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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
CreateUnitSound (5) ·
None (2) ·
AttachEffect.Animation (2) ·
AttachEffect.AnimResetOnReapply (2) ·
AttachEffect.ArmorMultiplier (2) ·
AttachEffect.Cloakable (2) ·
AttachEffect.Cumulative (2) ·
AttachEffect.Delay (2) ·
AttachEffect.DiscardOnEntry (2) ·
AttachEffect.Duration (2) ·
AttachEffect.FirepowerMultiplier (2) ·
AttachEffect.ForceDecloak (2) ·
AttachEffect.InitialDelay (2) ·
AttachEffect.PenetratesIronCurtain (2) ·
AttachEffect.ROFMultiplier (2) ·
AttachEffect.SpeedMultiplier (2) ·
AttachEffect.TemporalHidesAnim (2) ·
JumpjetClimb (2) ·
Range (2) ·
SensorsSight (2)
None (672) ·
All versions. (1) ·
0.1 Only (1) ·
0.1+ (1) ·
0.1+. (6) ·
0.2+. (23) ·
0.2+. For similar feature in version 0.1, see [[WaterVoxel|WaterVoxel]]. (1) ·
0.2-2.0. (1) ·
0.2 (2) ·
0.4+. (10) ·
0.5+. (12) ·
0.6+. (2) ·
0.6 (1) ·
0.7+ (3) ·
0.7+. (1) ·
0.8+ (1) ·
0.9+. (4) ·
0.9 (1) ·
0.A+. (2) ·
0.A (1) ·
0.B+. (3) ·
0.C+. (10) ·
0.D+. (5) ·
0.E+. (1) ·
0.E (1) ·
2.0+. (8) ·
2.0 (1) ·
3.0+. (6) ·
All versions.. (3) ·
All versions. (18) ·
New in version 0.1.
Changed in version 0.B. (1) ·
New in version 0.1. (1) ·
New in version 0.2. (1)
Showing below up to 250 results in range #1 to #250.
A
- Abductor
- Abductor.AbductBelowPercent
- Abductor.Anim
- Abductor.ChangeOwner
- ActiveAnimPoweredEffect
- AffectsEnemies
- AffectsOwner
- AI.BaseDefenseCounts
- AI.BaseDefenses
- AIBaseNormal
- AIBuildCounts
- AIExtraCounts
- AIFriendlyDistance
- AIInnerBase
- AIMinorSuperReadyPercent
- AIPlayers
- AIRandomSelectionWeight
- AirburstSpread
- AircraftCostBonus
- AirportBound
- AirRangeBonus
- AirRate
- Airstrike
- AirstrikeRechargeTime
- AirstrikeTeam
- AirstrikeTeamType
- AISafeDistance
- AISlaveMinerNumber
- AIVirtualPurifiers
- AlliedBaseDefenseCounts
- AlliedBaseDefenses
- AlliedCrew
- AlliedDisguise
- AlliedSolidTransparency
- AllowBypassBuildLimit
- AllowParallelAIQueues
- AllyChangeAllowed
- AlternateFLHX
- AnimToInfantry
- ApplyDamage
- ArmorBuildingsMult
- ArmorDefensesMult
- AroundTarget
- Assaulter
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect.Animation
- AttachEffect.AnimResetOnReapply
- AttachEffect.ArmorMultiplier
- AttachEffect.Cloakable
- AttachEffect.Cumulative
- AttachEffect.Delay
- AttachEffect.DiscardOnEntry
- AttachEffect.Duration
- AttachEffect.FirepowerMultiplier
- AttachEffect.ForceDecloak
- AttachEffect.InitialDelay
- AttachEffect.PenetratesIronCurtain
- AttachEffect.ROFMultiplier
- AttachEffect.SpeedMultiplier
- AttachEffect.TemporalHidesAnim
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackFriendlies
- AutoRepel
B
- Berserk.ROFMultiplier
- BerserkFriendly
- BerserkROFMultiplier
- Bolt.ParticleSystem
- Bombable
- Bounty.Display
- Bounty.Value
- BountyDisplay
- BountyEnablers
- BuildCat
- BuildDummy
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingGarrisonedSound
