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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
Showing below up to 250 results in range #1 to #250.
A
- Abductor
- Abductor.AbductBelowPercent
- Abductor.Anim
- Abductor.ChangeOwner
- Accelerates
- Acceleration
- Action
- ActiveAnim
- ActiveAnimDamaged
- ActiveAnimFour
- ActiveAnimFourDamaged
- ActiveAnimFourPowered
- ActiveAnimFourZAdjust
- ActiveAnimGarrisoned
- ActiveAnimPowered
- ActiveAnimPoweredEffect
- ActiveAnimPoweredLight
- ActiveAnimPoweredSpecial
- ActiveAnimThree
- ActiveAnimThreeDamaged
- ActiveAnimThreePowered
- ActiveAnimThreeZAdjust
- ActiveAnimTwo
- ActiveAnimTwoDamaged
- ActiveAnimTwoPowered
- ActiveAnimTwoPoweredLight
- ActiveAnimTwoZAdjust
- ActiveAnimX
- ActiveAnimY
- ActiveAnimYSort
- ActiveAnimZAdjust
- Adjacent
- AffectsEnemies
- AffectsOwner
- Agent
- Aggressive
- AI.BaseDefenseCounts
- AI.BaseDefenses
- AIAlternateProductionCreditCutoff
- AIBuildCounts
- AIExtraCounts
- AIFriendlyDistance
- AIHateDelays
- AIMinorSuperReadyPercent
- AIPlayers
- AIRandomSelectionWeight
- Airburst
- AirburstSpread
- AirburstWeapon
- AircraftCostBonus
- AirportBound
- AirRangeBonus
- Airstrike
- AirstrikeRechargeTime
- AirstrikeTeam
- AirstrikeTeamType
- AISafeDistance
- AISlaveMinerNumber
- AITriggerFailureWeightDelta
- AITriggerSuccessWeightDelta
- AITriggerTrackRecordCoefficient
- AIUseTurbineUpgradeProbability
- AIVirtualPurifiers
- AlliedBaseDefenseCounts
- AlliedBaseDefenses
- AlliedCrew
- AlliedDisguise
- AllowableUnitMaximums
- AllowableUnits
- AllowBurrowing
- AllowBypassBuildLimit
- AllowShroudedSubteranneanMoves
- AllowTiberium
- AllowToPlace
- AllyChangeAllowed
- AlternateFLHX
- AltImage
- AltNextScenario
- Ambient
- AmbientDamage
- Amphibious
- AnimActive
- AnimationRate
- AnimAux1
- AnimAux2
- AnimIdle
- AnimList
- AnimToInfantry
- Annoyance
- AreTeamMembersRecruitable
- ArmorBuildingsMult
- ArmorDefensesMult
- Armory
- AroundTarget
- Artillary
- Assaulter
- AttachedSystem
- AttachEffect
- AttachEffect.Duration
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackFriendlies
- Autocreate
- AuxBuilding
- AuxSound1
- AuxSound2
- AvoidThreats
B
- BalloonHover
- BarrackExitCoord
- BarrelAnimIsVoxel
- BaseUnit
- Behind
- Berserk.ROFMultiplier
- BerserkFriendly
- BerserkROFMultiplier
- BibShape
- Blue
- Bombable
- BombParachute
- BounceAnim
- Bouncer
- Bouncy
- Bounty.Display
- Bounty.Value
- BountyDisplay
- BountyEnablers
- BridgeRepairHut
- BridgeStrength
- Bright
- BuildCat
- BuildDummy
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDrop
- BuildingGarrisonedSound
- BuildingsCostBonus
- BuildingSlam
- BuildLimit
- BuildTime
- BuildTime.MultipleFactory
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeUnitsMult
- BuiltAt
- Bunker
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWeaponRangeBonus
- Burn
C
- Carryall
- CausesDelayKill
- CellAnim
- CellRangefinding
- CellSpread.MaxAffect
- ChainReaction
- ChargedAnimTime
- ChargeToDrainRatio
- ChronoBeam
- ChronoBlast
- ChronoBlastDest
- ChronoDistanceFactor
- ChronoInfantryCrush
- ChronoMinimumDelay
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- Chronoshift.Allow
- Chronoshift.Crushable
- Chronoshift.IsVehicle
- ChronoSparkle1
- Chronosphere.BlastDest
- Chronosphere.BlastSrc
- Chronosphere.BlowUnplaceable
- Chronosphere.ReconsiderBuildings
- ChronoTrigger
- ClearAllWeapons
- ClickRepairable
- CliffBackImpassability
- Cloakable.Allowed
- Cloakable.Deployed
- Cloakable.Powered
- Cloakable.Stages
- CloakGenerator
- CloakingSpeed
- CloakingStages
- CloakStop
- Cloneable
- ClonedAs
- ClonedAt
- Cloning
- CloningFacility
- CloseEnough
- Cluster
- Color
- Color
- ColorSpeed
- CombatLightSize
- ConditionRedSparkingProbability
- ConditionYellowSparkingProbability
- Construction
- ConstructionYard
- ControlledAnimationType
- Conventional
- Convert.Deploy
- Convert.Land
- Convert.Script
- Convert.Water
- Cost (Multiplier)
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Crashable
- CrashingSound
- CrateBeneath
- CrateBeneathIsMoney
- CrateGoodie
- CrateImg
- Crater
- CreateAircraftSound
- CreateInfantrySound
- CreateUnitSound
- CreateUnitSound
- CreateUnitSound/In AudioVisual
- CreateUnitSound/On BuildingTypes
- CreditTicks
- CrewEscape
- Culling
- Cursor
- Cursor.Attack


