category:General Editing Information]]
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  • [[MIX|More information]] [[SHP|More information]]
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  • [[Category:Information]]
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  • ...the line (for example if the value was 8, there would be 6 bytes of pixel information until the next line).<br>
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  • [[Category:General Editing Information]]
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  • [[Category:Information]]
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  • ==General Information about RA2/YR's AI== [[Category:General Editing Information]]
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  • *[[CSF|Information about CSF files]]
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  • ...it, instead of the generic "Machinegun IFV", "Repair IFV" labels. For more information, see [[Transforming Tooltips]].
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  • [[Category:Information]]
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  • '' '''Note:''' This information applies only to Tiberian Sun or Yuri's Revenge when patched by the [[RockPa
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  • [[Category:General Editing Information]]
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  • This article is a compilation of information provided by various members of the community, including Blade, CannisRabidu [[Category:General Editing Information]]
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  • This article is a compilation of information provided by various members of the community, including Blade, CannisRabidu [[Category:General Editing Information]]
    1 KB (208 words) - 17:56, 21 October 2005
  • ...s are affected differently by the same terrain. See [[LandTypes]] for more information.
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  • ...ldingTypes]] are irrelevant - only the order of the list matters. For more information, take a look at [[How Object Arrays Work]].
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  • ...ensor logic. {{sup|[[RockPatch talk:Wishlist#New Cloak & Sensor logic|More information]]}} *C&C Tiberium Dawn like LST logic. ''Comment: WHAT? more information please... [- pd]''
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  • When information about Yuri, trapped in past, arrived to last, secret PsiCorps Command Cente
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  • <!-- [[Category:General Editing Information]] -->
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  • See [[Powerups]] for more information.
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  • [[Category:General Editing Information]]
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  • ''For more information on game resolutions, see [[Supported Screen Resolutions]]''.
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  • ...[[BuildingTypes]] that count as POWER in the prerequisite system. For more information, see [[The Prerequisite System]].
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  • ...[[BuildingTypes]] that count as RADAR in the prerequisite system. For more information, see [[The Prerequisite System]].
    346 bytes (50 words) - 11:23, 2 April 2007
  • ...[[BuildingTypes]] that count as TECH in the prerequisite system. For more information, see [[The Prerequisite System]].
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  • ...[[BuildingTypes]] that count as PROC in the prerequisite system. For more information, see [[The Prerequisite System]].
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  • Specifies the [[animation]] that is displayed as drop zone flare. For more information, see [[Actions (maps)|map trigger action]] #8.
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  • ...ectToElevation]]=yes</tt> projectile gains a certain range bonus. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>.
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  • ...ng an object that is located at a significantly different height. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>.
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  • ...from a significantly different height, to prevent insane bonuses. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>.
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  • <!-- [[Category:General Editing Information]] -->
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  • ...com/topic-47517/ai-generals-in-tiberian-sun; the research thread with more information (PPM account required): https://ppmforums.com/viewtopic.php?t=47499 ...e AI's pool of TeamTypes and AITriggerTypes (see the AI.INI Guide for more information). In short, the more teams and scripts available to the AI, the harder it w
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  • ...s like the shroud. See [[Colors#Structure|the Structure section]] for more information. [[Category:General Editing Information]]
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  • ==General Information==
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  • ...nd [[NodBaseDefenseCoefficient]]. See [[MaximumBaseDefenseValue]] for more information on how the AI distributes this number along the available defense structure
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  • ...object cannot be crushed by {{f|OmniCrusher|yes|link}} vehicles. For more information see [[Who crushes whom]].
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  • ...{{f|Damage|link}}, such as Mind Control ability or teleportation. For more information, see [[The Threat System]].
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  • This provides attackers currently automatically seeking targets with information about whether it is efficient to attack this unit or not (e.g. if two proje
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  • ...reFLH#Bugs.2FSide-Effects.2FUnexpected_Limitations|this article]] for more information.
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  • ...Guide, only to document its shortcomings in hopes that DeeZire finds this information useful and updates the Guide accordingly.
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  • ...ldingTypes]] that count as GDIFACTORY in the prerequisite system. For more information, see [[The Prerequisite System]].
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  • ...ldingTypes]] that count as NODFACTORY in the prerequisite system. For more information, see [[The Prerequisite System]].
