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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
CreateUnitSound (5) ·
None (4) ·
AlliedCrew (2) ·
AlliedWallTransparency (2) ·
IsElectricBolt (2) ·
JumpjetClimb (2) ·
NumberOfDocks (2) ·
OccupantAnim (2) ·
OccupyHeight (2) ·
Overpowerable (2) ·
PoweredUnit (2) ·
PreventAttackMove (2) ·
RadLevelFactor (2) ·
Range (2) ·
SensorsSight (2) ·
SovietCrew (2) ·
ThirdCrew (2) ·
UnderRoofDoorAnim (2) ·
Unnatural (2)
Showing below up to 250 results in range #1 to #250.
A
- AA
- AALimit
- AARatio
- AccelerationFactor
- Accessibility
- Action
- Action
- ActiveAnimFourPoweredEffect
- ActiveAnimFourX
- ActiveAnimPoweredEffect
- ActiveAnimThreePoweredEffect
- ActiveAnimThreeX
- ActiveAnimTwoPoweredEffect
- ActiveAnimTwoX
- AddPlanningModeCommandSound
- AffectsAllies
- Agent
- AIAutoDeployFrameDelay
- AIBasePlanningSide
- AIBaseSpacing
- AIBuildThis
- AICaptureLowMoney
- AICaptureLowMoneyMark
- AICaptureLowPower
- AICaptureNormal
- AICaptureWounded
- AICaptureWoundedMark
- AIDefendAgainst
- AIExtraRefineries
- AIForcePredictionFudge
- AIHateDelays
- AIIonCannonAPCValue
- AIIonCannonBaseDefenseValue
- AIIonCannonConYardValue
- AIIonCannonEngineerValue
- AIIonCannonHarvesterValue
- AIIonCannonHelipadValue
- AIIonCannonMCVValue
- AIIonCannonPlugValue
- AIIonCannonPowerValue
- AIIonCannonTechCenterValue
- AIIonCannonTempleValue
- AIIonCannonThiefValue
- AIIonCannonWarFactoryValue
- AIMinorSuperReadyPercent
- AINavalYardAdjacency
- AIPickWallDefensePercent
- AIPlayers
- AircraftCostBonus
- AircraftFogReveal
- AirDeathFallingSounds
- AirDeathFinishSounds
- AirDeathStartSounds
- AIRestrictReplaceTime
- AirportBound
- AirRangeBonus
- Airstrike
- AirstrikeAbortSound
- AirstrikeAttackVoice
- AirstrikeRechargeTime
- AirstrikeTeam
- AirstrikeTeamType
- AirstripLimit
- AirstripRatio
- AISafeDistance
- AISlaveMinerNumber
- AISuperDefenseDistance
- AISuperDefenseFrames
- AISuperDefenseProbability
- AIVirtualPurifiers
- Allied
- AlliedBaseDefenseCounts
- AlliedBaseDefenses
- AlliedCrew
- AlliedDisguise
- AlliedWallTransparency
- AlliesAllowed
- AllowHiResModes
- AllToCheer
- AllyChangeAllowed
- AltCameo
- AlternateFLHX
- AltPalette
- AmbientChangeRate
- AmbientChangeStep
- AmmoCrateDamage
- AnimPalette
- AnimToInfantry
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- AreaFire
- Arm
- ArmorAircraftMult
- ArmorBuildingsMult
- ArmorDefensesMult
- ArmorInfantryMult
- ArmorUnitsMult
- AssaultAnim
- Assaulter
- AtomDamage
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackDelay
- AttackFriendlies
- AttackingAircraftSightRange
- AttackInterval
B
- BallisticScatter
- BalloonHover
- BarracksLimit
- BarracksRatio
- BarrelDebris
- BarrelExplode
- BarrelParticle
- BaseSizeAdd
- BaseUnderAttackSound
- Behind
- BerserkColor
- BerserkFriendly
- Bombable
- BombAttachSound
- BombDisarm
- BombTickingSound
- Bouncer
- BridgeDestruction
- BridgeExplosions
- BuildCat
- BuildDummy
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDieSound
- BuildingGarrisonedSound
- BuildingRepairedSound
- BuildingsCostBonus
- BuildOffAlly
- BuildPower
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeMultiplier
- BuildTimeUnitsMult
- BuildupSound
- Bullets
- Bunker
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWallsDownSound
- BunkerWallsUpSound
- BunkerWeaponRangeBonus
- ButtonList
C
- Carry
- CarrySounds
- CausesDelayKill
- CD
- CellRangefinding
- CellSpread
- CenterBase
- CenterOnRadarEvent
- ChargedAnimTime
- Cheer
- CheerSound
- CheerSounds
- ChronoBeamColor
- ChronoBlast
- ChronoBlastDest
- ChronoDistanceFactor
- ChronoHarvTooFarDistance
- ChronoInSound
- ChronoMinimumDelay
- ChronoOutSound
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- ChronoSparkle1
- ChronoTrigger
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- ClearAllWeapons
- ClickRepairable
- Cloakable
- CloakRadiusInCells
- Cloning
- Color
- Color
- CombatantSelect
- CombatLightSize
- ConsideredAircraft
- ConstructionYard
- Control
- ControlledAnimationType
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Crashable
- CrashingSound
- CrateArmourSound
- CrateBeneath
- CrateBeneathIsMoney
- CrateFireSound
- CrateMoneySound
- CratePromoteSound
- CrateRevealSound
- CrateSpeedSound
- CrateUnitSound
- CrawlSounds
- CreateAircraftSound
- CreateInfantrySound
- CreateUnitSound
- CreateUnitSound
- CreateUnitSound/In AudioVisual
- CreateUnitSound/On BuildingTypes
- Crusher
- CrushWarhead
- Culling
- CurrentStrengthDamage


