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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
ParaBomb (4) ·
IronCurtain (3) ·
AttachEffect.Animation (2) ·
AttachEffect.AnimResetOnReapply (2) ·
AttachEffect.ArmorMultiplier (2) ·
AttachEffect.Cloakable (2) ·
AttachEffect.Cumulative (2) ·
AttachEffect.Delay (2) ·
AttachEffect.DiscardOnEntry (2) ·
AttachEffect.Duration (2) ·
AttachEffect.FirepowerMultiplier (2) ·
AttachEffect.ForceDecloak (2) ·
AttachEffect.InitialDelay (2) ·
AttachEffect.PenetratesIronCurtain (2) ·
AttachEffect.ROFMultiplier (2) ·
AttachEffect.SpeedMultiplier (2) ·
AttachEffect.TemporalHidesAnim (2) ·
Explosion (2) ·
Paratrooper (2) ·
Sonar (2)
None (866) ·
0.2 (1) ·
0.3 (1) ·
All versions. (1) ·
0.1 Only (1) ·
0.1+ (1) ·
0.1+. (6) ·
0.2+. (23) ·
0.2+. For similar feature in version 0.1, see [[WaterVoxel|WaterVoxel]]. (1) ·
0.2-2.0. (1) ·
0.2 (2) ·
0.4+. (10) ·
0.5+. (12) ·
0.6+. (2) ·
0.6 (1) ·
0.7+ (3) ·
0.7+. (1) ·
0.8+ (1) ·
0.9+. (4) ·
0.9 (1) ·
0.A+. (2) ·
0.A (1) ·
0.B+. (3) ·
0.C+. (10) ·
0.D+. (5) ·
0.E+. (1) ·
0.E (1) ·
2.0+. (8) ·
2.0 (1) ·
3.0+. (6) ·
All versions.. (3) ·
All versions. (18) ·
New in version 0.1.
Changed in version 0.B. (1) ·
New in version 0.1. (1) ·
New in version 0.2. (1)
Showing below up to 250 results in range #1 to #250.
A
- AACombat
- Abductor
- Abductor.AbductBelowPercent
- Abductor.Anim
- Abductor.ChangeOwner
- Acceleration
- Acceleration
- AccelerationDuration
- AccelerationProbability
- ActsLike
- AffectsEnemies
- AffectsOwner
- AI.BaseDefenseCounts
- AI.BaseDefenses
- AIBaseNormal
- AIBuildCounts
- AIExtraCounts
- AIFriendlyDistance
- AIInnerBase
- AIPlayers
- AIRandomSelectionWeight
- AirburstSpread
- AirRate
- AITargetingType
- AlliedSolidTransparency
- AlliedSurvivorDivisor
- Allies
- AllowBypassBuildLimit
- AllowFind
- AllowModeToggle
- AllowPage
- AllowParallelAIQueues
- AllowVRAMSidebar
- AlternateFlightLevel
- AlternateSpeed
- AnimationProbability
- ApplyDamage
- ApproachTargetResetMultiplier
- Armor
- Armor
- AroundTarget
- AscentSpeed
- ASW
- AttachedParticleSystem
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect.Animation
- AttachEffect.AnimResetOnReapply
- AttachEffect.ArmorMultiplier
- AttachEffect.Cloakable
- AttachEffect.Cumulative
- AttachEffect.Delay
- AttachEffect.DiscardOnEntry
- AttachEffect.Duration
- AttachEffect.FirepowerMultiplier
- AttachEffect.ForceDecloak
- AttachEffect.InitialDelay
- AttachEffect.PenetratesIronCurtain
- AttachEffect.ROFMultiplier
- AttachEffect.SpeedMultiplier
- AttachEffect.TemporalHidesAnim
- Attack
- AutocreateTime
- AutoCrush
- AutoRepel
- AutoScroll
- AV
B
- BarrelHoldFrames
- BarrelRecoverFrames
- BarrelStartPitch
- BarrelTravel
- Baud
- Beam.Amplitude
- Beam.Duration
- Beam.IsHouseColor
- BeginMovie
- Berserk.ROFMultiplier
