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Category:Rules(md).ini Flags
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This category is intended as a reference to all tags usable in rules(md).ini.
Pages in category "Rules(md).ini Flags"
The following 200 pages are in this category, out of 2,146 total.
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- CanDrive
- CanOccupyFire
- CanPassiveAquire
- CanPassiveAquire.Cloak
- CanPassiveAquire.Guard
- CanRecalcApproachTarget
- CanRetaliate
- CanTarget
- CanTargetHouses
- Capturable
- CaptureEvaEvent
- CaptureTheFlag
- CarriesCrate
- Carryall
- CarryOverCap
- CarryOverMoney
- Category
- CausesDelayKill
- CD I
- CellAnim
- CellInset
- CellRangefinding
- CellSpread
- CellSpread.MaxAffect
- CenterView
- ChargedAnimTime
- Charges
- ChargeToDrainRatio
- CheerSound
- ChronoBeam
- ChronoBeamColor
- ChronoBlast
- ChronoBlastDest
- ChronoDelay
- ChronoDistanceFactor
- ChronoInfantryCrush
- ChronoInSound
- ChronoInSound I
- ChronoKillCargo
- ChronoMinimumDelay
- ChronoOutSound
- ChronoOutSound I
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- Chronoshift.Allow
- Chronoshift.Crushable
- Chronoshift.IsVehicle
- ChronoSparkle1
- Chronosphere.BlastDest
- Chronosphere.BlastSrc
- Chronosphere.BlowUnplaceable
- Chronosphere.ReconsiderBuildings
- ChronoTrigger
- ChuteSound
- CivEvac
- Civilian
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- ClickRepairable
- CliffBackImpassability
- Climb
- Cloak
- Cloakable
- Cloakable.Stages
- CloakDelay
- CloakGenerator
- CloakingSpeed
- CloakingStages
- CloakRadiusInCells
- CloakSound
- CloakStop
- Cloneable
- Cloning
- CloseEnough
- CloseRange
- Cluster
- CMislAcceleration
- CMislAltitude
- CMislBodyLength
- CMislDamage
- CMislEliteDamage
- CMislEliteWarhead
- CMislPauseFrames
- CMislPitchFinal
- CMislPitchInitial
- CMislTiltFrames
- CMislTurnRate
- CMislType
- CMislWarhead
- CollapseChance
- CollateralDamageCoefficient
- Color
- Color I
- Color II
- Color III
- Color IIII
- ColorAdd
- ColorEx
- ColorList
- ColorSpeed
- CombatLightSize
- CompEasyBonus
- Compression
- ComputerBaseDefenseResponse
- ConcentricRadialIndicator
- ConcreteWalls
- ConditionRed
- ConditionRedSparkingProbability
- ConditionYellow
- ConditionYellowSparkingProbability
- ConsideredAircraft
- ConstructionYard
- ContentScan
- ControlledAnimationType
- Conventional
- Convert.Deploy
- Convert.Land
- Convert.Script
- Convert.Water
- CopyBlock
- Cost
- Cost (Multiplier)
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Country
- CourseLockDuration
- Crashable
- CrashingSound
- Crate
- CrateArmourSound
- CrateBeneath
- CrateBeneathIsMoney
- CrateFireSound
- CrateGoodie
- CrateImg
- CrateMaximum
- CrateMinimum
- CrateMoneySound
- CratePromoteSound
- Crater
- CrateRadius
- CrateRegen
- CrateRevealSound
- CraterLevel
- Craters
- Crates
- Crates I
- CratesAppear
- CrateSpeedSound
- CrateTrigger
- CrateUnitSound
- CreateAircraftSound
- CreateInfantrySound
- CreateSound
- CreateUnitSound
- CreateUnitSound I
- CreditReserve
- Credits
- Credits I
- CreditTicks
- Crew
- Crew.EngineerChance
- Crewed
- CrewEscape
- CruiseHeight
- CrumbleSound
- Crush
- Crushable
- Crusher
- CrushSound
- CrushWarhead
- Culling
- CurleyShuffle
- CurrentStrengthDamage
- Cursor
- Cursor.Attack
- Cursor.AttackOutOfRange
- Cursor.Deploy
- Cursor.Enter
- Cursor.Move
- Cursor.NoDeploy
- Cursor.NoEnter
- Cursor.NoMove
- Cursor.Spy
- CursorCheat
- Cyborg