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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
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Showing below up to 250 results in range #1 to #250.
A
- AddPlanningModeCommandSound
- AIAutoDeployFrameDelay
- AIBasePlanningSide
- AIMinorSuperReadyPercent
- AINavalYardAdjacency
- AIPickWallDefensePercent
- AIPlayers
- AIRestrictReplaceTime
- AirportBound
- AirRangeBonus
- AISafeDistance
- AIVirtualPurifiers
- Allied
- AlliedBaseDefenseCounts
- AlliedCrew
- AlliedDisguise
- AlliedWallTransparency
- AlliesAllowed
- AltCameo
- AreaFire
- ArmorAircraftMult
- ArmorBuildingsMult
- ArmorDefensesMult
- ArmorInfantryMult
- ArmorUnitsMult
- AssaultAnim
- Assaulter
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackFriendlies
B
- BalloonHover
- BaseUnderAttackSound
- Behind
- Bombable
- BombAttachSound
- BombDisarm
- BombTickingSound
- BridgeDestruction
- BuildCat
- BuildDummy
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDieSound
- BuildingGarrisonedSound
- BuildingRepairedSound
- BuildOffAlly
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeUnitsMult
- BuildupSound
- Bullets
- ButtonList
C
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CanBeHidden
- CanBeOccupied
- CanC4
- CanDetonateTimeBomb
- CanDisguise
- CanPassiveAquire
- CanRetaliate
- CausesDelayKill
- CellRangefinding
- CellSpread
- ChargedAnimTime
- Cheer
- CheerSound
- ChronoBeamColor
- ChronoBlast
- ChronoBlastDest
- ChronoDistanceFactor
- ChronoHarvTooFarDistance
- ChronoInSound
- ChronoMinimumDelay
- ChronoOutSound
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- ChronoSparkle1
- ChronoTrigger
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- ClearAllWeapons
- ClickRepairable
- Cloning
- Color
- CombatLightSize
- ConsideredAircraft
- Control
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Crashable
- CrashingSound
- CrateArmourSound
- CrateBeneath
- CrateBeneathIsMoney
- CrateFireSound
- CrateMoneySound
- CratePromoteSound
- CrateRevealSound
- CrateSpeedSound
- CrateUnitSound
- CreateAircraftSound
- CreateInfantrySound
- CreateUnitSound
- CreateUnitSound
- CreateUnitSound/In AudioVisual
- CreateUnitSound/On BuildingTypes
- Culling
D
- DamageFireOffsetX
- DamageFireTypes
- DamageReducesReadiness
- DamageSound
- DamSmkOffScrnRel
- DeadBodies
- DeathAnims
- DeathWeaponDamageModifier
- DecloakToFire
- DefaultMirageDisguises
- DefenseTab
- Delay
- DelayedFireDelay
- DelayKillAtMax
- DelayKillFrames
- Delete
- Deployer
- DeployFire
- DeployFireWeapon
- DeploySound
- DestroyAnim
- DestroyParticleSystems
- DestroySmokeOffset
- DetailBufferZoneWidth
- DetailMinFrameRateMovie
- DetailMinFrameRateNormal
- DieSound
- DisableableFromShell
- DisableShadowCache
- DisableVoxelCache
- DisguiseFakeBlinkTime
- DisguiseFireOnly
- DisguiseWhenStill
- DistributedFire
- DockingOffsetX
- Down
E
- ElectricAssault
- ElevationBonusCap
- ElevationIncrement
- ElevationIncrementBonus
- EligibileForAllyBuilding
- EligibleForDelayKill
- EliteFlashTimer
- ElitePrimary
- ElitePrimaryFireFLH
- EliteSecondary
- EliteSecondaryFireFLH
- EliteWeaponX
- EliteWeaponXBarrelLength
- EliteWeaponXFLH
- EmptyReload
- EndPlanningModeSound
- EnterTransportSound
F
G
H
I
- IdleAnimDamaged
- IdleAnimPowered
- IdleAnimPoweredLight
- IdleAnimYSort
- IdleAnimZAdjust
- IdleRate
- IFV Weapon System
- IFVMode
- ImmuneToPsionics
- ImmuneToRadiation
- IncomeMult
- InfantryBlinkDisguiseTime
- InfantryHeadPop
- InfantryNuked
- InfantryTab
- InitialAmmo
- IronCurtainDuration
- IronCurtainInvokeAnim
- IsAnimDelayedFire
- IsChargeTurret
- IsElectricBolt
- IsHouseColor
- IsRadBeam
- IsRadEruption
- IsSelectableCombatant
- IsSimpleDeployer
- Ivan
- IvanBomb
- IvanDamage
- IvanIconFlickerRate
- IvanTimedDelay
- IvanWarhead
J
- JumpjetAccel
- JumpjetClimb
- JumpjetCrash
- JumpjetDeviation
- JumpjetHeight
- JumpjetNoWobbles
- JumpjetSpeed
- JumpJetTurn
- JumpjetTurnRate
- JumpjetWobbles
L
- LandTargeting
- Layer
- LeadershipRating
- LeaveRubble
- LeaveTransportSound
- Level
- LightningCellSpread
- LightningDamage
- LightningDeferment
- LightningHitDelay
- LightningPrintText
- LightningScatterDelay
- LightningSeparation
- LightningStormDuration
- LightningWarhead
- LimboLaunch