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  • <!-- [[Category:General Editing Information]] -->
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  • ...created and populated by the engine on-the-fly. See [[Countries]] for more information. [[Category:General Editing Information]]
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  • For more information about what a CSF file is, go to the [[CSF|CSF page]]. ...nce between the versions.<br>Thanks to Siberian GRemlin for providing this information ([http://www.ppmsite.com/forum/viewtopic.php?p=130667#130667 see here])!
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  • <noinclude>This page gathers information about issues regarding the connection or non-connection of the Red Alert an ...done as it has a valid place on several pages, and should contain the same information everywhere. Please do not hard-write this content directly into pages.</sma
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  • :;Depth information :Generates an html file telling you some information: The directories currently open in each panel, the status of Combine/Split
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  • [[Category: General Editing Information]]
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  • ...except for [[art.ini|art{md}.ini]]{{Fnl|2}}), and features much additional information regarding RA2/YR modding, including, but not limited to, two files on map e ...with ModEnc - see [[#Problems and ModEnc|Problems and ModEnc]] for further information.
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  • ...tedness and inexpandability as its parent, and newer or more comprehensive information on certain subjects might be available.
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  • This section in a map file contains information about the size of the map preview picture ({{f|Size|link}}). The picture it
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  • ...gs related to {{f|AllowableUnitMaximums|link}}, see the flag page for more information. [[Category: General Editing Information]]
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  • :''For more information on how to modify the ACB, proceed to [[ButtonList]].''
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  • [[Category:General Editing Information]][[Category:Coding Ambiguity]]
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  • [[Category:General Editing Information]][[Category:Coding Ambiguity]]
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  • ...Changes the visible portion of the map. See {{sl|Map|LocalSize}} for more information on the parameters.
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  • [[Category:General Editing Information]]
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  • A site which provided information on modding and mapping [[Tiberium Wars|Command & Conquer 3: Tiberium Wars]]
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  • A scenario is the current game (match) being played. It contains information about the [[map]] being played on, the players in it, and so on. It is also
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  • ...ion>, for Red Alert 2 temperate for example, in ra2.mix/isotemp.mix/*.tmp. Information about these tiles are found in its theater's terrain INI files like tempera ...ormation (like cliffs or water) for cells. When game doesn't find the tile information, it fills those cells with height level 0 clear tiles (clear tiles have Til
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  • The map section contains very important information, that being the size of the map, and what theater to render it in.
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  • [[Category:Information]]
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  • ...ame. See [https://ppmforums.com/viewtopic.php?t=33829 this topic] for more information.</li>
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  • [[Category:General Editing Information]]
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  • [[Category:Information]]
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  • * Update information provided on the flag pages by using information from the [[:Category:Lists of Applicable INI Flags|Applicable INI Flags]] p ..._Yuris_Revenge_INI_Editing_Guide|"The Guide"]]. We ask you to verify these information and rewrite the article in order to create a "true" wiki.
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  • [[Category:Information]]
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  • With the information contained on this page and [[The Prerequisite System]] page, you should be
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  • ...ffectively exploding or shrinking the model. See [[voxel bounds]] for more information.
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  • == Additional Information ==
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  • == Additional information ==
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  • ...rison Object (see the section on [[#ConditionType|ConditionType]] for more information). IDs of [[AircraftTypes]], [[BuildingTypes]], [[InfantryTypes]] and [[Vehi == Additional information ==
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  • [[Category:Official Content]][[Category:Information]]
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  • | <h3 style="text-align: center;">End User Information</h3> | <h3 style="text-align: center;">Developer Information </h3>
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  • | <h3 style="text-align: center;">End User Information</h3> | <h3 style="text-align: center;">Developer Information </h3>
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  • ...of information is very location-/context-specific, and as such you'll need information from the people familiar with the reverse-engineered ASM view of the code (
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  • Please note that due to the public availability of this information, the tools in question may change their approach, invalidating this techniq * The '''header''' includes basic information about the MIX (does it have a checksum, is it encrypted, how many files are
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  • ...e to generate an invalid value. Westwood's games seem to ignore the header information (thus allowing them to use the MIX despite the wrong header), while XCC com ...vailable in the community. According to [[Unprotecting a protected MIX|the information made public by aristurtle]], LeechKiller uses a randomized header mangling
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  • * '''Z-Data''' contains the information for layering the graphics.
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  • [[Category:General Editing Information]]
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  • Previous information was incorrect, outdated and horrible to read.
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  • For more information on Internal Errors, see the [[Internal Error]] page.
