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Category:INI Flags
From ModEnc
The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials.
Subcategories
This category has the following 7 subcategories, out of 7 total.
Pages in category "INI Flags"
The following 200 pages are in this category, out of 2,485 total.
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- CMislPauseFrames
- CMislPitchFinal
- CMislPitchInitial
- CMislTiltFrames
- CMislTurnRate
- CMislType
- CMislWarhead
- CollapseChance
- CollateralDamageCoefficient
- Color
- Color I
- Color II
- Color III
- Color IIII
- ColorAdd
- ColorEx
- ColorList
- ColorSpeed
- CombatantSelect
- CombatLightSize
- CompEasyBonus
- Compression
- ComputerBaseDefenseResponse
- ConcentricRadialIndicator
- ConcreteWalls
- ConditionRed
- ConditionRedSparkingProbability
- ConditionYellow
- ConditionYellowSparkingProbability
- ConsideredAircraft
- ConstructionYard
- ContentScan
- Control
- ControlledAnimationType
- Conventional
- Convert.Deploy
- Convert.Land
- Convert.Script
- Convert.Water
- CopyBlock
- Cost
- Cost (Multiplier)
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Country
- CourseLockDuration
- Crashable
- CrashingSound
- Crate
- CrateArmourSound
- CrateBeneath
- CrateBeneathIsMoney
- CrateFireSound
- CrateGoodie
- CrateImg
- CrateMaximum
- CrateMinimum
- CrateMoneySound
- CratePromoteSound
- Crater
- CrateRadius
- CrateRegen
- CrateRevealSound
- CraterLevel
- Craters
- Crates
- Crates I
- CratesAppear
- CrateSpeedSound
- CrateTrigger
- CrateUnitSound
- CreateAircraftSound
- CreateInfantrySound
- CreateSound
- CreateUnitSound
- CreateUnitSound I
- CreditReserve
- Credits
- Credits I
- CreditTicks
- Crew
- Crew.EngineerChance
- Crewed
- CrewEscape
- CruiseHeight
- Crush
- Crushable
- Crusher
- CrushSound
- CrushWarhead
- Culling
- CurleyShuffle
- CurrentStrengthDamage
- Cursor
- Cursor.Attack
- Cursor.AttackOutOfRange
- Cursor.Deploy
- Cursor.Enter
- Cursor.Move
- Cursor.NoDeploy
- Cursor.NoEnter
- Cursor.NoMove
- Cursor.Spy
- CursorCheat
- CustomPalette
- Cyborg
D
- Damage
- DamagedBuildingSmokeSystem
- DamageDelay
- DamagedUnitSmokeSystem
- DamageFireTypes
- DamageLevels
- DamageParticleSystems
- DamageRadius
- DamageReducesReadiness
- DamageSelf
- DamageSmokeOffset
- DamageSound
- DamageToFirestormDamageCoefficient
- DamSmkOffScrnRel
- Deacc
- DeaccelerationFactor
- DeactivateSound
- DeadBodies
- DeathAnims
- DeathWeapon
- DeathWeaponDamageModifier
- Debris
- DebrisAnims
- DebrisMaximums
- DebrisSmokeSystem
- DebrisTypes
- DebugKeysEnabled
- DecloakToFire
- DefaultChronoSound
- DefaultDebrisSmokeSystem
- DefaultDisguise
- DefaultFirestormExplosionSystem
- DefaultFireStreamSystem
- DefaultLargeGreySmokeSystem
- DefaultLargeRedSmokeSystem
- DefaultMirageDisguises
- DefaultRepairParticleSystem
- DefaultSmallGreySmokeSystem
- DefaultSmallRedSmokeSystem
- DefaultSparkSystem
- DefaultTestParticleSystem
- DefaultToGuardArea
- DefenseLimit
- DefenseRatio
- DefensesCostBonus
- DefenseTab
- Deform
- DeformThreshhold
- Degenerates
- Delay
- DelayedFireDelay
- DelayKillAtMax
- DelayKillFrames
- Delete
- DeleteObject
- DeleteOnStateLimit
- Deliver.BaseNormal
- Deliver.Owner
- Deliver.Types
- DemandLoad
- DemandLoadBuildup
- DeployDir
- DeployedCrushable
- Deployer
- DeployFacing
- DeployFire
- DeployFireWeapon
- DeployingAnim
- DeployObject
- DeploysInto
- DeploySound
- DeployTime
- DeployToFire
- DeployToLand
- DescendProximity
- Description
- DesignatorRange
- DestroyableBridges
- DestroyAnim
- DestroyParticleSystems
- DestroySmokeOffset
- DestroyWalls
- DetailBufferZoneWidth
- DetailLevel
- DetailMinFrameRateMovie
- DetailMinFrameRateNormal
- DetectDisguise
- DetectDisguiseRange
- DetectionDistance
- DialMethod
- DieSound