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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
CreateUnitSound (5) ·
None (3) ·
AlliedCrew (2) ·
AlliedWallTransparency (2) ·
IsElectricBolt (2) ·
JumpjetClimb (2) ·
NumberOfDocks (2) ·
OccupantAnim (2) ·
OccupyHeight (2) ·
Overpowerable (2) ·
PoweredUnit (2) ·
PreventAttackMove (2) ·
RadLevelFactor (2) ·
Range (2) ·
SensorsSight (2) ·
SovietCrew (2) ·
ThirdCrew (2) ·
UnderRoofDoorAnim (2) ·
Unnatural (2)
Showing below up to 250 results in range #1 to #250.
A
- ActiveAnimFourPoweredEffect
- ActiveAnimPoweredEffect
- ActiveAnimThreePoweredEffect
- ActiveAnimTwoPoweredEffect
- AddPlanningModeCommandSound
- AffectsAllies
- AIAutoDeployFrameDelay
- AIBasePlanningSide
- AICaptureLowMoney
- AICaptureLowMoneyMark
- AICaptureLowPower
- AICaptureNormal
- AICaptureWounded
- AICaptureWoundedMark
- AIDefendAgainst
- AIExtraRefineries
- AIForcePredictionFudge
- AIIonCannonTechCenterValue
- AIMinorSuperReadyPercent
- AINavalYardAdjacency
- AIPickWallDefensePercent
- AIPlayers
- AircraftCostBonus
- AirDeathFallingSounds
- AirDeathFinishSounds
- AirDeathStartSounds
- AIRestrictReplaceTime
- AirportBound
- AirRangeBonus
- Airstrike
- AirstrikeAbortSound
- AirstrikeAttackVoice
- AirstrikeRechargeTime
- AirstrikeTeam
- AirstrikeTeamType
- AISafeDistance
- AISlaveMinerNumber
- AISuperDefenseDistance
- AISuperDefenseFrames
- AISuperDefenseProbability
- AIVirtualPurifiers
- Allied
- AlliedBaseDefenseCounts
- AlliedBaseDefenses
- AlliedCrew
- AlliedDisguise
- AlliedWallTransparency
- AlliesAllowed
- AllyChangeAllowed
- AltCameo
- AlternateFLHX
- AnimToInfantry
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- AreaFire
- ArmorAircraftMult
- ArmorBuildingsMult
- ArmorDefensesMult
- ArmorInfantryMult
- ArmorUnitsMult
- AssaultAnim
- Assaulter
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackFriendlies
B
- BuildOffAlly
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeMultiplier
- BuildTimeUnitsMult
- BuildupSound
- Bullets
- Bunker
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWallsDownSound
- BunkerWallsUpSound
- BunkerWeaponRangeBonus
- ButtonList
C
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CanBeach
- CanBeHidden
- CanBeOccupied
- CanC4
- CanDetonateDeathBomb
- CanDetonateTimeBomb
- CanDisguise
- CanOccupyFire
- CanPassiveAquire
- CanRetaliate
- CaptureEvaEvent
- Carry
- CarrySounds
- CausesDelayKill
- CellRangefinding
- CellSpread
- ChargedAnimTime
- Cheer
- CheerSound
- CheerSounds
- ChronoBeam
- ChronoBeamColor
- ChronoBlast
- ChronoBlastDest
- ChronoDelay
- ChronoDistanceFactor
- ChronoHarvTooFarDistance
- ChronoInSound
- ChronoMinimumDelay
- ChronoOutSound
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- ChronoSparkle1
- ChronoTrigger
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- ClearAllWeapons
- ClickRepairable
- Cloning
- Color
- CombatLightSize
- ConsideredAircraft
- Control
- ControlledAnimationType
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Crashable
- CrashingSound
- CrateArmourSound
- CrateBeneath
- CrateBeneathIsMoney
- CrateFireSound
- CrateMoneySound
- CratePromoteSound
- CrateRevealSound
- CrateSpeedSound
- CrateUnitSound
- CrawlSounds
- CreateAircraftSound
- CreateInfantrySound
- CreateUnitSound
- CreateUnitSound
- CreateUnitSound/In AudioVisual
- CreateUnitSound/On BuildingTypes
- CrushWarhead
- Culling
- CurrentStrengthDamage
D
- DamageFireOffsetX
- DamageFireTypes
- DamageReducesReadiness
- DamageSelf
- DamageSound
- DamSmkOffScrnRel
- DeadBodies
- DeathAnims
- DeathWeaponDamageModifier
- DecloakToFire
- DefaultMirageDisguises
- DefensesCostBonus
- DefenseTab
- Delay
- DelayedFireDelay
- DelayKillAtMax
- DelayKillFrames
- Delete
- DeployDir
- DeployedCrushable
- DeployedSounds
- Deployer
- DeployFacing
- DeployFire
- DeployFireWeapon
- DeployingAnim
- DeploySound
- DeploySounds
- DeployToLand
- DestroyAnim
- DestroyParticleSystems
- DestroySmokeOffset
- DetailBufferZoneWidth
- DetailMinFrameRateMovie
- DetailMinFrameRateNormal
- DetectionDistance
- Die1Sounds
- Die2Sounds
- DieSound
- DirectRocker
- DirectRockingCoefficient
- DisableableFromShell
- DisableShadowCache
- DisableVoxelCache
- DisguiseFakeBlinkTime
- DisguiseFireOnly
- DisguiseWhenStill
- DiskLaser
- DiskLaserChargeUp
- DistributedFire
- DistributedWeaponFire
- DockingOffsetX
- DominatorAmbient
- DominatorAmbientChangeRate
- DominatorBlue
- DominatorCaptureRange
- DominatorDamage
- DominatorFireAtPercentage
- DominatorFirstAnim
- DominatorGreen
- DominatorGround
- DominatorLevel
- DominatorRed
- DominatorSecondAnim
- DominatorWarhead
- DontScore
- DoubleThick
- Down
- DownReport
- DownSounds
- Drainable
- DrainAnimationType
- DrainMoneyAmount
- DrainMoneyFrameDelay
- DrainWeapon


