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Category:INI Flags: Difference between revisions
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trocoudron | |||
The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials. | The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials. |
Revision as of 23:08, 28 October 2007
trocoudron The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials.
Subcategories
This category has the following 7 subcategories, out of 7 total.
Pages in category "INI Flags"
The following 200 pages are in this category, out of 2,501 total.
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- PlacementDelay
- PlaceUrbanAreas
- PlanningMode
- Play
- Player
- PlayerAutoCrush
- PlayerControl
- PlayerJoined
- PlayerLeft
- PlayerReturnFire
- Players
- PlayerScatter
- Pod
- Points
- Poison
- Port
- PortBase
- PortPool
- PoseDir
- Position
- PositionPerturbationCoefficient
- PostScore
- Power
- Powered
- PoweredSpecial
- PoweredUnit
- PowerEmergency
- PowerPlant
- PowerPlants
- PowersUnit
- PowersUpBuilding
- PowersUpToLevel
- PowerSurplus
- PowerUpXAnim
- PowerUpXDamagedAnim
- PowerUpXLocXX
- PowerUpXLocYY
- PowerUpXLocZZ
- PowerUpXYSort
- Prebuild
- PreferredGameTypeID
- PreferredScenarioIndex
- Prefix
- PreImpactAnim
- PreMapSelect
- Prerequisite
- PrerequisiteBarracks
- PrerequisiteFactory
- PrerequisiteGDIFactory
- PrerequisiteNodFactory
- PrerequisiteOverride
- PrerequisitePower
- PrerequisiteProc
- PrerequisiteProcAlternate
- PrerequisiteRadar
- PrerequisiteTech
- PreventAttackMove
- PreventAutoDeploy
- PreventScatter
- PreviousObject
- PrevMonoPage
- Primary
- PrimaryFireFLH
- PrimaryFirePixelOffset
- PrintCRC
- Priority
- PrismSupportDelay
- PrismSupportDuration
- PrismSupportHeight
- PrismSupportMax
- PrismSupportModifier
- PrismType
- ProduceCashAmount
- ProduceCashDelay
- ProduceCashStartup
- Production
- ProductionAnim
- Projectile
- ProjectileRange
- Promote.EliteExperience
- Promote.EliteFlash
- Promote.EliteSound
- Promote.EliteType
- Promote.IncludePassengers
- Promote.VeteranExperience
- Promote.VeteranFlash
- Promote.VeteranSound
- Promote.VeteranType
- Prone
- ProneDamage
- PropulsionSoundEffect
- ProtectedDriver
- ProtectWithWall
- Proximity
- ProximityDistance
- PsiWarning
- Psychedelic
- PsychicDamage
- PsychicDetectionRadius
- PsychicDominatorActivateSound
- PsychicRevealActivateSound
- PsychicRevealRadius
- PsychicSensorDetectSound
- PurifierBonus
- Pushy
R
- RadApplicationDelay
- Radar
- RadarColor
- RadarCombatFlashTime
- RadarEventColorSpeed
- RadarEventDurations
- RadarEventMinRadius
- RadarEventRotationSpeed
- RadarEventSpeed
- RadarEventSuppressionDistances
- RadarEventVisibilityDurations
- RadarInvisible
- RadarOff
- RadarOn
- RadarVisible
- RadColor
- RadDurationMultiple
- RadialColor
- RadialFireSegments
- RadialIndicatorRadius
- Radiation
- Radius
- RadLevel
- RadLevelDelay
- RadLevelFactor
- RadLevelMax
- RadLightDelay
- RadLightFactor
- RadSiteWarhead
- RadTintFactor
- RailgunDamageRadius
- RaiseCell
- RandomLoopDelay
- RandomRate
- RandomSelectionWeight
- Range
- Ranged
- Rate
- RateDown
- RateUp
- RatioAITriggerTeam
- RatioTeamAircraft
- RatioTeamInfantry
- RatioTeamUnits
- ReadinessReductionMultiplier
- Ready
- RechargeTime
- Recoilless
- Recruitable
- Recruiter
- Red
- Refinery
- RefineryLimit
- RefineryRatio
- RefinerySmokeFrames
- RefinerySmokeOffsetFour
- RefinerySmokeOffsetOne
- RefinerySmokeOffsetThree
- RefinerySmokeOffsetTwo
- RefinerySmokeParticleSystem
- RefnSmokeOffsetOne
- RefnSmokeOffsetTwo
- RefundPercent
- RegionSize
- Reinforce
- RejoinTeamIfLimboed
- RelaxedStray
- Reload
- ReloadAmount
- ReloadIncrement
- ReloadRate
- Remapable
- Repairable
- RepairBay
- RepairBridgeSound
- RepairDelay
- RepairPercent
- RepairRate
- RepairSell
- RepairStep
- Repeat
- Report
- RequiredAddOn
- RequiredHouses
- RequiresStolenAlliedTech
- RequiresStolenSovietTech
- RequiresStolenThirdTech
- ReselectIfLimboed
- ResourceDestination
- ResourceGatherer
- Resources
- Retaliate
- RetargetAccuracy
- Returnable
- ReturnStructures