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Category:INI Flags
From ModEnc
The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials.
Subcategories
This category has the following 7 subcategories, out of 7 total.
Pages in category "INI Flags"
The following 200 pages are in this category, out of 2,172 total.
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- BalloonHoverBoost
- BalloonHoverBrake
- BalloonHoverDampen
- BalloonHoverHeight
- BarracksLimit
- BarracksRatio
- BarrelAnimIsVoxel
- BarrelCompressFrames
- BarrelDebris
- BarrelExplode
- BarrelHoldFrames
- BarrelParticle
- BarrelRecoverFrames
- BarrelStartPitch
- BarrelTravel
- BaseBias
- BaseDefenseDelay
- BaseNormal
- Bases
- BaseSizeAdd
- BaseUnderAttackSound
- BaseUnit
- Baud
- BeginMovie
- Behind
- BerserkColor
- BerserkFriendly
- BerzerkAllowed
- Bib
- BibShape
- BlendedFog
- BlockagePathDelay
- Blue
- Bombable
- BombAttachSound
- BombDisarm
- BombParachute
- BombSight
- BombTickingSound
- BounceAnim
- Bouncer
- BounceSound
- Bouncy
- Bounty
- BountyAnim
- BountyCostMult
- BridgeDestruction
- BridgeExplosions
- BridgeRepairHut
- BridgeStrength
- BridgeVoxelMax
- Brief
- Bright
- BuildAA
- Buildable
- BuildBarracks
- BuildCat
- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildDummy
- BuildHelipad
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDieSound
- BuildingDrop
- BuildingGarrisonedSound
- BuildingRepairedSound
- BuildingsCostBonus
- BuildingSlam
- BuildLimit
- BuildNavalYard
- BuildOffAlly
- BuildPDefense
- BuildPower
- BuildRadar
- BuildRefinery
- BuildSlowdown
- BuildSpeed
- BuildTech
- BuildTime
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeMultiplier
- BuildTimeUnitsMult
- BuildupSound
- BuildupTime
- BuildWeapons
- Bullets
- Bunker
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWallsDownSound
- BunkerWallsUpSound
- BunkerWeaponRangeBonus
- Burn
- Burst
- BurstDelayX
- ButtonList
C
- C4
- C4Delay
- C4Warhead
- CallWaitString
- CallWaitStringIndex
- Cameo
- Camera
- CameraRange
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CampDifficulty
- CanApproachTarget
- CanBeach
- CanBeHidden
- CanBeOccupied
- CanBeOccupiedBy
- CanC4
- CanDetonateDeathBomb
- CanDetonateTimeBomb
- CanDisguise
- CanOccupyFire
- CanPassiveAquire
- CanRecalcApproachTarget
- CanRetaliate
- Capturable
- CaptureEvaEvent
- CaptureTheFlag
- CarriesCrate
- Carryall
- CarryOverCap
- CarryOverMoney
- Category
- CausesDelayKill
- CD
- CD I
- CellAnim
- CellInset
- CellRangefinding
- CellSpread
- CellSpread.MaxAffect
- CenterBase
- CenterOnRadarEvent
- CenterView
- ChainReaction
- ChargedAnimTime
- Charges
- ChargeToDrainRatio
- CheerSound
- ChronoBeam
- ChronoBeamColor
- ChronoBlast
- ChronoBlastDest
- ChronoDelay
- ChronoDistanceFactor
- ChronoHarvTooFarDistance
- ChronoInSound
- ChronoInSound I
- ChronoKillCargo
- ChronoMinimumDelay
- ChronoOutSound
- ChronoOutSound I
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- ChronoSparkle1
- ChronoTrigger
- ChuteSound
- CivEvac
- Civilian
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- ClearAllWeapons
- ClickRepairable
- CliffBackImpassability
- Climb
- Cloak
- Cloakable
- CloakDelay
- CloakGenerator
- CloakingSpeed
- CloakingStages
- CloakRadiusInCells
- CloakSound
- CloakStop
- Cloning
- CloseEnough
- CloseRange
- Cluster
- CMislAcceleration
- CMislAltitude
- CMislBodyLength
- CMislDamage
- CMislEliteDamage
- CMislEliteWarhead
- CMislPauseFrames
- CMislPitchFinal