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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
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Showing below up to 250 results in range #1 to #250.
A
- AA
- AACombat
- AALimit
- AARatio
- Acceleration
- Acceleration
- AccelerationDuration
- AccelerationFactor
- AccelerationProbability
- Accessibility
- Action
- ActiveAnimFourPoweredEffect
- ActiveAnimFourPoweredLight
- ActiveAnimFourX
- ActiveAnimFourY
- ActiveAnimFourYSort
- ActiveAnimThreePoweredEffect
- ActiveAnimThreePoweredLight
- ActiveAnimThreeX
- ActiveAnimThreeY
- ActiveAnimThreeYSort
- ActiveAnimTwoPoweredEffect
- ActiveAnimTwoX
- ActiveAnimTwoY
- ActiveAnimTwoYSort
- ActsLike
- AddPlanningModeCommandSound
- AffectsAllies
- AIAutoDeployFrameDelay
- AIBasePlanningSide
- AIBaseSpacing
- AIBuildsWalls
- AIBuildThis
- AICaptureLowMoney
- AICaptureLowMoneyMark
- AICaptureLowPower
- AICaptureNormal
- AICaptureWounded
- AICaptureWoundedMark
- AIDefendAgainst
- AIDifficulty
- AIExtraRefineries
- AIForcePredictionFudge
- AIIonCannonAPCValue
- AIIonCannonBaseDefenseValue
- AIIonCannonConYardValue
- AIIonCannonEngineerValue
- AIIonCannonHarvesterValue
- AIIonCannonHelipadValue
- AIIonCannonMCVValue
- AIIonCannonPlugValue
- AIIonCannonPowerValue
- AIIonCannonTechCenterValue
- AIIonCannonTempleValue
- AIIonCannonThiefValue
- AIIonCannonWarFactoryValue
- AINavalYardAdjacency
- AIPickWallDefensePercent
- AIPlayers
- AircraftFogReveal
- AirDeathFallingSounds
- AirDeathFinishSounds
- AirDeathStartSounds
- AIRestrictReplaceTime
- Airspeed
- AirstrikeAbortSound
- AirstrikeAttackVoice
- AirstripLimit
- AirstripRatio
- AISuperDefenseDistance
- AISuperDefenseFrames
- AISuperDefenseProbability
- AITargetingType
- Allied
- AlliedSurvivorDivisor
- AlliedWallTransparency
- Allies
- AlliesAllowed
- AllowedToStartInMultiplayer
- AllowFind
- AllowHiResModes
- AllowModeToggle
- AllowPage
- AllowVRAMSidebar
- AllToCheer
- AltCameo
- AlternateFlightLevel
- AlternateSpeed
- AltHomeCell
- AltPalette
- AmbientChangeRate
- AmbientChangeStep
- AmmoCrateDamage
- AnimationProbability
- AnimHigh
- AnimLow
- AnimPalette
- AnimRate
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- ApproachTargetResetMultiplier
- AreaFire
- Arm
- Armor
- Armor
- ArmorAircraftMult
- ArmorInfantryMult
- ArmorUnitsMult
- AscentSpeed
- AssaultAnim
- ASW
- AtmosphereEntry
- AtomDamage
- AttachedParticleSystem
- Attack
- AttackDelay
- AttackingAircraftSightRange
- AttackInterval
- AutocreateTime
- AutoCrush
- AutoScroll
- AV
B
- BailCount
- BailOut
- BallisticScatter
- BarracksLimit
- BarracksRatio
- BarrelCompressFrames
- BarrelDebris
- BarrelExplode
- BarrelHoldFrames
- BarrelParticle
- BarrelRecoverFrames
- BarrelStartPitch
- BarrelTravel
- BaseDefenseDelay
- BaseSizeAdd
- BaseUnderAttackSound
- Baud
- BeginMovie
- BerserkColor
- BerzerkAllowed
- BerzerkAllowed I
- BlendedFog
- BlockagePathDelay
- BlowupSound
- BombAttachSound
- BombDisarm
- BombSight
- BombTickingSound
- BounceSound
- Bounty
- BountyAnim
- BountyCostMult
- BridgeDestruction
- BridgeExplosions
- BridgeVoxelMax
- Brief
- BuildAA
- BuildBarracks
- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildHelipad
- BuildingDieSound
- BuildingRepairedSound
- BuildNavalYard
- BuildOffAlly
- BuildPDefense
- BuildPower
- BuildRadar
- BuildRefinery
- BuildSpeed
- BuildTech
- BuildTimeMultiplier
- Buildup
- BuildupSound
- BuildWeapons
- Bullets
- BunkerWallsDownSound
- BunkerWallsUpSound
- BurstDelayX
- ButtonList
C
- C4Delay
- CallWaitString
- CallWaitStringIndex
- Cameo
- Camera
- CameraRange
- CampDifficulty
- CanApproachTarget
- CanBeach
- CanBeHidden
- CanDetonateTimeBomb
- CanDisguise
- CanOccupyFire
- CanRecalcApproachTarget
- CanRetaliate
- CanTarget
- CanTargetHouses
- Capturable
- Carry
- CarrySounds
- Category
- CD
- CellInset
- CellSpread
- CenterBase
- CenterOnRadarEvent
- CenterView
- ChargeAnim
- Charges
- Cheer
- CheerSound
- CheerSounds
- ChronalVortex
- Chrono
- ChronoBeamColor
- ChronoDelay
- ChronoDuration
- ChronoHarvTooFarDistance
- ChronoInSound
- ChronoKillCargo
- ChronoOutSound
- ChronoTankDuration
- ChuteSound
- CivEvac
- Civilian
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- Climb
- Cloakable
- CloakDetectionRadius
- CloakRadiusInCells
- CloseRange
- CollapseChance
- CollateralDamageCoefficient
- Color
- ColorAdd
- ColorEx
- ColorList
- CombatantSelect
- CompEasyBonus
- Compression
- ComputerBaseDefenseResponse
- ConcentricRadialIndicator
- ConcreteWalls


