ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Category:Rules(md).ini Flags
Jump to navigation
Jump to search
This category is intended as a reference to all tags usable in rules(md).ini.
Pages in category "Rules(md).ini Flags"
The following 200 pages are in this category, out of 2,146 total.
(previous page) (next page)E
- EnemyHealth
- EnemyHouseThreatBonus
- EnemyInsignia
- Engineer
- EngineerCaptureLevel
- EngineerDamage
- Enslaves
- EnterBioReactorSound
- EnterGrinderSound
- EnterTransportSound
- ErrorCorrection
- EscapeMovies
- EVA.ElitePromoted
- EVA.VeteranPromoted
- EVerses
- EWGates
- ExecutePlanSound
- ExitCoord
- Experience.AirstrikeModifier
- Experience.FromAirstrike
- Experience.FromPassengers
- Experience.MindControlSelfModifier
- Experience.MindControlVictimModifier
- Experience.PassengerModifier
- Experience.PromotePassengers
- Experience.SpawnModifier
- Experience.SpawnOwnerModifier
- ExpireSound
- Explodes
- Explosion
- ExplosiveVoxelDebris
- ExpSpread
- ExtraAircraftLight
- ExtraInfantryLight
- ExtraPower
- ExtraUnitLight
F
- Factory
- FactoryPlant
- Fake
- FakeOf
- FallBackCoefficient
- FallingDamageMultiplier
- FallRate.NoParachute
- FallRate.NoParachuteMax
- FallRate.Parachute
- FallRate.ParachuteMax
- Fearless
- Fighter
- File.Flag
- File.LoadScreen
- File.LoadScreenPAL
- File.Taunt
- FileNew
- FileOpen
- FillEarliestTeamProbability
- FillSilos
- FinalDamageState
- Fire
- FireAngle
- FireInTransport
- FireOnce
- Firepower
- FirersPalette
- FirestormActiveAnim
- FirestormAirAnim
- FirestormGroundAnim
- FirestormIdleAnim
- FirestormWall
- FirestormWarhead
- FireSuppress
- FireSupress
- FirewallDelta
- FirewallSettings
- FireWhileMoving
- FlakScatter
- FlameDamage
- FlameDamage2
- FlamingInfantry
- FlashFrameTime
- FlashSidebarTabFrames
- FlightLevel
- Float
- FloatBeach
- Floater
- FlyBack
- FlyBy
- FogOfWar
- FogRate
- Font
- Foot
- ForbiddenHouses
- ForceLose
- ForcePortBase
- ForceShieldBlackoutDuration
- ForceShieldColor
- ForceShieldDuration
- ForceShieldInvokeAnim
- ForceShieldPlayFadeSoundTime
- ForceShieldRadius
- ForceWin
- FourthBaseDefenseCounts
- FourthCrew
- FourthPowerPlant
- Fraidycat
- FreeMCV
- FreeMoney
- FreeRadar
- FreeUnit
G
- GameClosed
- GameForming
- GameMode
- GameModes
- GameSpeed
- GameSpeedBias
- GapGenerator
- GapRadiusInCells
- Gas
- Gate
- GateCloseDelay
- GateDown
- GateUp
- GDIBarracks
- GDIBaseDefenseCoefficient
- GDIFirestormGenerator
- GDIGateOne
- GDIGateTwo
- GDIHunterSeeker
- GDIPowerPlant
- GDIPowerTurbine
- GDIWallDefense
- GDIWallDefenseCoefficient
- GenericBeep
- GenericClick
- GeneticMutatorActivateSound
- GetsBounty
- Gigundo
- GivesBounty
- Gravity
- Grinding
- Groundspeed
- Growth
- GrowthPercentage
- GrowthRate
- GuardArea
- GuardAreaTargetingDelay
- GuardModeStray
- GuardRange
- GuardSound
- GUIBuildSound
- GUICheckboxSound
- GUICloseSound
- GUIComboCloseSound
- GUIComboOpenSound
- GUIMainButtonSound
- GUIMoveInSound
- GUIMoveOutSound
- GUIOpenSound
- GUITabSound
- Gunner
H
- HalfDamageSmokeLocation
- HalfDamageSmokeLocation1
- HalfDamageSmokeLocation2
- Handle
- Harvester
- HarvesterDumpRate
- HarvesterLoadRate
- HarvestersPerRefinery
- HarvesterTooFarDistance
- HarvesterTruce
- HarvesterUnit
- HarvestRate
- HasRadialIndicator
- HasSpotlight
- HasStupidGuardMode
- HasTurretTooltips
- HealBase
- HealCrateSound
- HealScanRadius
- HealthNav
- Height
- Helipad
- HelipadLimit
- HelipadRatio
- High
- HoldsWhat
- HomingScatter
- Hospital
- Hover
- HoverAcceleration
- HoverAttack
- HoverBob
- HoverBoost
- HoverBrake
- HoverDampen
- HoverHeight
- HoverPad
- HSBuilding
- Hunter
- HunterSeeker
- HunterSeekerAscentSpeed