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  • [[Category:General Editing Information]][[Category:Systems]]
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  • | <h3 style="text-align: center;">End User Information</h3> You can find the more information at PPM forum: https://ppmforums.com/index.php?f=574
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  • See [[:Category:GlobalControls Flags]] for more information.
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  • ...it, the film stores it, and the photo displays it; your model provides the information, the renderer gathers it, the CPU processes it, your hard disk stores it, a How is 3D data defined? A rock is made up of atoms- a computer cannot hanlde information like that. It uses something called a mesh, which is an array of 3D polygon
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  • ...s information on location and number of each [[TMP|tile]] in the map. This information is post-processed by the game by a system know as ''LAT'' (the acronym stan
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  • For more information on how the firing voice is selected, see {{f|VoiceAttack|link}}.
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  • For more information on how the firing voice is selected, see {{f|VoiceAttack|link}}.
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  • For more information on how the firing voice is selected, see {{f|VoiceAttack|link}}.
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  • For more information on how the firing voice is selected, see {{f|VoiceAttack|link}}.
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  • For more information on how the firing voice is selected, see {{f|VoiceAttack|link}}.
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  • [[Category:Map Information]]
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  • This information might be helpful to you if you want to run Ares from Launch Base. The information below pertains specifically to creating a Launch Base-compatible mod with A
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  • See [[ThreatAvoidanceCoefficient]] for more information.
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  • [[Category:General Editing Information]]
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  • Here's the above information in table format:
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  • ...layDataPack]] sections in TS/RA2/YR maps are packed formats which contains information of overlays used in the map. Game uses these to display the overlays like t
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  • [[Category:Map Information]]
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  • [[Category:Map Information]]
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  • ...orts can cause the game to break down. See [[Build Anywhere Bug]] for more information.
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  • == Additional information ==
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  • ...{{W}}'''Warning'''. The logic related to this flag is deprecated. See more information below.}}
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  • ...but is occupied by [[InfantryTypes|infantry]]. See [[ActiveAnim]] for more information on building active animations.
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  • [[Category:General Editing Information]][[Category:Systems]]
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  • ....INI, which must have the same file name. The former contains only terrain information while the latter includes [[Basic]] settings, [[TechnoTypes]], [[TerrainTyp ...: Map Information]] [[Category: File Formats]] [[Category: General Editing Information]]
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  • <!-- [[Category:General Editing Information]] -->
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  • Defines settings for the money powerup. See {{s|Powerups|link}} for more information.
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  • ...to or below the [[ConditionYellow]] threshold. See [[ActiveAnim]] for more information on building active animations.
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  • For more information on layers, see the [[Layer]] page.
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  • == Additional information ==
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  • ...idge states, respectively. See [[TMP#Explanation|the TMP format]] for more information.
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  • ...] for optimal results. However, this effect is purely visual, and the tile information isn't actually modified in [[IsoMapPack5|IsoMapPack]]. Once the mode is tur
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  • ...aring its name with the set's {{f|SetName|link}}. See [[SetName]] for more information.
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  • ...e column headings. Each flag can be clicked to visit its page for detailed information. <!-- [[Category:General Editing Information]] -->
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  • [[Category:Map Information]]
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  • ...s of image data, and the relevant Z-data needed to give depth and layering information for proper layer rendering.
    903 bytes (155 words) - 06:43, 3 July 2021
  • ...TMP editors, the pixel-perfect art, and also because of the lack of public information about them. this tutorial aims to change that; im going to cover the proces
    5 KB (935 words) - 23:16, 17 July 2021
  • ...e player's home waypoint instead {{f|HomeCell}}. See [[HomeCell]] for more information.
    696 bytes (95 words) - 11:05, 12 October 2021
  • ...''V'''oxel '''A'''nimation, file extension {{tt|.hva}}) contain additional information regarding a [[voxel]] model: section position, section rotation, and frame [[Category:General Editing Information]]
    961 bytes (152 words) - 15:41, 29 December 2021
  • ...AI's choice for target selection. See the [[#Notes|notes]] below for more information.}}
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  • See [[FLH]] for more information.
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  • ...//ppmforums.com/topic-47868/barracks-exitcoord/ See this tutorial for more information].
    1 KB (155 words) - 17:25, 8 August 2022
  • ...uggests either a "loose" recruiting process (see {{f|Group|link}} for more information on recruiting) or "loosely" attached team members (although this is already
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  • [[Category:Map Information]]
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  • [[Category:General Editing Information]]
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  • [[Category:General Editing Information]]
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