- BuildingsCostBonus
- BuildTime.MultipleFactory
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeUnitsMult
- BuiltAt
- Bunker
- Bunker.Raidable
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWeaponRangeBonus
C
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CampaignScore.OverParTheme
- CampaignScore.UnderParTheme
- CanBeDriven
- CanBeOccupied
- CanBeOccupiedBy
- CanBeReversed
- CanC4
- CanDrive
- CanPassiveAquire
- CanPassiveAquire.Cloak
- CanPassiveAquire.Guard
- CaptureEvaEvent
- Carryall.Allowed
- Carryall.SizeLimit
- CausesDelayKill
- CellRangefinding
- CellSpread.MaxAffect
- ChargedAnimTime
- ChronoBlast
- ChronoBlastDest
- ChronoDistanceFactor
- ChronoInfantryCrush
- ChronoMinimumDelay
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- Chronoshift.Allow
- Chronoshift.Crushable
- Chronoshift.IsVehicle
- ChronoSparkle1
- Chronosphere.BlastDest
- Chronosphere.BlastSrc
- Chronosphere.BlowUnplaceable
- Chronosphere.ReconsiderBuildings
- ChronoTrigger
- CivilianEnemy
- ClearAllWeapons
- ClickRepairable
- Cloakable.Allowed
- Cloakable.Deployed
- Cloakable.Powered
- Cloakable.Stages
- CloakHeight
- Cloneable
- ClonedAs
- ClonedAt
- Cloning
- CloningFacility
- Color
- CombatLightSize
- ControlledAnimationType
- Convert.Deploy
- Convert.Land
- Convert.Script
- Convert.Water
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Crashable
- CrashingSound
- CrashSpin
- CrateBeneath
- CrateBeneathIsMoney
- CreateAircraftSound
- CreateInfantrySound
- CreateUnitSound
- CreateUnitSound
- CreateUnitSound/In AudioVisual
- CreateUnitSound/On BuildingTypes
- Crew.EngineerChance
- Crew.TechnicianChance
- Culling
- Culling.BelowHealth
- Culling.Chance
- Cursor
- Cursor.Attack
- Cursor.AttackOutOfRange
- Cursor.Deploy
- Cursor.Enter
- Cursor.Move
- Cursor.NoDeploy
- Cursor.NoEnter
- Cursor.NoMove
- Cursor.Spy
- CustomPalette
D
- DamageAirConsiderBridges
- DamageAirThreshold
- DamageFireTypes
- DamageReducesReadiness
- DamageSelf
- DeathAnims
- DeathWeaponDamageModifier
- Debris.Chance
- DebugKeysEnabled
- DecloakSound
- DecloakSound
- DecloakToFire
- DefaultDisguise
- DefaultMirageDisguises
- DefensesCostBonus
- DelayedFireDelay
- DelayKillAtMax
- DelayKillFrames
- Deliver.BaseNormal
- Deliver.Owner
- Deliver.Types
- DeployDir
- DeployedCrushable
- DeployFacing
- DeployFire
- DeployFireWeapon
- DeployingAnim
- DeployToLand
- DesignatorRange
- DestroyAnim
- DestroyParticleSystems
- DestroySmokeOffset
- DetailBufferZoneWidth
- DetailMinFrameRateMovie
- DetailMinFrameRateNormal
- DirectRocker
- DirectRockingCoefficient
- DisableableFromShell
- DisableWeapons.Duration
- DisguiseWhenStill
- DiskLaser
- DiskLaserAnimEnabled
- DockingOffsetX
- Dominator.Capture
- Dominator.CaptureImmuneToPsionics
- Dominator.CaptureMindControlled
- Dominator.CapturePermaMindControlled
- Dominator.ControlAnim
- Dominator.FireAtPercentage