- BerserkROFMultiplier
- BerzerkAllowed I
- BlockagePathDelay
- BlowupSound
- Bolt.ParticleSystem
- BombSight
- BounceSound
- Bounty
- Bounty.Display
- Bounty.Value
- BountyAnim
- BountyCostMult
- BountyDisplay
- BountyEnablers
- BuildAA
- BuildBarracks
- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildHelipad
- BuildNavalYard
- BuildPDefense
- BuildRadar
- BuildRefinery
- BuildSpeed
- BuildTech
- BuildTime.MultipleFactory
- BuildWeapons
- BuiltAt
- Bunker.Raidable
C
- CallWaitString
- CallWaitStringIndex
- CampaignScore.OverParTheme
- CampaignScore.UnderParTheme
- CampDifficulty
- CanBeDriven
- CanBeOccupiedBy
- CanBeReversed
- CanDrive
- CanPassiveAquire.Cloak
- CanPassiveAquire.Guard
- CanRecalcApproachTarget
- CanTarget
- CanTargetHouses
- Carryall.Allowed
- Carryall.SizeLimit
- Category
- CellSpread.MaxAffect
- CenterView
- Charges
- ChronalVortex
- Chrono
- ChronoDuration
- ChronoInfantryCrush
- ChronoKillCargo
- Chronoshift.Allow
- Chronoshift.Crushable
- Chronoshift.IsVehicle
- Chronosphere.BlastDest
- Chronosphere.BlastSrc
- Chronosphere.BlowUnplaceable
- Chronosphere.ReconsiderBuildings
- ChronoTankDuration
- CivilianEnemy
- Climb
- Cloakable.Allowed
- Cloakable.Deployed
- Cloakable.Powered
- Cloakable.Stages
- CloakDetectionRadius
- CloakHeight
- Cloneable
- ClonedAs
- ClonedAt
- CloningFacility
- CloseRange
- CollateralDamageCoefficient
- ColorAdd
- ColorEx
- CompEasyBonus
- Compression
- ConcentricRadialIndicator
- ConcreteWalls
- Convert.Deploy
- Convert.Land
- Convert.Script
- Convert.Water
- CopyBlock
- Countries I
- CourseLockDuration
- CrashSpin
- CraterLevel
- Craters
- CratesAppear
- CrateTrigger
- CreditReserve
- Credits
- Credits I
- Creep
- Crew
- Crew.EngineerChance
- Crew.TechnicianChance
- CruiseHeight
- CrumbleSound
- Crush
- CrushSound
- Culling.BelowHealth
- Culling.Chance
- Cursor
- Cursor.Attack
- Cursor.AttackOutOfRange
- Cursor.Deploy
- Cursor.Enter
- Cursor.Move
- Cursor.NoDeploy
- Cursor.NoEnter
- Cursor.NoMove
- Cursor.Spy
- CursorCheat
- CustomPalette
D
- DamageAirConsiderBridges
- DamageAirThreshold
- DamageDelay
- DamageToFirestormDamageCoefficient
- Debris.Chance
- DebugKeysEnabled
- DecloakSound
- DecloakSound
- DefaultChronoSound
- DefaultDebrisSmokeSystem
- DefaultDisguise
- DefaultFirestormExplosionSystem
- DefaultFireStreamSystem
- DefaultLargeGreySmokeSystem
- DefaultLargeRedSmokeSystem
- DefaultRepairParticleSystem
- DefaultSmallGreySmokeSystem
- DefaultSmallRedSmokeSystem
- DefaultSparkSystem
- DefaultTestParticleSystem
- DeleteObject
- Deliver.BaseNormal
- Deliver.Owner
- Deliver.Types
- DemandLoad
- DemandLoadBuildup
- DeploySound I
- DescendProximity
- Description I
- Description II
- DesignatorRange
- DestroyWalls
- DetectDisguise
- DetectDisguiseRange
- DialMethod


