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Category:Rules(md).ini Flags
From ModEnc
This category is intended as a reference to all tags usable in rules(md).ini.
Pages in category "Rules(md).ini Flags"
The following 200 pages are in this category, out of 1,868 total.
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- PitchSpeed
- PKT
- PlaceAnywhere
- PlaceBeacon
- PlaceBeaconSound
- PlacementDelay
- Play
- Player
- PlayerAutoCrush
- PlayerControl
- PlayerJoined
- PlayerLeft
- PlayerReturnFire
- Players
- PlayerScatter
- Points
- Poison
- Port
- PortBase
- PortPool
- PoseDir
- Position
- PositionPerturbationCoefficient
- PostScore
- Power
- Powered
- PoweredSpecial
- PoweredUnit
- PowerEmergency
- PowerPlant
- PowerPlants
- PowersUnit
- PowersUpBuilding
- PowersUpToLevel
- PowerSurplus
- PreferredGameTypeID
- PreferredScenarioIndex
- Prefix
- PreImpactAnim
- PreMapSelect
- Prerequisite
- PrerequisiteBarracks
- PrerequisiteFactory
- PrerequisiteGDIFactory
- PrerequisiteNodFactory
- PrerequisiteOverride
- PrerequisitePower
- PrerequisiteProc
- PrerequisiteProcAlternate
- PrerequisiteRadar
- PrerequisiteTech
- PreventAttackMove
- PreventAutoDeploy
- PrevMonoPage
- Primary
- PrintCRC
- PrismSupportDelay
- PrismSupportDuration
- PrismSupportHeight
- PrismSupportMax
- PrismSupportModifier
- PrismType
- ProduceCashAmount
- ProduceCashDelay
- ProduceCashStartup
- Production
- Projectile
- ProjectileRange
- ProneDamage
- ProtectWithWall
- Proximity
- Psychedelic
- PsychicDamage
- PsychicDetectionRadius
- PsychicDominatorActivateSound
- PsychicRevealActivateSound
- PsychicRevealRadius
- PsychicSensorDetectSound
- PurifierBonus
- Pushy
R
- RadApplicationDelay
- Radar
- RadarColor
- RadarCombatFlashTime
- RadarEventColorSpeed
- RadarEventDurations
- RadarEventMinRadius
- RadarEventRotationSpeed
- RadarEventSpeed
- RadarEventSuppressionDistances
- RadarEventVisibilityDurations
- RadarInvisible
- RadarOff
- RadarOn
- RadarVisible
- RadColor
- RadDurationMultiple
- RadialColor
- RadialFireSegments
- RadialIndicatorRadius
- Radiation
- Radius
- RadLevel
- RadLevelDelay
- RadLevelFactor
- RadLevelMax
- RadLightDelay
- RadLightFactor
- RadSiteWarhead
- RadTintFactor
- RailgunDamageRadius
- RaiseCell
- Range
- Ranged
- Rate
- RateDown
- RateUp
- ReadinessReductionMultiplier
- RechargeTime
- Recruitable
- Refinery
- RefineryLimit
- RefineryRatio
- RefinerySmokeFrames
- RefinerySmokeOffsetFour
- RefinerySmokeOffsetOne
- RefinerySmokeOffsetThree
- RefinerySmokeOffsetTwo
- RefinerySmokeParticleSystem
- RefnSmokeOffsetOne
- RefnSmokeOffsetTwo
- RefundPercent
- RegionSize
- RejoinTeamIfLimboed
- RelaxedStray
- Reload
- ReloadIncrement
- ReloadRate
- Repairable
- RepairBay
- RepairBridgeSound
- RepairDelay
- RepairPercent
- RepairRate
- RepairSell
- RepairStep
- Repeat
- Report
- RequiredHouses
- RequiresStolenAlliedTech
- RequiresStolenSovietTech
- RequiresStolenThirdTech
- ReselectIfLimboed
- ResourceDestination
- ResourceGatherer
- Resources
- Retaliate
- RetargetAccuracy
- Reveal
- RevealByHeight
- RevealOnFire
- RevealToAll
- RevealTriggerRadius
- RightSidebarDown
- RightSidebarUp
- RMGLevelLightSettings
- RMGMaximumTiberium
- RMGMinimumTiberium
- RMGVegetationMaximums
- RMGVegetationMinimums
- Rocker
- ROF
- RollAngle
- ROT
- Ruggedness