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Category:INI Flags: Difference between revisions
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trocoudron | |||
The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials. | The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials. |
Revision as of 23:08, 28 October 2007
trocoudron The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials.
Subcategories
This category has the following 7 subcategories, out of 7 total.
Pages in category "INI Flags"
The following 200 pages are in this category, out of 2,501 total.
(previous page) (next page)A
B
- BailOut
- BallisticScatter
- BalloonHover
- BalloonHoverAcceleration
- BalloonHoverBob
- BalloonHoverBoost
- BalloonHoverBrake
- BalloonHoverDampen
- BalloonHoverHeight
- BarracksLimit
- BarracksRatio
- BarrelAnimIsVoxel
- BarrelCompressFrames
- BarrelDebris
- BarrelExplode
- BarrelHoldFrames
- BarrelParticle
- BarrelRecoverFrames
- BarrelStartPitch
- BarrelTravel
- BaseBias
- BaseDefenseDelay
- BaseNormal
- Bases
- BaseSizeAdd
- BaseUnderAttackSound
- BaseUnit
- Baud
- BeginMovie
- Behind
- Berserk.ROFMultiplier
- BerserkColor
- BerserkFriendly
- BerserkROFMultiplier
- BerzerkAllowed
- Bib
- BibShape
- BlendedFog
- BlockagePathDelay
- BlowupSound
- Blue
- Bombable
- BombAttachSound
- BombDisarm
- BombParachute
- BombSight
- BombTickingSound
- BounceAnim
- Bouncer
- BounceSound
- Bouncy
- Bounty
- Bounty.Display
- Bounty.Value
- BountyAnim
- BountyCostMult
- BountyDisplay
- BountyEnablers
- BridgeDestruction
- BridgeExplosions
- BridgeRepairHut
- BridgeStrength
- BridgeVoxelMax
- Brief
- Bright
- BuildAA
- Buildable
- BuildBarracks
- BuildCat
- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildDummy
- BuildHelipad
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDieSound
- BuildingDrop
- BuildingGarrisonedSound
- BuildingRepairedSound
- BuildingsCostBonus
- BuildingSlam
- BuildLimit
- BuildNavalYard
- BuildOffAlly
- BuildPDefense
- BuildPower
- BuildRadar
- BuildRefinery
- BuildSlowdown
- BuildSpeed
- BuildTech
- BuildTime
- BuildTime.MultipleFactory
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeMultiplier
- BuildTimeUnitsMult
- BuildupSound
- BuildupTime
- BuildWeapons
- Bullets
- Bunker
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWallsDownSound
- BunkerWallsUpSound
- BunkerWeaponRangeBonus
- Burn
- Burst
- BurstDelayX
- ButtonList
C
- C4
- C4Delay
- C4Warhead
- CallWaitString
- CallWaitStringIndex
- Cameo
- Camera
- CameraRange
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CampaignScore.OverParTheme
- CampaignScore.UnderParTheme
- CampDifficulty
- CanApproachTarget
- CanBeach
- CanBeDriven
- CanBeHidden
- CanBeOccupied
- CanBeOccupiedBy
- CanBeReversed
- CanC4
- CanDetonateDeathBomb
- CanDetonateTimeBomb
- CanDisguise
- CanDrive
- CanOccupyFire
- CanPassiveAquire
- CanPassiveAquire.Cloak
- CanPassiveAquire.Guard
- CanRecalcApproachTarget
- CanRetaliate
- CanTarget
- CanTargetHouses
- Capturable
- CaptureEvaEvent
- CaptureTheFlag
- CarriesCrate
- Carryall
- CarryOverCap
- CarryOverMoney
- Category
- CausesDelayKill
- CD
- CD I
- CellAnim
- CellInset
- CellRangefinding
- CellSpread
- CellSpread.MaxAffect
- CenterBase
- CenterOnRadarEvent
- CenterView
- ChainReaction
- ChargedAnimTime
- Charges
- ChargeToDrainRatio
- CheerSound
- Chrono
- ChronoBeam
- ChronoBeamColor
- ChronoBlast
- ChronoBlastDest
- ChronoDelay
- ChronoDistanceFactor
- ChronoDuration
- ChronoHarvTooFarDistance
- ChronoInfantryCrush
- ChronoInSound
- ChronoInSound I
- ChronoKillCargo
- ChronoMinimumDelay
- ChronoOutSound