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- AirstripRatio
- AllToCheer
- Allied
- AlliedBaseDefenseCounts
- AlliedBaseDefenses
- AlliedCrew
- AlliedDisguise
- AlliedSurvivorDivisor
- AlliedWallTransparency
- Allies
- AlliesAllowed
- AllowBurrowing
- AllowBypassBuildLimit
- AllowFind
- AllowHiResModes
- AllowModeToggle
- AllowPage
- AllowParallelAIQueues
- AllowShroudedSubteranneanMoves
- AllowTiberium
- AllowToPlace
- AllowVRAMSidebar
- AllowZeroDamag
- AllowableUnitMaximums
- AllowableUnits
- AllowedToStartInMultiplayer
- AllyChangeAllowed
- AllyParaDropInf
- AllyParaDropNum
- AllyReveal
- AlphaImage
- Alpha Image
- Alpha image
- Alpha light
- AltCameo
- AltHomeCell
- AltImage
- AltNextScenario
- AltPalette
- AlternateArcticArt
- AlternateFLH0
- AlternateFLH1
- AlternateFLH2
- AlternateFLH3
- AlternateFLH4
- AlternateFLHX
- Ambient
- AmbientChangeRate
- AmbientChangeStep
- AmbientDamage
- AmbientSound
- AmerParaDropInf
- AmerParaDropNum
- Ammo
- AmmoCrateDamage
- Amphibious
- Anim
- AnimActive
- AnimAux1
- AnimAux2
- AnimHigh
- AnimIdle
- AnimList
- AnimLow
- AnimPalette
- AnimRate
- AnimToInfantry
- Animation
- AnimationProbability
- AnimationRate
- Animation Durations
- Animation Looping
- Animations
- Annoyance
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- ApproachTargetResetMultiplier
- Arcing
- AreTeamMembersRecruitable
- AreaFire
- Area Guard
- Area guard
- Ares
- Ares/Launchbase
- Ares Developer Scrapbook
- Arm
- Armor
- ArmorAircraftMult
- ArmorBuildingsMult
- ArmorDefensesMult
- ArmorInfantryMult
- ArmorUnitsMult
- Armor Multipliers
- Armor types
- Armory
- Art
- Art(md).ini
- Art.ini
- Artfs.ini
- Artillary
- Artmd.ini
- AscentSpeed
- AssaultAnim
- Assault Mode
- Assaulter
- AtmosphereEntry
- AtomDamage
- AttachEffect.Animation
- AttachEffect.ArmorMultiplier
- AttachEffect.Cloakable
- AttachEffect.Delay
- AttachEffect.Duration
- AttachEffect.FirepowerMultiplier
- AttachEffect.PenetratesIronCurtain
- AttachedParticleSystem
- AttachedSystem
- Attack
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackDelay
- AttackFriendlies
- AttackInterval
- AttackingAircraftSightRange
- AudioVisual
- Auto-LAT-system
- AutoCrush
- AutoScroll
- Autocreate
- AutocreateTime
- AuxBuilding
- AuxSound1
- AuxSound2
- AvoidThreats
- BailOut
- BallisticScatter
- BalloonHover
- BalloonHoverAcceleration
- BalloonHoverBob
- BalloonHoverBoost
- BalloonHoverBrake
- BalloonHoverDampen
- BalloonHoverHeight
- BarracksLimit
- BarracksRatio
- BarrelAnimIsVoxel
- BarrelCompressFrames
- BarrelDebris
- BarrelExplode
- BarrelHoldFrames
- BarrelParticle
- BarrelRecoverFrames
- BarrelStartPitch
- BarrelTravel
- BaseBias
- BaseDefenseDelay
- BaseNormal
- BaseSizeAdd
- BaseUnderAttackSound
- BaseUnit
- Base Nodes
- Base nodes
- Bases
- Basic
- Battle.ini
- Baud
- BeginMovie
- BehavesLike
- Behind
- BerserkColor
- BerserkFriendly
- BerzerkAllowed
- Bet9ja
- Bib
- BibShape
- BlendedFog
- BlockagePathDelay
- Blue
- BombAttachSound
- BombDisarm
- BombParachute
- BombSight
- BombTickingSound
- Bombable
- Boss Generals
- BounceAnim
- BounceSound
- Bouncer
- Bouncy
- Bounty
- Bounty.Display
- Bounty.Value
- BountyAnim
- BountyCostMult
- BountyDisplay
- BountyEnablers
- BridgeDestruction
- BridgeExplosions
- BridgeRepairHut
- BridgeStrength
- BridgeVoxelMax
- Brief
- Bright
- Bug
- BuildAA
- BuildBarracks
- BuildCat
- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildDummy
- BuildHelipad
- BuildLimit
- BuildNavalYard
- BuildOffAlly
- BuildPDefense
- BuildPower
- BuildRadar
- BuildRefinery
- BuildSlowdown
- BuildSpeed
- BuildTech
- BuildTime
- BuildTime.MultipleFactory
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeMultiplier
- BuildTimeUnitsMult
- BuildWeapons
- Build Anywhere Bug
- Build Limit Queue Bug
- Build limit
- Buildable
- Buildable Practice Targets
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDieSound
- BuildingDrop
- BuildingGarrisonedSound
- BuildingRepairedSound
- BuildingSlam
- BuildingType
- BuildingTypes
- BuildingTypes/Corrected BuildingTypes arrays
- BuildingsCostBonus
- Buildup
- BuildupSound
- BuildupTime
- Bullet
- Bullets
- Bunker
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWallsDownSound
- BunkerWallsUpSound
- BunkerWeaponRangeBonus
- Bunker Barracks Cannot Evacuate Bug
- Bunker Barracks Evacuation Issues
- Bunkerable
- Bunkers
- Burn
- Burst
- BurstDelay
- BurstDelayX
- ButtonList
- C&C
- C&C 4
- C&C AI Editor
- C&C Guild
- C&C Retarded
- C4
- C4Delay
- C4Warhead
- CD
- CD I
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- CMislAcceleration
- CMislAltitude
- CMislBodyLength
- CMislDamage
- CMislEliteDamage
- CMislEliteWarhead
- CMislLazyCurve
- CMislPauseFrames
- CMislPitchFinal
- CMislPitchInitial
- CMislTiltFrames
- CMislTurnRate
- CMislType
- CMislWarhead
- CNC
- CNC3.net
- CNC Guild
- CNC Retarded
- CO
- CS
- CSF
- CSF File Format
- CallWaitString
- CallWaitStringIndex
- Cameo
- Cameo Charging Indicator
- Cameo Sorting
- Cameos
- Camera
- CameraRange
- CampDifficulty
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CampaignScore.OverParTheme
- CampaignScore.UnderParTheme
- Campaign Progression
- CanApproachTarget
- CanBeDriven
- CanBeHidden
- CanBeOccupied
- CanBeOccupiedBy
- CanBeReversed
- CanBeach
- CanC4
- CanDetonateDeathBomb
- CanDetonateTimeBomb
- CanDisguise
- CanDrive
- CanOccupyFire
- CanPassiveAcquire
- CanPassiveAquire
- CanPassiveAquire.Cloak
- CanPassiveAquire.Guard
- CanRecalcApproachTarget
- CanRetaliate
- CanTarget
- CanTargetHouses
- Capturable
- CaptureEvaEvent
- CaptureTheFlag
- CarriesCrate
- CarryOverCap
- CarryOverMoney
- Carryall