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Category:BuildingTypes Flags
This category is intended as a reference to all tags applicable to BuildingTypes.
Pages in category "BuildingTypes Flags"
The following 200 pages are in this category, out of 301 total.
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C
- Cameo
- CanBeHidden
- CanBeOccupied
- CanBeOccupiedBy
- CanC4
- CanOccupyFire
- Capturable
- CaptureEvaEvent
- ChargedAnimTime
- Chronoshift.IsVehicle
- Chronosphere.ReconsiderBuildings
- Cloakable
- CloakGenerator
- CloakRadiusInCells
- Cloning
- CollateralDamageCoefficient
- ConstructionYard
- Cost
- CrateBeneath
- CrateBeneathIsMoney
- CreateSound
- CreateUnitSound
- Crew.EngineerChance
- Crewed
- Crushable
D
E
- EligibileForAllyBuilding
- Elite
- EliteAbilities
- EliteAirstrikeRechargeTime
- EliteAirstrikeTeam
- EliteAirstrikeTeamType
- EliteGetsBounty
- ElitePBarrelLength
- ElitePrimary
- ElitePrimaryFireFLH
- EliteSBarrelLength
- EliteSecondary
- EliteSecondaryFireFLH
- EliteStageX
- EliteWeaponX
- EliteWeaponXBarrelLength
- EliteWeaponXFLH
- EmptyReload
- EMPulseCannon
- ExitCoord
- Explodes
- Explosion
- ExtraLight
- ExtraPower
F
I
- ICBMLauncher
- IgnoresFirestorm
- Image
- Immune
- ImmuneToEMP
- ImmuneToPoison
- ImmuneToPsionics
- ImmuneToPsionicWeapons
- ImmuneToRadiation
- ImmuneToVeins
- InfantryAbsorb
- InfantryGainSelfHeal
- InitialAmmo
- InvisibleInGame
- IronCurtain
- IsBase
- IsBaseDefense
- IsGattling
- IsJuggernaut
- IsLimpetMine
- IsSelectableCombatant
- IsThreatRatingNode
J
L
M
N
P
- Passengers
- PBarrelLength
- PipScale
- PipsDrawForAll
- PipWrap
- PlaceAnywhere
- Power
- Powered
- PoweredSpecial
- PowersUnit
- PowersUpToLevel
- PowerUpXAnim
- PowerUpXDamagedAnim
- PowerUpXLocXX
- PowerUpXLocYY
- PowerUpXLocZZ
- PowerUpXYSort
- Prerequisite
- PrerequisiteOverride
- PrimaryFireFLH
- PrimaryFirePixelOffset
- ProduceCashAmount
- ProduceCashDelay
- ProduceCashStartup
- ProductionAnim