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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
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Showing below up to 250 results in range #1 to #250.
A
- AACombat
- ActiveAnimFourPoweredEffect
- ActiveAnimThreePoweredEffect
- ActiveAnimTwoPoweredEffect
- AddPlanningModeCommandSound
- AffectsAllies
- AIAutoDeployFrameDelay
- AIBasePlanningSide
- AICaptureLowMoney
- AICaptureLowMoneyMark
- AICaptureLowPower
- AICaptureNormal
- AICaptureWounded
- AICaptureWoundedMark
- AIDefendAgainst
- AIExtraRefineries
- AIForcePredictionFudge
- AIIonCannonTechCenterValue
- AINavalYardAdjacency
- AIPickWallDefensePercent
- AIPlayers
- AirDeathFallingSounds
- AirDeathFinishSounds
- AirDeathStartSounds
- AIRestrictReplaceTime
- AirstrikeAbortSound
- AirstrikeAttackVoice
- AISuperDefenseDistance
- AISuperDefenseFrames
- AISuperDefenseProbability
- AITargetingType
- Allied
- AlliedSurvivorDivisor
- AlliedWallTransparency
- Allies
- AlliesAllowed
- AllowFind
- AllowModeToggle
- AllowPage
- AllowVRAMSidebar
- AltCameo
- AnimationProbability
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- ApproachTargetResetMultiplier
- AreaFire
- ArmorAircraftMult
- ArmorInfantryMult
- ArmorUnitsMult
- AscentSpeed
- AssaultAnim
- ASW
- AttachedParticleSystem
- Attack
- AutocreateTime
- AutoCrush
- AutoScroll
B
- BailCount
- BailOut
- BarrelCompressFrames
- BarrelHoldFrames
- BarrelRecoverFrames
- BarrelStartPitch
- BarrelTravel
- BaseUnderAttackSound
- Baud
- BeginMovie
- BerserkColor
- BerzerkAllowed I
- BlockagePathDelay
- BombAttachSound
- BombDisarm
- BombSight
- BombTickingSound
- BounceSound
- Bounty
- BountyAnim
- BountyCostMult
- BridgeDestruction
- BuildAA
- BuildBarracks
- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildHelipad
- BuildingDieSound
- BuildingRepairedSound
- BuildNavalYard
- BuildOffAlly
- BuildPDefense
- BuildRadar
- BuildRefinery
- BuildSpeed
- BuildTech
- BuildTimeMultiplier
- BuildupSound
- BuildWeapons
- Bullets
- BunkerWallsDownSound
- BunkerWallsUpSound
- ButtonList
C
- CallWaitString
- CallWaitStringIndex
- CampDifficulty
- CanBeHidden
- CanDetonateTimeBomb
- CanDisguise
- CanOccupyFire
- CanRecalcApproachTarget
- CanRetaliate
- CanTarget
- CanTargetHouses
- Carry
- CarrySounds
- Category
- CellSpread
- CenterView
- Cheer
- CheerSound
- CheerSounds
- ChronalVortex
- Chrono
- ChronoBeamColor
- ChronoDuration
- ChronoHarvTooFarDistance
- ChronoInSound
- ChronoKillCargo
- ChronoOutSound
- ChronoTankDuration
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- CloseRange
- ColorAdd
- ColorEx
- CompEasyBonus
- Compression
- ConcentricRadialIndicator
- ConcreteWalls
- ConsideredAircraft
- Control
- CopyBlock
- Countries I
- CourseLockDuration
- CrateArmourSound
- CrateFireSound
- CrateMoneySound
- CratePromoteSound
- CrateRevealSound
- CratesAppear
- CrateSpeedSound
- CrateTrigger
- CrateUnitSound
- CrawlSounds
- CreditReserve
- Credits
- Credits I
- Crush
- CrushSound
- CrushWarhead
- CurrentStrengthDamage
- CursorCheat
D
- DefaultChronoSound
- DefaultDebrisSmokeSystem
- DefaultFireStreamSystem
- DefaultLargeGreySmokeSystem
- DefaultLargeRedSmokeSystem
- DefaultRepairParticleSystem
- DefaultSmallGreySmokeSystem
- DefaultSmallRedSmokeSystem
- DefaultSparkSystem
- DefaultTestParticleSystem
- DefenseTab
- Delay
- Delete
- DeleteObject
- DeployedSounds
- Deployer
- DeploySound
- DeploySound I
- DeploySounds
- DescendProximity
- Description I
- Description II
- DestroyWalls
- DetectDisguise
- DetectDisguiseRange
- DialMethod
- Die1Sounds
- Die2Sounds
- DieSound
- Disableable
- DisabledDisguiseDetectionPercent
- DisableLoadScreenText
- DisableShadowCache
- DisableVoxelCache
- DisguiseFakeBlinkTime
- DisguiseFireOnly
- DiskLaserChargeUp
- DisplayAsian
- DisplayLatin
- DissolveUnfilledTeamDelay
- Distance within the iso-CnC engine
- Distance within the iso-CnC engine
- DistributedFire
- DominatorAmbient
- DominatorAmbientChangeRate
- DominatorBlue
- DominatorDamage
- DominatorFireAtPercentage
- DominatorFirstAnim
- DominatorGreen
- DominatorGround
- DominatorLevel
- DominatorSecondAnim
- DoubleThick
- Down
- DownReport
- DownSounds
- Drainable
- DrawBoltAsLaser
- DropPodAngle
- DropPodHeight
- DropPodPuff
- Duration
- Duration I
E
- Edge
- EligibileForAllyBuilding
- EliteBountyCostMult
- EliteGetsBounty
- EliteOccupyWeapon
- ElitePrimaryFireFLH
- EliteSecondaryFireFLH
- EliteWeaponN
- EliteWeaponX
- EliteWeaponXBarrelLength
- EliteWeaponXFLH
- EMPulseProjectile
- EMPulseWarhead
- EndMovie
- EndPlanningModeSound
- EnemyHealth
- EnemyHouseThreatBonus
- ErrorCorrection


