Projectile: Difference between revisions
Updated template. |
Appendix - Listing Applicable INI flags |
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A projectile is the part of the weapon which, after graphically flying through a certain path, calls the [[Warhead]] that does the damage. | A projectile is the part of the weapon which, after graphically flying through a certain path, calls the [[Warhead]] that does the damage. | ||
See [[:Category: Projectile Flags]] for a list of flags applicable to Projectiles. | <!-- See [[:Category: Projectile Flags]] for a list of flags applicable to Projectiles. --> | ||
== Applicable INI Flags == | |||
{{Applicable INI Flags}} | |||
{{:AbstractTypes}} | |||
{{:ObjectTypes}} <!-- not a mistake, projectiles indeed do derive from them unlike weapons/warheads --> | |||
<onlyinclude> | |||
{{Applicable INI Flags Header|ProjectileType}} | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Arm}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|ROT}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|CourseLockDuration}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Elasticity}} || float || 1.8125 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Acceleration}} || float || 3 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Color}} || Color || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Arcing}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Floater}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SubjectToCliffs}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SubjectToElevation}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SubjectToWalls}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|VeryHigh}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Shadow}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Dropping}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Level}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Inviso}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Proximity}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Ranged}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Inaccurate}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|FlakScatter}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|AA}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|AG}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Degenerates}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Bouncy}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Airburst}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Cluster}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Scalable}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Image}} || string || "" || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|Trailer}} || Animation * || 0 || + | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|SpawnDelay}} || int || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|Rotates}} || boolean || 1 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|Flat}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|AirburstWeapon}} || WeaponType * || 0 || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|ShrapnelWeapon}} || WeaponType * || 0 || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|ShrapnelCount}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|DetonationAltitude}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Vertical}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|FirersPalette}} || boolean || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|AnimLow}} || int || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|AnimHigh}} || int || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|AnimRate}} || int || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|AnimPalette}} || boolean || 0 || | |||
|} | |||
</onlyinclude> | |||
[[Category:General_Editing_Information]] | [[Category:General_Editing_Information]] |
Revision as of 12:40, 13 April 2008
Flag: | Projectile |
File(s): | Rules(md).ini |
Values: | strings (names of Projectiles) / unsigned integers |
Default: | null |
Applicable to: | Weapons, Maximums |
As a Flag
In all rules(md).ini based C&Cs, Projectile= determines which Projectile a weapon should use.
In Red Alert, it is also a valid flag of the [[[:Template:TTL]]] section, specifying the maximum amount of projectile types that can exist at the same time. (Note: In that case, the accepted values are unsigned integers. Definitely not names of projectiles.)
As an Object
A projectile is the part of the weapon which, after graphically flying through a certain path, calls the Warhead that does the damage.
Applicable INI Flags
These tables show all INI flags applicable1 to Projectile. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.
Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.
1 ↑ "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Name | string(48 symbols) | ID | |
Rules(md).ini | Object's ID | UIName | string(31 symbol) | "" |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Image | string (31 symbol) | Object's ID | |
Rules(md).ini | Object's ID | AlphaImage | string (31 symbol) | "" | |
Rules(md).ini | Object's ID | CrushSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | AmbientSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | Crushable | boolean | 0 | |
Rules(md).ini | Object's ID | Bombable | boolean | 1 | |
Rules(md).ini | Object's ID | NoSpawnAlt | boolean | 0 | |
Rules(md).ini | Object's ID | AlternateArcticArt | boolean | 0 | |
Rules(md).ini | Object's ID | RadarInvisible | boolean | 0 | |
Rules(md).ini | Object's ID | Selectable | boolean | 1 | |
Rules(md).ini | Object's ID | LegalTarget | boolean | 1 | |
Rules(md).ini | Object's ID | Armor | Armor | 0 | |
Rules(md).ini | Object's ID | Strength | int | 0 | |
Rules(md).ini | Object's ID | Immune | boolean | 0 | |
Rules(md).ini | Object's ID | Insignificant | boolean | 0 | |
Rules(md).ini | Object's ID | HasRadialIndicator | boolean | 0 | |
Rules(md).ini | Object's ID | RadialColor | Color | 0,0,0 | |
Rules(md).ini | Object's ID | IgnoresFirestorm | boolean | 0 | |
Art(md).ini | Object's Image | UseLineTrail | boolean | 0 | |
Art(md).ini | Object's Image | LineTrailColor | Color | 0,0,0 | |
Art(md).ini | Object's Image | LineTrailColorDecrement | int | 16 | |
Art(md).ini | Object's Image | Theater | boolean | 0 | |
Art(md).ini | Object's Image | NewTheater | boolean | 0 | |
Art(md).ini | Object's Image | Voxel | boolean | 0 |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 1.8125 | |
Rules(md).ini | Object's ID | Template:TTL | float | 3 | |
Rules(md).ini | Object's ID | Template:TTL | Color | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 1 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 1 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 1 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | string | "" | |
Art(md).ini | Object's Image | Template:TTL | Animation * | 0 | + |
Art(md).ini | Object's Image | Template:TTL | int | 0 | |
Art(md).ini | Object's Image | Template:TTL | boolean | 1 | |
Art(md).ini | Object's Image | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | WeaponType * | 0 | + |
Rules(md).ini | Object's ID | Template:TTL | WeaponType * | 0 | + |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Art(md).ini | Object's Image | Template:TTL | int | 0 | |
Art(md).ini | Object's Image | Template:TTL | int | 0 | |
Art(md).ini | Object's Image | Template:TTL | int | 0 | |
Art(md).ini | Object's Image | Template:TTL | boolean | 0 |
Weapons | |||||
---|---|---|---|---|---|
Warheads | |||||
---|---|---|---|---|---|
Projectiles | |||||
---|---|---|---|---|---|