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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
None (1323) ·
0.2 (1) ·
0.3 (1) ·
All versions. (1) ·
0.1 Only (1) ·
0.1+ (1) ·
0.1+. (6) ·
0.2+. (23) ·
0.2+. For similar feature in version 0.1, see [[WaterVoxel|WaterVoxel]]. (1) ·
0.2-2.0. (1) ·
0.2 (2) ·
0.4+. (10) ·
0.5+. (12) ·
0.6+. (2) ·
0.6 (1) ·
0.7+ (3) ·
0.7+. (1) ·
0.8+ (1) ·
0.9+. (4) ·
0.9 (1) ·
0.A+. (2) ·
0.A (1) ·
0.B+. (3) ·
0.C+. (10) ·
0.D+. (5) ·
0.E+. (1) ·
0.E (1) ·
2.0+. (8) ·
2.0 (1) ·
3.0+. (6) ·
All versions.. (3) ·
All versions. (18) ·
New in version 0.1.
Changed in version 0.B. (1) ·
New in version 0.1. (1) ·
New in version 0.2. (1)
Showing below up to 250 results in range #1 to #250.
A
- AARate
- Abductor
- Abductor.AbductBelowPercent
- Abductor.Anim
- Abductor.ChangeOwner
- Accelerates
- Acceleration
- Action
- ActiveAnim
- ActiveAnimDamaged
- ActiveAnimFour
- ActiveAnimFourDamaged
- ActiveAnimFourPowered
- ActiveAnimFourZAdjust
- ActiveAnimGarrisoned
- ActiveAnimPowered
- ActiveAnimPoweredEffect
- ActiveAnimPoweredLight
- ActiveAnimPoweredSpecial
- ActiveAnimThree
- ActiveAnimThreeDamaged
- ActiveAnimThreePowered
- ActiveAnimThreeZAdjust
- ActiveAnimTwo
- ActiveAnimTwoDamaged
- ActiveAnimTwoPowered
- ActiveAnimTwoPoweredLight
- ActiveAnimTwoZAdjust
- ActiveAnimX
- ActiveAnimY
- ActiveAnimYSort
- ActiveAnimZAdjust
- Adjacent
- AffectsEnemies
- AffectsOwner
- AG
- Agent
- Aggressive
- AI.BaseDefenseCounts
- AI.BaseDefenses
- AIAlternateProductionCreditCutoff
- AIBaseNormal
- AIBuildCounts
- AIExtraCounts
- AIFriendlyDistance
- AIHateDelays
- AIInnerBase
- AIMinorSuperReadyPercent
- AIPlayers
- AIRandomSelectionWeight
- Airburst
- AirburstSpread
- AirburstWeapon
- AircraftCostBonus
- AirportBound
- AirRangeBonus
- AirRate
- Airstrike
- AirstrikeRechargeTime
- AirstrikeTeam
- AirstrikeTeamType
- AISafeDistance
- AISlaveMinerNumber
- AITriggerFailureWeightDelta
- AITriggerSuccessWeightDelta
- AITriggerTrackRecordCoefficient
- AIUseTurbineUpgradeProbability
- AIVirtualPurifiers
- AlliedBaseDefenseCounts
- AlliedBaseDefenses
- AlliedCrew
- AlliedDisguise
- AlliedSolidTransparency
- AllowableUnitMaximums
- AllowableUnits
- AllowBurrowing
- AllowBypassBuildLimit
- AllowParallelAIQueues
- AllowShroudedSubteranneanMoves
- AllowTiberium
- AllowToPlace
- AllyChangeAllowed
- AllyReveal
- AlternateFLHX
- AltImage
- AltNextScenario
- Ambient
- AmbientDamage
- Amphibious
- Anim
- AnimActive
- AnimationRate
- AnimAux1
- AnimAux2
- AnimIdle
- AnimList
- AnimToInfantry
- Annoyance
- ApplyDamage
- Arcing
- AreTeamMembersRecruitable
- ArmorBuildingsMult
- ArmorDefensesMult
- Armory
- AroundTarget
- Artillary
- Assaulter
- AttachedSystem
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect.Animation
- AttachEffect.AnimResetOnReapply
- AttachEffect.ArmorMultiplier
- AttachEffect.Cloakable
- AttachEffect.Cumulative
- AttachEffect.Delay
- AttachEffect.DiscardOnEntry
- AttachEffect.Duration
- AttachEffect.FirepowerMultiplier
- AttachEffect.ForceDecloak
- AttachEffect.InitialDelay
- AttachEffect.PenetratesIronCurtain
- AttachEffect.ROFMultiplier
- AttachEffect.SpeedMultiplier
- AttachEffect.TemporalHidesAnim
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackFriendlies
- Autocreate
- AutoRepel
- AuxBuilding
- AuxSound1
- AuxSound2
- AvoidThreats
B
- BounceAnim
- Bouncer
- Bouncy
- Bounty.Display
- Bounty.Value
- BountyDisplay
- BountyEnablers
- BridgeRepairHut
- BridgeStrength
- Bright
- Buildable
- BuildCat
- BuildDummy
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDrop
- BuildingGarrisonedSound
- BuildingsCostBonus
- BuildingSlam
- BuildLimit
- BuildSlowdown
- BuildTime
- BuildTime.MultipleFactory
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeUnitsMult
- BuildupTime
- BuiltAt
- Bunker
- Bunker.Raidable
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWeaponRangeBonus
- Burn
- Burst
C
- C4
- C4Warhead
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CampaignScore.OverParTheme
- CampaignScore.UnderParTheme
- CanBeDriven
- CanBeOccupied
- CanBeOccupiedBy
- CanBeReversed
- CanC4
- CanDetonateDeathBomb
- CanDrive
- CanPassiveAquire
- CanPassiveAquire.Cloak
- CanPassiveAquire.Guard
- CaptureEvaEvent
- CaptureTheFlag
- CarriesCrate
- Carryall
- Carryall.Allowed
- Carryall.SizeLimit
- CarryOverCap
- CausesDelayKill
- CellAnim
- CellRangefinding
- CellSpread.MaxAffect
- ChainReaction
- ChargedAnimTime
- ChargeToDrainRatio
- ChronoBeam
- ChronoBlast
- ChronoBlastDest
- ChronoDistanceFactor
- ChronoInfantryCrush
- ChronoMinimumDelay
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- Chronoshift.Allow
- Chronoshift.Crushable
- Chronoshift.IsVehicle
- ChronoSparkle1
- Chronosphere.BlastDest


