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Category:INI Flags
From ModEnc
Revision as of 19:38, 26 October 2014 by AlexB (talk | contribs) (Undo revision 19784 by 118.101.80.51 (talk))
The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials.
Subcategories
This category has the following 7 subcategories, out of 7 total.
Pages in category "INI Flags"
The following 200 pages are in this category, out of 2,468 total.
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- MaxUnitCount
- MaxVeinholeGrowth
- MaxVelocityWhenFollowing
- MaxVelocityWhenHappy
- MaxVelocityWhenPissedOff
- MaxWaypointPathLength
- MaxXYVel
- MaxZVel
- MCVDeploy
- MCVRedeploys
- MCVRepacks
- MCVUndeploy
- MenuText.Status
- Message.Abort
- Message.Activate
- Message.CannotFire
- Message.Capture
- Message.Color
- Message.Detected
- Message.FirerColor
- Message.InsufficientFunds
- Message.Launch
- Message.Lost
- Message.Ready
- MessageCharTyped
- MessageDelay
- MessageTextColor
- MetallicDebris
- Meteorites
- MidPoint
- MigAttackCursor
- MinAngularVelocity
- MinDamage
- MindClearedSound
- MindControl
- MindControl.Permanent
- MindControlAttackLineFrames
- MindControlDecision
- MindControlRingOffset
- MinDebris
- MinimumAIDefensiveTeams
- MinimumRange
- MinLowPowerProductionSpeed
- MinMoney
- MinPlayer
- MinPlayers
- MinUnitCount
- MinVolume
- MinZVel
- MinZVelocity
- Missile.Custom
- Missile.PauseFrames
- Missile.PitchFinal
- Missile.PitchInitial
- Missile.TiltFrames
- Missile.TurnRate
- MissileROTVar
- MissileSafetyAltitude
- MissileSpawn
- MissileSpeedVar
- MobileFire
- ModemName
- Money
- MoneyIncrement
- Morphable
- MoveFlash
- MovementPerturbationCoefficient
- MovementRestrictedTo
- MovementZone
- MoveSound
- MoveToShroud
- MovieOff
- MovieOn
- MovieTime
- Mpmodes.ini
- MultiEngineer
- Multiplay
- MultiplayerAICM
- MultiplayerDebug
- MultiPlayerOnly
- MultiplayerScore.LoseTheme
- MultiplayerScore.WinTheme
- MultiplayPassive
- MultipleFactory
- MustAlly
- MutateExplosion
- MutateExplosionWarhead
- MutateWarhead
- MuzzleFlash
- MuzzleFlashX
- MyEffectivenessCoefficient
- MyEffectivenessCoefficientDefault
N
- Name
- NamedCivilians
- Napalm
- Natural
- NaturalParticleLocation
- NaturalParticleSystem
- Naval
- NavalTargeting
- NeedsEngineer
- NetCard
- NetID
- Neutral
- NeutralTechBuildings
- NeverUse
- NewINIFormat
- NewPlayableCountries
- NewTheater
- Next
- NextMonoPage
- NextObject
- NextParticle
- NextParticleOffset
- NextScenario
- NoAutoFire
- NoCursor
- NodAdvancedPower
- NodAIBuildsWalls
- NODBarracks
- NodBaseDefenseCoefficient
- NodeCount
- NodGateOne
- NodGateTwo
- NodHunterSeeker
- NodRegularPower
- NoManualEnter
- NoManualFire
- NoManualUnload
- Nominal
- NoMovingFire
- NonMarbleMadness
- NonVehicle
- NoParachuteMaxFallRate
- Normal
- Normalized
- NormalTargetingDelay
- NormalZAdjust
- NoSelfGuardArea
- NoShadow
- NoSpawnAlt
- NoThreat
- NotHuman
- NotWorkingSound
- NoUseTileLandType
- NSGates
- Nuke
- Nuke.Payload
- Nuke.PsiWarning
- Nuke.SiloLaunch
- Nuke.TakeOff
- NukeAmbientChangeRate
- NukeDown
- NukeExplosion
- NukeMaker
- NukeProjectile
- NukeSilo
- NukeTakeOff
- NukeWarhead
- NumberImpassableRows
- NumberOfDocks
- NumLoopFrames
- NumParticles
- NumPlayers
O
- ObserverMode
- OccupantAnim
- Occupier
- OccupyDamageMultiplier
- Occupyheight
- OccupyPip
- OccupyROFMultiplier
- OccupyWeapon
- OccupyWeaponRange
- Official
- OKBuildingSmokeSystem
- OmniCrusher
- OmniCrushResistant
- OmniFire
- OneFrameLight
- OneTimeOnly
- OnFire
- OnlyTargetHouseEnemy
- OnTransOnly
- OpenTopped
- OpenToppedAnim
- OpenToppedDamageMultiplier
- OpenToppedRangeBonus
- OpenToppedWarpDistance
- OpenTransportWeapon
- OpportunityFire
- Options
- OptionsChanged
- OreGrows
- OrePurifier
- OreSpreads
- OreTwinkle
- OreTwinkleChance
- Organic
- OverloadCount
- OverloadDamage