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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
Speed (5) ·
FirePower (4) ·
Cost (3) ·
IsFlamingGuy (3) ·
Range (3) ·
AllyReveal (2) ·
BuildTime (2) ·
CloakingSpeed (2) ·
CloseEnough (2) ·
CrateImg (2) ·
Droppod (2) ·
ExpireAnim (2) ·
Explosion (2) ·
Fearless (2) ·
IonStorm (2) ·
Money (2) ·
Paratrooper (2) ·
RepairDelay (2) ·
VeteranAbilities (2) ·
VeteranCap (2)
Showing below up to 250 results in range #1 to #250.
A
- AARate
- Accelerates
- Acceleration
- Acceleration
- ActiveAnim
- ActiveAnimDamaged
- ActiveAnimFour
- ActiveAnimFourDamaged
- ActiveAnimFourPowered
- ActiveAnimFourPoweredLight
- ActiveAnimFourY
- ActiveAnimFourYSort
- ActiveAnimFourZAdjust
- ActiveAnimGarrisoned
- ActiveAnimPowered
- ActiveAnimPoweredLight
- ActiveAnimPoweredSpecial
- ActiveAnimThree
- ActiveAnimThreeDamaged
- ActiveAnimThreePowered
- ActiveAnimThreePoweredLight
- ActiveAnimThreeY
- ActiveAnimThreeYSort
- ActiveAnimThreeZAdjust
- ActiveAnimTwo
- ActiveAnimTwoDamaged
- ActiveAnimTwoPowered
- ActiveAnimTwoPoweredLight
- ActiveAnimTwoY
- ActiveAnimTwoYSort
- ActiveAnimTwoZAdjust
- ActiveAnimX
- ActiveAnimY
- ActiveAnimYSort
- ActiveAnimZAdjust
- ActsLike
- Adjacent
- AG
- Aggressive
- AIAlternateProductionCreditCutoff
- Airburst
- AirburstWeapon
- AITriggerFailureWeightDelta
- AITriggerSuccessWeightDelta
- AITriggerTrackRecordCoefficient
- AIUseTurbineUpgradeProbability
- AllowableUnitMaximums
- AllowableUnits
- AllowBurrowing
- AllowedToStartInMultiplayer
- AllowShroudedSubteranneanMoves
- AllowTiberium
- AllowToPlace
- AllyReveal
- AltHomeCell
- AltImage
- AltNextScenario
- Ambient
- AmbientDamage
- Amphibious
- Anim
- AnimActive
- AnimationRate
- AnimAux1
- AnimAux2
- AnimHigh
- AnimIdle
- AnimList
- AnimLow
- AnimRate
- Annoyance
- Arcing
- AreTeamMembersRecruitable
- Armor
- Armor
- Armory
- Artillary
- AttachedSystem
- Autocreate
- AuxBuilding
- AuxSound1
- AuxSound2
- AV
- AvoidThreats
B
- BarrackExitCoord
- BarrelAnimIsVoxel
- BaseBias
- BaseDefenseDelay
- BaseNormal
- Bases
- BaseUnit
- Bib
- BibShape
- BlendedFog
- BlowupSound
- Blue
- BombParachute
- BounceAnim
- Bouncy
- BridgeRepairHut
- BridgeStrength
- BridgeVoxelMax
- Brief
- Bright
- Buildable
- BuildingDrop
- BuildingSlam
- BuildLimit
- BuildSlowdown
- BuildTime
- Buildup
- BuildupTime
- Burn
- Burst
- BurstDelayX
C
- C4
- C4Warhead
- Camera
- CaptureTheFlag
- CarriesCrate
- Carryall
- CarryOverCap
- CellAnim
- ChainReaction
- ChargeAnim
- ChargeToDrainRatio
- ChuteSound
- CivEvac
- Civilian
- CliffBackImpassability
- Climb
- Cloak
- CloakDelay
- CloakDetectionRadius
- CloakGenerator
- CloakingSpeed
- CloakingStages
- CloakStop
- CloseEnough
- Cluster
- CollapseChance
- CollateralDamageCoefficient
- Color
- ColorList
- ColorSpeed
- ComputerBaseDefenseResponse
- ConditionRed
- ConditionRedSparkingProbability
- ConditionYellow
- ConditionYellowSparkingProbability
- Construction
- ContentScan
- Conventional
- Cost
- Cost (Multiplier)
- Crate
- CrateGoodie
- CrateImg
- CrateMaximum
- CrateMinimum
- Crater
- CrateRadius
- CrateRegen
- CraterLevel
- Crates
- CreditTicks
- Creep
- Crew
D
- DamageDelay
- DamageLevels
- DamageRadius
- DamageToFirestormDamageCoefficient
- Darkness
- Deacc
- DeaccelerationFactor
- DeadBodies
- DeathFrames
- Debris
- DefaultFirestormExplosionSystem
- Deform
- DeformThreshhold
- Degenerates
- DeleteOnStateLimit
- DemandLoad
- DemandLoadBuildup
- DeployingAnim
- DeploysInto
- DeployTime
- DeployToFire
- DestroyableBridges
- DetailLevel
- Difficulty
- Dig
- Disguise
- Disguised
- DockUnload
- Doggie
- DoorAnim
- DrawFlat
- Dropping
- Droppod
- DropPod
- DropPodSpeed
- DropPodWeapon
- DropZoneAnim
- DropZoneRadius
- DumbMyEffectivenessCoefficient
- DumbTargetDistanceCoefficient
- DumbTargetEffectivenessCoefficient
- DumbTargetSpecialThreatCoefficient
- DumbTargetStrengthCoefficient
- Duration
E
- Elasticity
- Elasticity
- Elasticity
- Elite
- EliteAbilities
- EMEffect
- EMPulseCannon
- EMPulseSparkles
- End
- EndOfGame
- EndStateAI
- Engineer
- Engineer
- EngineerCaptureLevel
- EngineerDamage
- ExitCoord
- ExpireAnim
- ExpireSound
- Explosion
- Explosion
- Explosion/In Powerups
- Explosion/On TechnoTypes
- ExplosiveVoxelDebris
- ExtraAircraftLight
- ExtraInfantryLight
- ExtraLight
- ExtraUnitLight


