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Category:INI Flags: Difference between revisions
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trocoudron | |||
The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials. | The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials. |
Revision as of 23:08, 28 October 2007
trocoudron The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials.
Subcategories
This category has the following 7 subcategories, out of 7 total.
Pages in category "INI Flags"
The following 200 pages are in this category, out of 2,497 total.
(previous page) (next page)M
- Missile.TurnRate
- MissileROTVar
- MissileSafetyAltitude
- MissileSpawn
- MissileSpeedVar
- MobileFire
- ModemName
- Money
- MoneyIncrement
- Morphable
- MoveFlash
- MovementPerturbationCoefficient
- MovementRestrictedTo
- MovementZone
- MoveSound
- MoveToShroud
- MovieOff
- MovieOn
- MovieTime
- Mpmodes.ini
- MultiEngineer
- Multiplay
- MultiplayerAICM
- MultiplayerDebug
- MultiPlayerOnly
- MultiplayerScore.LoseTheme
- MultiplayerScore.WinTheme
- MultiplayPassive
- MultipleFactory
- MustAlly
- MutateExplosion
- MutateExplosionWarhead
- MutateWarhead
- MuzzleFlash
- MuzzleFlashX
- MyEffectivenessCoefficient
- MyEffectivenessCoefficientDefault
N
- Name
- NamedCivilians
- Napalm
- Natural
- NaturalParticleLocation
- NaturalParticleSystem
- Naval
- NavalTargeting
- NeedsEngineer
- NetCard
- NetID
- Neutral
- NeutralTechBuildings
- NeverUse
- NewINIFormat
- NewPlayableCountries
- NewTheater
- Next
- NextMonoPage
- NextObject
- NextParticle
- NextParticleOffset
- NextScenario
- NoAutoFire
- NoCursor
- NodAdvancedPower
- NodAIBuildsWalls
- NODBarracks
- NodBaseDefenseCoefficient
- NodeCount
- NodGateOne
- NodGateTwo
- NodHunterSeeker
- NodRegularPower
- NoManualEnter
- NoManualFire
- NoManualUnload
- Nominal
- NoMovingFire
- NonMarbleMadness
- NonVehicle
- NoParachuteMaxFallRate
- Normal
- Normalized
- NormalTargetingDelay
- NormalZAdjust
- NoSelfGuardArea
- NoShadow
- NoSpawnAlt
- NoThreat
- NotHuman
- NotWorkingSound
- NoUseTileLandType
- NSGates
- Nuke
- Nuke.Payload
- Nuke.PsiWarning
- Nuke.SiloLaunch
- Nuke.TakeOff
- NukeAmbientChangeRate
- NukeDown
- NukeExplosion
- NukeMaker
- NukeProjectile
- NukeSilo
- NukeTakeOff
- NukeWarhead
- NumberImpassableRows
- NumberOfDocks
- NumLoopFrames
- NumParticles
- NumPlayers
O
- ObserverMode
- OccupantAnim
- Occupier
- OccupyDamageMultiplier
- Occupyheight
- OccupyPip
- OccupyROFMultiplier
- OccupyWeapon
- OccupyWeaponRange
- Official
- OKBuildingSmokeSystem
- OmniCrusher
- OmniCrushResistant
- OmniFire
- OneFrameLight
- OneTimeOnly
- OnFire
- OnlyTargetHouseEnemy
- OnTransOnly
- OpenTopped
- OpenToppedAnim
- OpenToppedDamageMultiplier
- OpenToppedRangeBonus
- OpenToppedWarpDistance
- OpenTransportWeapon
- OpportunityFire
- Options
- OptionsChanged
- OreGrows
- OrePurifier
- OreSpreads
- OreTruckRate
- OreTwinkle
- OreTwinkleChance
- Organic
- OverloadCount
- OverloadDamage
- OverloadFrames
- OverParMessage
- OverParTitle
- Overpowerable
- Overrides
- Owner
P
- PackupSound
- PadAircraft
- PageUser
- Palette (INI flag)
- ParaBomb
- Parachute
- Parachute.Anim
- Parachuted
- ParachuteMaxFallRate
- ParaDrop.Count
- ParadropRadius
- Paralyzed
- Paralyzes
- Paranoid
- Parasite
- Parasiteable
- Paratrooper
- ParentCountry
- Particle
- ParticleCap
- Particles and ParticleSystems
- ParticlesPerCoord
- ParTimeEasy
- ParTimeHard
- ParTimeMedium
- Passengers
- Passengers.Allowed
- Passengers.BySize
- Passengers.Disallowed
- Passive
- PasteBlock
- PathDelay
- PatrolScan
- PBarrelLength
- PenetratesBunker
- Percent
- PercentAtMax
- PercentBuilt
- PermaControlledAnimationType
- PermaDisguise
- Persistant
- PhoneIndex
- PhysicalSize
- Pilot
- PingPong
- Pip
- PipScale
- PipsDrawForAll