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Category:DeeZire definitions
© DeeZire | |
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These pages were copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, they are all subject to a re-write and an update with the latest community knowledge. They are grouped here to help us seperate the copied pages from ModEnc's original pages. If you have the time and the knowledge to re-write one of these pages, you are very welcome to do so. For further information, please read this. |
Pages in category "DeeZire definitions"
The following 200 pages are in this category, out of 809 total.
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- AlliedSurvivorDivisor
- Allies
- AlliesAllowed
- AllowFind
- AllowModeToggle
- AllowPage
- AllowShroudedSubteranneanMoves
- AllowVRAMSidebar
- AllyChangeAllowed
- AllyReveal
- AnimationProbability
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- ApproachTargetResetMultiplier
- AttachedParticleSystem
- Attack
- AttackCursorOnDisguise
- AutoCrush
- AutoScroll
- AuxSound1
- AuxSound2
B
- BailOut
- BalloonHoverAcceleration
- BalloonHoverBob
- BalloonHoverBoost
- BalloonHoverBrake
- BalloonHoverDampen
- BalloonHoverHeight
- BarrelCompressFrames
- BarrelHoldFrames
- BarrelRecoverFrames
- BarrelStartPitch
- BarrelTravel
- BaseBias
- BaseDefenseDelay
- BaseUnderAttackSound
- Baud
- BeginMovie
- BerserkColor
- BlendedFog
- BlockagePathDelay
- BombAttachSound
- BombSight
- BombTickingSound
- BounceAnim
- BounceSound
- BridgeDestruction
- Brief
- BuildAA
- BuildBarracks
- BuildCat
- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildDummy
- BuildHelipad
- BuildingAbandonedSound
- BuildingGarrisonedSound
- BuildingRepairedSound
- BuildNavalYard
- BuildOffAlly
- BuildPDefense
- BuildRadar
- BuildRefinery
- BuildSpeed
- BuildTech
- BuildTime
- BuildupSound
- BuildupTime
- BuildWeapons
- Bunker
- BunkerWallsDownSound
- BunkerWallsUpSound
C
- CallWaitString
- CallWaitStringIndex
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CampDifficulty
- CanRecalcApproachTarget
- CarryOverCap
- CarryOverMoney
- Category
- CausesDelayKill
- CD I
- CellRangefinding
- CenterView
- ChargeToDrainRatio
- CheerSound
- ChuteSound
- CivEvac
- Civilian
- Cloak
- CloseEnough
- CloseRange
- CMislAcceleration
- CMislAltitude
- CMislBodyLength
- CMislDamage
- CMislEliteDamage
- CMislPauseFrames
- CMislPitchFinal
- CMislPitchInitial
- CMislTiltFrames
- CMislTurnRate
- CMislType
- CollapseChance
- Color I
- Color II
- Color III
- Color IIII
- ColorAdd
- ColorEx
- ColorList
- ColorSpeed
- CompEasyBonus
- Compression
- ComputerBaseDefenseResponse
- ConcentricRadialIndicator
- ConcreteWalls
- CopyBlock
- Country
- CourseLockDuration
- CrashingSound
- CrateImg
- CrateMaximum
- CrateMinimum
- CrateRadius
- CrateRegen
- CraterLevel
- Crates I
- CratesAppear
- CrateTrigger
- CreateUnitSound I
- CreditReserve
- Credits
- Credits I
- CreditTicks
- CrewEscape
- Crush
- CrushSound
- CurrentStrengthDamage
- CursorCheat
D
- DamSmkOffScrnRel
- DeactivateSound
- DeathWeaponDamageModifier
- Debris
- DebrisAnims
- DefaultChronoSound
- DefaultDebrisSmokeSystem
- DefaultFireStreamSystem
- DefaultLargeGreySmokeSystem
- DefaultLargeRedSmokeSystem
- DefaultMirageDisguises
- DefaultRepairParticleSystem
- DefaultSmallGreySmokeSystem
- DefaultSmallRedSmokeSystem
- DefaultSparkSystem
- DefaultTestParticleSystem
- DefaultToGuardArea
- Deform
- DeformThreshhold
- DelayKillAtMax
- DelayKillFrames
- DeleteObject
- DeploySound
- DestroyParticleSystems
- DestroySmokeOffset
- DestroyWalls
- DetectDisguise
- DetectDisguiseRange
- DialMethod
- DirectRockingCoefficient
- Disableable
- DisabledDisguiseDetectionPercent
- DisplayAsian
- DisplayLatin
- DissolveUnfilledTeamDelay
- Distance within the iso-CnC engine
- DMislAcceleration
- DMislAltitude
- DMislBodyLength
- DMislDamage
- DMislEliteDamage
- DMislPauseFrames
- DMislPitchFinal
- DMislPitchInitial
- DMislRaiseRate
- DMislTiltFrames
- DMislTurnRate
- DMislType
- DockUnload
- DownReport
- Drainable
- DrainAnimationType
- DrainMoneyAmount
- DrainMoneyFrameDelay
- DrawBoltAsLaser
- DrawFlat