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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
Showing below up to 250 results in range #1 to #250.
A
- Accelerates
- Acceleration
- ActiveAnim
- ActiveAnimDamaged
- ActiveAnimFour
- ActiveAnimFourDamaged
- ActiveAnimFourPowered
- ActiveAnimFourPoweredLight
- ActiveAnimFourY
- ActiveAnimFourYSort
- ActiveAnimFourZAdjust
- ActiveAnimGarrisoned
- ActiveAnimPowered
- ActiveAnimPoweredLight
- ActiveAnimPoweredSpecial
- ActiveAnimThree
- ActiveAnimThreeDamaged
- ActiveAnimThreePowered
- ActiveAnimThreePoweredLight
- ActiveAnimThreeY
- ActiveAnimThreeYSort
- ActiveAnimThreeZAdjust
- ActiveAnimTwo
- ActiveAnimTwoDamaged
- ActiveAnimTwoPowered
- ActiveAnimTwoPoweredLight
- ActiveAnimTwoY
- ActiveAnimTwoYSort
- ActiveAnimTwoZAdjust
- ActiveAnimX
- ActiveAnimY
- ActiveAnimYSort
- ActiveAnimZAdjust
- ActsLike
- Adjacent
- Aggressive
- AIAlternateProductionCreditCutoff
- Airburst
- AirburstWeapon
- AITriggerFailureWeightDelta
- AITriggerSuccessWeightDelta
- AITriggerTrackRecordCoefficient
- AllowableUnitMaximums
- AllowableUnits
- AllowBurrowing
- AllowedToStartInMultiplayer
- AllowShroudedSubteranneanMoves
- AllowTiberium
- AllowToPlace
- AltHomeCell
- AltNextScenario
- Ambient
- AmbientDamage
- Amphibious
- AnimActive
- AnimationRate
- AnimAux1
- AnimAux2
- AnimHigh
- AnimIdle
- AnimList
- AnimLow
- AnimRate
- Annoyance
- AreTeamMembersRecruitable
- Armory
- Artillary
- AttachedSystem
- Autocreate
- AuxBuilding
- AuxSound1
- AuxSound2
- AV
- AvoidThreats
B
- BridgeRepairHut
- BridgeStrength
- BridgeVoxelMax
- Bright
- BuildingDrop
- BuildingSlam
- BuildLimit
- BuildTime
- Buildup
- Burn
- BurstDelayX
C
- C4Warhead
- CarriesCrate
- Carryall
- CellAnim
- ChainReaction
- ChuteSound
- Civilian
- CliffBackImpassability
- CloakGenerator
- CloakingSpeed
- CloakingStages
- CloseEnough
- Cluster
- CollateralDamageCoefficient
- Color
- ColorList
- ColorSpeed
- ComputerBaseDefenseResponse
- ConditionRedSparkingProbability
- ConditionYellowSparkingProbability
- Construction
- Conventional
- Cost (Multiplier)
- CrateGoodie
- CrateImg
- Crater
- CreditTicks
- Creep
- CrewEscape
- CrumbleSound
- CustomRotor
- Cyborg
D
- DamageLevels
- DamageRadius
- Deacc
- DeaccelerationFactor
- DeadBodies
- DeathFrames
- Debris
- Deform
- DeleteOnStateLimit
- DemandLoad
- DemandLoadBuildup
- DeployingAnim
- DeploysInto
- DeployTime
- DeployToFire
- DestroyableBridges
- DetailLevel
- Difficulty
- Dig
- Disguise
- Disguised
- DockUnload
- DoorAnim
- DrawFlat
- Droppod
- DropPod
- DropPodSpeed
- DropZoneAnim
- DropZoneRadius
- DumbMyEffectivenessCoefficient
- DumbTargetDistanceCoefficient
- DumbTargetEffectivenessCoefficient
- DumbTargetSpecialThreatCoefficient
- DumbTargetStrengthCoefficient
- Duration
E
- End
- EndStateAI
- Engineer
- ExitCoord
- ExpireAnim
- ExpireSound
- Explosion
- Explosion/On TechnoTypes
- ExplosiveVoxelDebris
- ExtraAircraftLight
- ExtraInfantryLight
- ExtraLight
- ExtraUnitLight
F
- Fearless
- FileName
- FillEarliestTeamProbability
- FinalDamageState
- FinalMovie
- FineDiffControl
- Fire
- FireAngle
- FireSuppress
- FiringFrames
- FiringSyncFrame1
- FiringSyncFrame2
- FixedAlliance
- FlamingInfantry
- Flat
- FlightLevel
- Floater
- FogOfWar
- Follow
- Foundation
- FreeAfterPlaying
- FreeBuildup
- FreeMCV
- FreeRadar
- FreeUnit
- Full
G
- GameClosed
- Gas
- GDIPowerPlant
- GDIPowerTurbine
- GDIWallDefense
- GDIWallDefenseCoefficient
- GenericBeep
- GenericClick
- Gravity
- Green
- Ground
- Growth
- GrowthPercentage
- GuardAreaTargetingDelay
- GuardRange
- GuardSlower
H
- HalfDamageSmokeLocation1
- HalfDamageSmokeLocation2
- HarvesterDumpRate
- HarvesterImmune
- HarvesterLoadRate
- HasSpotlight
- HasStupidGuardMode
- HealCrateSound
- HealScanRadius
- Height
- Helipad
- HighRadarColor
- HoldsWhat
- HomeCell
- Hospital
- Hover
- HoverAttack
- HoverPad
- HunterSeeker


