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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
CreateUnitSound (5) ·
None (3) ·
AlliedCrew (2) ·
AlliedWallTransparency (2) ·
IsElectricBolt (2) ·
JumpjetClimb (2) ·
NumberOfDocks (2) ·
OccupantAnim (2) ·
OccupyHeight (2) ·
Overpowerable (2) ·
PoweredUnit (2) ·
PreventAttackMove (2) ·
RadLevelFactor (2) ·
Range (2) ·
SensorsSight (2) ·
SovietCrew (2) ·
StupidHunt (2) ·
ThirdCrew (2) ·
UnderRoofDoorAnim (2) ·
Unnatural (2)
Showing below up to 250 results in range #1 to #250.
A
- AACombat
- ActiveAnimFourPoweredEffect
- ActiveAnimPoweredEffect
- ActiveAnimThreePoweredEffect
- ActiveAnimTwoPoweredEffect
- AddPlanningModeCommandSound
- AffectsAllies
- AIAutoDeployFrameDelay
- AIBasePlanningSide
- AIBuildCounts
- AICaptureLowMoney
- AICaptureLowMoneyMark
- AICaptureLowPower
- AICaptureNormal
- AICaptureWounded
- AICaptureWoundedMark
- AIDefendAgainst
- AIExtraCounts
- AIExtraRefineries
- AIForcePredictionFudge
- AIIonCannonTechCenterValue
- AIMinorSuperReadyPercent
- AINavalYardAdjacency
- AIPickWallDefensePercent
- AIPlayers
- AircraftCostBonus
- AirDeathFallingSounds
- AirDeathFinishSounds
- AirDeathStartSounds
- AIRestrictReplaceTime
- AirportBound
- AirRangeBonus
- Airstrike
- AirstrikeAbortSound
- AirstrikeAttackVoice
- AirstrikeRechargeTime
- AirstrikeTeam
- AirstrikeTeamType
- AISafeDistance
- AISlaveMinerNumber
- AISuperDefenseDistance
- AISuperDefenseFrames
- AISuperDefenseProbability
- AITargetingType
- AIVirtualPurifiers
- Allied
- AlliedBaseDefenseCounts
- AlliedBaseDefenses
- AlliedCrew
- AlliedDisguise
- AlliedSurvivorDivisor
- AlliedWallTransparency
- Allies
- AlliesAllowed
- AllowFind
- AllowModeToggle
- AllowPage
- AllowVRAMSidebar
- AllyChangeAllowed
- AltCameo
- AlternateFLHX
- AnimationProbability
- AnimToInfantry
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- ApproachTargetResetMultiplier
- AreaFire
- ArmorAircraftMult
- ArmorBuildingsMult
- ArmorDefensesMult
- ArmorInfantryMult
- ArmorUnitsMult
- AscentSpeed
- AssaultAnim
- Assaulter
- AttachedParticleSystem
- Attack
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackFriendlies
- AutoCrush
- AutoScroll
B
- BalloonHover
- BarrelCompressFrames
- BarrelHoldFrames
- BarrelRecoverFrames
- BarrelStartPitch
- BarrelTravel
- BaseUnderAttackSound
- Baud
- BeginMovie
- Behind
- BerserkColor
- BerserkFriendly
- BerzerkAllowed I
- BlockagePathDelay
- Bombable
- BombAttachSound
- BombDisarm
- BombSight
- BombTickingSound
- BounceSound
- Bounty
- BountyAnim
- BountyCostMult
- BridgeDestruction
- BuildAA
- BuildBarracks
- BuildCat
- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildDummy
- BuildHelipad
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDieSound
- BuildingGarrisonedSound
- BuildingRepairedSound
- BuildingsCostBonus
- BuildNavalYard
- BuildOffAlly
- BuildPDefense
- BuildRadar
- BuildRefinery
- BuildSpeed
- BuildTech
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeMultiplier
- BuildTimeUnitsMult
- BuildupSound
- BuildWeapons
- Bullets
- Bunker
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWallsDownSound
- BunkerWallsUpSound
- BunkerWeaponRangeBonus
- ButtonList
C
- CallWaitString
- CallWaitStringIndex
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CampDifficulty
- CanBeach
- CanBeHidden
- CanBeOccupied
- CanC4
- CanDetonateDeathBomb
- CanDetonateTimeBomb
- CanDisguise
- CanOccupyFire
- CanPassiveAquire
- CanRecalcApproachTarget
- CanRetaliate
- CanTarget
- CanTargetHouses
- CaptureEvaEvent
- Carry
- CarrySounds
- Category
- CausesDelayKill
- CellRangefinding
- CellSpread
- CenterView
- ChargedAnimTime
- Cheer
- CheerSound
- CheerSounds
- ChronoBeam
- ChronoBeamColor
- ChronoBlast
- ChronoBlastDest
- ChronoDelay
- ChronoDistanceFactor
- ChronoHarvTooFarDistance
- ChronoInSound
- ChronoMinimumDelay
- ChronoOutSound
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- ChronoSparkle1
- ChronoTrigger
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- ClearAllWeapons
- ClickRepairable
- Cloning
- CloseRange
- Color
- ColorAdd
- ColorEx
- CombatLightSize
- CompEasyBonus
- Compression
- ConcentricRadialIndicator
- ConcreteWalls
- ConsideredAircraft
- Control
- ControlledAnimationType
- CopyBlock
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Countries I
- CourseLockDuration
- Crashable
- CrashingSound
- CrateArmourSound
- CrateBeneath
- CrateBeneathIsMoney
- CrateFireSound
- CrateMoneySound
- CratePromoteSound
- CrateRevealSound
- CratesAppear
- CrateSpeedSound
- CrateTrigger
- CrateUnitSound
- CrawlSounds
- CreateAircraftSound
- CreateInfantrySound
- CreateUnitSound
- CreateUnitSound
- CreateUnitSound/In AudioVisual
- CreateUnitSound/On BuildingTypes
- CreditReserve
- Credits
- Credits I
- Crush
- CrushSound
- CrushWarhead
- Culling
- CurrentStrengthDamage
- CursorCheat


