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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
None (1526) ·
0.2 (1) ·
0.3 (1) ·
All versions. (1) ·
0.1 Only (1) ·
0.1+ (1) ·
0.1+. (6) ·
0.2+. (23) ·
0.2+. For similar feature in version 0.1, see [[WaterVoxel|WaterVoxel]]. (1) ·
0.2-2.0. (1) ·
0.2 (2) ·
0.4+. (10) ·
0.5+. (12) ·
0.6+. (2) ·
0.6 (1) ·
0.7+ (3) ·
0.7+. (1) ·
0.8+ (1) ·
0.9+. (4) ·
0.9 (1) ·
0.A+. (2) ·
0.A (1) ·
0.B+. (3) ·
0.C+. (10) ·
0.D+. (5) ·
0.E+. (1) ·
0.E (1) ·
2.0+. (8) ·
2.0 (1) ·
3.0+. (6) ·
All versions.. (3) ·
All versions. (18) ·
New in version 0.1.
Changed in version 0.B. (1) ·
New in version 0.1. (1) ·
New in version 0.2. (1)
Showing below up to 250 results in range #1 to #250.
A
- AACombat
- Abductor
- Abductor.AbductBelowPercent
- Abductor.Anim
- Abductor.ChangeOwner
- ActiveAnimFourPoweredEffect
- ActiveAnimPoweredEffect
- ActiveAnimThreePoweredEffect
- ActiveAnimTwoPoweredEffect
- AddPlanningModeCommandSound
- AffectsAllies
- AffectsEnemies
- AffectsOwner
- AI.BaseDefenseCounts
- AI.BaseDefenses
- AIAutoDeployFrameDelay
- AIBaseNormal
- AIBasePlanningSide
- AIBuildCounts
- AICaptureLowMoney
- AICaptureLowMoneyMark
- AICaptureLowPower
- AICaptureNormal
- AICaptureWounded
- AICaptureWoundedMark
- AIDefendAgainst
- AIExtraCounts
- AIExtraRefineries
- AIForcePredictionFudge
- AIFriendlyDistance
- AIInnerBase
- AIIonCannonTechCenterValue
- AIMinorSuperReadyPercent
- AINavalYardAdjacency
- AIPickWallDefensePercent
- AIPlayers
- AIPlayers
- AIRandomSelectionWeight
- AirburstSpread
- AircraftCostBonus
- AirDeathFallingSounds
- AirDeathFinishSounds
- AirDeathStartSounds
- AIRestrictReplaceTime
- AirportBound
- AirRangeBonus
- AirRate
- Airstrike
- AirstrikeAbortSound
- AirstrikeAttackVoice
- AirstrikeRechargeTime
- AirstrikeTeam
- AirstrikeTeamType
- AISafeDistance
- AISlaveMinerNumber
- AISuperDefenseDistance
- AISuperDefenseFrames
- AISuperDefenseProbability
- AITargetingType
- AIVirtualPurifiers
- Allied
- AlliedBaseDefenseCounts
- AlliedBaseDefenses
- AlliedCrew
- AlliedDisguise
- AlliedSolidTransparency
- AlliedSurvivorDivisor
- AlliedWallTransparency
- Allies
- AlliesAllowed
- AllowBypassBuildLimit
- AllowFind
- AllowModeToggle
- AllowPage
- AllowParallelAIQueues
- AllowVRAMSidebar
- AllyChangeAllowed
- AltCameo
- AlternateFLHX
- AnimationProbability
- AnimToInfantry
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- ApplyDamage
- ApproachTargetResetMultiplier
- AreaFire
- ArmorAircraftMult
- ArmorBuildingsMult
- ArmorDefensesMult
- ArmorInfantryMult
- ArmorUnitsMult
- AroundTarget
- AscentSpeed
- AssaultAnim
- Assaulter
- ASW
- AttachedParticleSystem
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect.Animation
- AttachEffect.AnimResetOnReapply
- AttachEffect.ArmorMultiplier
- AttachEffect.Cloakable
- AttachEffect.Cumulative
- AttachEffect.Delay
- AttachEffect.DiscardOnEntry
- AttachEffect.Duration
- AttachEffect.FirepowerMultiplier
- AttachEffect.ForceDecloak
- AttachEffect.InitialDelay
- AttachEffect.PenetratesIronCurtain
- AttachEffect.ROFMultiplier
- AttachEffect.SpeedMultiplier
- AttachEffect.TemporalHidesAnim
- Attack
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackFriendlies
- AutocreateTime
- AutoCrush
- AutoRepel
- AutoScroll
B
- BailCount
- BailOut
- BallisticScatter.Max
- BalloonHover
- BarrelCompressFrames
- BarrelHoldFrames
- BarrelRecoverFrames
- BarrelStartPitch
- BarrelTravel
- BaseUnderAttackSound
- Baud
- Beam.Amplitude
- Beam.Duration
- Beam.IsHouseColor
- BeginMovie
- Behind
- Berserk.ROFMultiplier
- BerserkColor
- BerserkFriendly
- BerserkROFMultiplier
- BerzerkAllowed I
- BlockagePathDelay
- Bolt.ParticleSystem
- Bombable
- BombAttachSound
- BombDisarm
- BombSight
- BombTickingSound
- BounceSound
- Bounty
- Bounty.Display
- Bounty.Value
- BountyAnim
- BountyCostMult
- BountyDisplay
- BountyEnablers
- BridgeDestruction
- BuildAA
- BuildBarracks
- BuildCat
- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildDummy
- BuildHelipad
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDieSound
- BuildingGarrisonedSound
- BuildingRepairedSound
- BuildingsCostBonus
- BuildNavalYard
- BuildOffAlly
- BuildPDefense
- BuildRadar
- BuildRefinery
- BuildSpeed
- BuildTech
- BuildTime.MultipleFactory
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeMultiplier
- BuildTimeUnitsMult
- BuildupSound
- BuildWeapons
- BuiltAt
- Bullets
- Bunker
- Bunker.Raidable
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWallsDownSound
- BunkerWallsUpSound
- BunkerWeaponRangeBonus
- ButtonList
C
- CallWaitString
- CallWaitStringIndex
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CampaignScore.OverParTheme
- CampaignScore.UnderParTheme
- CampDifficulty
- CanBeach
- CanBeDriven
- CanBeHidden
- CanBeOccupied
- CanBeOccupiedBy
- CanBeReversed
- CanC4
- CanDetonateDeathBomb
- CanDetonateTimeBomb
- CanDisguise
- CanDrive
- CanOccupyFire
- CanPassiveAquire
- CanPassiveAquire.Cloak
- CanPassiveAquire.Guard
- CanRecalcApproachTarget
- CanRetaliate
- CanTarget
- CanTargetHouses
- CaptureEvaEvent
- Carry
- Carryall.Allowed
- Carryall.SizeLimit
- CarrySounds
- Category
- CausesDelayKill
- CellInset
- CellRangefinding


