ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Category:Rules(md).ini Flags
Jump to navigation
Jump to search
This category is intended as a reference to all tags usable in rules(md).ini.
Pages in category "Rules(md).ini Flags"
The following 200 pages are in this category, out of 2,146 total.
(previous page) (next page)A
- AllowModeToggle
- AllowPage
- AllowParallelAIQueues
- AllowShroudedSubteranneanMoves
- AllowVRAMSidebar
- AllowZeroDamag
- AllyChangeAllowed
- AllyReveal
- AlphaImage
- AlternateArcticArt
- AltImage
- AmbientChangeRate
- AmbientChangeStep
- AmbientDamage
- AmbientSound
- Ammo
- AmmoCrateDamage
- Amphibious
- Anim
- AnimationProbability
- AnimationRate
- AnimToInfantry
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- ApproachTargetResetMultiplier
- Arcing
- AreaFire
- Arm
- Armor
- ArmorAircraftMult
- ArmorBuildingsMult
- ArmorDefensesMult
- ArmorInfantryMult
- ArmorUnitsMult
- Armory
- Artillary
- AscentSpeed
- AssaultAnim
- Assaulter
- ASW
- AtmosphereEntry
- AtomDamage
- AttachedParticleSystem
- AttachedSystem
- AttachEffect
- AttachEffect.Animation
- AttachEffect.AnimResetOnReapply
- AttachEffect.ArmorMultiplier
- AttachEffect.Cloakable
- AttachEffect.Cumulative
- AttachEffect.Delay
- AttachEffect.Duration
- AttachEffect.FirepowerMultiplier
- AttachEffect.InitialDelay
- AttachEffect.PenetratesIronCurtain
- Attack
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackDelay
- AttackFriendlies
- AttackingAircraftSightRange
- AttackInterval
- AutocreateTime
- AutoCrush
- AutoScroll
- AuxBuilding
- AuxSound1
- AuxSound2
- AV
B
- BailOut
- BallisticScatter
- BalloonHover
- BalloonHoverAcceleration
- BalloonHoverBob
- BalloonHoverBoost
- BalloonHoverBrake
- BalloonHoverDampen
- BalloonHoverHeight
- BarracksLimit
- BarracksRatio
- BarrelAnimIsVoxel
- BarrelCompressFrames
- BarrelDebris
- BarrelExplode
- BarrelHoldFrames
- BarrelParticle
- BarrelRecoverFrames
- BarrelStartPitch
- BarrelTravel
- BaseBias
- BaseDefenseDelay
- BaseNormal
- Bases
- BaseSizeAdd
- BaseUnderAttackSound
- BaseUnit
- Baud
- BeginMovie
- Behind
- Berserk.ROFMultiplier
- BerserkColor
- BerserkFriendly
- BerserkROFMultiplier
- BerzerkAllowed
- Bib
- BlendedFog
- BlockagePathDelay
- BlowupSound
- Bombable
- BombAttachSound
- BombDisarm
- BombParachute
- BombSight
- BombTickingSound
- BounceAnim
- BounceSound
- Bouncy
- Bounty
- Bounty.Display
- Bounty.Value
- BountyAnim
- BountyCostMult
- BountyDisplay
- BountyEnablers
- BridgeDestruction
- BridgeExplosions
- BridgeRepairHut
- BridgeStrength
- Brief
- Bright
- BuildAA
- BuildBarracks
- BuildCat
- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildDummy
- BuildHelipad
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDieSound
- BuildingDrop
- BuildingGarrisonedSound
- BuildingRepairedSound
- BuildingsCostBonus
- BuildingSlam
- BuildLimit
- BuildNavalYard
- BuildOffAlly
- BuildPDefense
- BuildPower
- BuildRadar
- BuildRefinery
- BuildSlowdown
- BuildSpeed
- BuildTech
- BuildTime
- BuildTime.MultipleFactory
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeMultiplier
- BuildTimeUnitsMult
- BuildupSound
- BuildupTime
- BuildWeapons
- Bullets
- Bunker
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWallsDownSound
- BunkerWallsUpSound
- BunkerWeaponRangeBonus
- Burn
- Burst
- BurstDelayX
C
- C4
- C4Delay
- C4Warhead
- CallWaitString
- CallWaitStringIndex
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CampaignScore.OverParTheme
- CampaignScore.UnderParTheme
- CampDifficulty
- CanApproachTarget
- CanBeach
- CanBeDriven
- CanBeOccupied
- CanBeOccupiedBy
- CanBeReversed
- CanC4
- CanDetonateDeathBomb
- CanDetonateTimeBomb
- CanDisguise