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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
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Showing below up to 250 results in range #1 to #250.
A
- AACombat
- Abductor
- Abductor.AbductBelowPercent
- Abductor.Anim
- Abductor.ChangeOwner
- ActiveAnimFourPoweredEffect
- ActiveAnimPoweredEffect
- ActiveAnimThreePoweredEffect
- ActiveAnimTwoPoweredEffect
- AddPlanningModeCommandSound
- AffectsAllies
- AffectsEnemies
- AffectsOwner
- AI.BaseDefenseCounts
- AI.BaseDefenses
- AIAutoDeployFrameDelay
- AIBasePlanningSide
- AIBuildCounts
- AICaptureLowMoney
- AICaptureLowMoneyMark
- AICaptureLowPower
- AICaptureNormal
- AICaptureWounded
- AICaptureWoundedMark
- AIDefendAgainst
- AIExtraCounts
- AIExtraRefineries
- AIForcePredictionFudge
- AIFriendlyDistance
- AIIonCannonTechCenterValue
- AIMinorSuperReadyPercent
- AINavalYardAdjacency
- AIPickWallDefensePercent
- AIPlayers
- AIRandomSelectionWeight
- AirburstSpread
- AircraftCostBonus
- AirDeathFallingSounds
- AirDeathFinishSounds
- AirDeathStartSounds
- AIRestrictReplaceTime
- AirportBound
- AirRangeBonus
- Airstrike
- AirstrikeAbortSound
- AirstrikeAttackVoice
- AirstrikeRechargeTime
- AirstrikeTeam
- AirstrikeTeamType
- AISafeDistance
- AISlaveMinerNumber
- AISuperDefenseDistance
- AISuperDefenseFrames
- AISuperDefenseProbability
- AITargetingType
- AIVirtualPurifiers
- Allied
- AlliedBaseDefenseCounts
- AlliedBaseDefenses
- AlliedCrew
- AlliedDisguise
- AlliedSurvivorDivisor
- AlliedWallTransparency
- Allies
- AlliesAllowed
- AllowBypassBuildLimit
- AllowFind
- AllowModeToggle
- AllowPage
- AllowVRAMSidebar
- AllyChangeAllowed
- AltCameo
- AlternateFLHX
- AnimationProbability
- AnimToInfantry
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- ApproachTargetResetMultiplier
- AreaFire
- ArmorAircraftMult
- ArmorBuildingsMult
- ArmorDefensesMult
- ArmorInfantryMult
- ArmorUnitsMult
- AroundTarget
- AscentSpeed
- AssaultAnim
- Assaulter
- AttachedParticleSystem
- AttachEffect
- AttachEffect.Duration
- Attack
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackFriendlies
- AutoCrush
- AutoScroll
B
- BailOut
- BalloonHover
- BarrelCompressFrames
- BarrelHoldFrames
- BarrelRecoverFrames
- BarrelStartPitch
- BarrelTravel
- BaseUnderAttackSound
- Baud
- BeginMovie
- Behind
- Berserk.ROFMultiplier
- BerserkColor
- BerserkFriendly
- BerserkROFMultiplier
- BerzerkAllowed I
- BlockagePathDelay
- Bombable
- BombAttachSound
- BombDisarm
- BombSight
- BombTickingSound
- BounceSound
- Bounty
- Bounty.Display
- Bounty.Value
- BountyAnim
- BountyCostMult
- BountyDisplay
- BountyEnablers
- BridgeDestruction
- BuildAA
- BuildBarracks
- BuildCat
- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildDummy
- BuildHelipad
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDieSound
- BuildingGarrisonedSound
- BuildingRepairedSound
- BuildingsCostBonus
- BuildNavalYard
- BuildOffAlly
- BuildPDefense
- BuildRadar
- BuildRefinery
- BuildSpeed
- BuildTech
- BuildTime.MultipleFactory
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeMultiplier
- BuildTimeUnitsMult
- BuildupSound
- BuildWeapons
- BuiltAt
- Bullets
- Bunker
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWallsDownSound
- BunkerWallsUpSound
C
- CallWaitString
- CallWaitStringIndex
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CampaignScore.OverParTheme
- CampaignScore.UnderParTheme
- CampDifficulty
- CanBeach
- CanBeDriven
- CanBeHidden
- CanBeOccupied
- CanBeReversed
- CanC4
- CanDetonateDeathBomb
- CanDetonateTimeBomb
- CanDisguise
- CanDrive
- CanOccupyFire
- CanPassiveAquire
- CanPassiveAquire.Cloak
- CanPassiveAquire.Guard
- CanRecalcApproachTarget
- CanRetaliate
- CanTarget
- CanTargetHouses
- CaptureEvaEvent
- Carry
- CarrySounds
- Category
- CausesDelayKill
- CellInset
- CellRangefinding
- CellSpread
- CellSpread.MaxAffect
- CenterView
- ChargedAnimTime
- Cheer
- CheerSound
- CheerSounds
- ChronoBeam
- ChronoBeamColor
- ChronoBlast
- ChronoBlastDest
- ChronoDelay
- ChronoDistanceFactor
- ChronoHarvTooFarDistance
- ChronoInfantryCrush
- ChronoInSound
- ChronoMinimumDelay
- ChronoOutSound
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- Chronoshift.Allow
- Chronoshift.Crushable
- Chronoshift.IsVehicle
- ChronoSparkle1
- Chronosphere.BlastDest
- Chronosphere.BlastSrc
- Chronosphere.BlowUnplaceable
- Chronosphere.ReconsiderBuildings
- ChronoTrigger
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- ClearAllWeapons
- ClickRepairable
- Cloakable.Allowed
- Cloakable.Deployed
- Cloakable.Powered
- Cloakable.Stages
- Cloneable
- ClonedAs
- ClonedAt
- Cloning
- CloningFacility
- CloseRange
- Color
- ColorAdd
- ColorEx


