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- Prone
- ProneDamage
- PropulsionSoundEffect
- ProtectWithWall
- ProtectedDriver
- Proximity
- ProximityDistance
- Pseudocode
- PsiWarning
- Psychedelic
- PsychicDamage
- PsychicDetectionRadius
- PsychicDominatorActivateSound
- PsychicRevealActivateSound
- PsychicRevealRadius
- PsychicSensorDetectSound
- PurifierBonus
- Pushy
- QuarryTypes
- Quarry type
- RA
- RA1
- RA2
- RA2StrEdit
- RE
- RIGHT
- RMGLevelLightSettings
- RMGMaximumTiberium
- RMGMinimumTiberium
- RMGVegetationMaximums
- RMGVegetationMinimums
- ROF
- ROT
- RP2
- RTFM
- RTTIType
- Ra2.csf
- Ra2.csf Initialization Error
- Ra2md.csf
- RadApplicationDelay
- RadColor
- RadDurationMultiple
- RadLevel
- RadLevelDelay
- RadLevelFactor
- RadLevelMax
- RadLightDelay
- RadLightFactor
- RadSiteWarhead
- RadTintFactor
- Radar
- RadarColor
- RadarCombatFlashTime
- RadarEventColorSpeed
- RadarEventDurations
- RadarEventMinRadius
- RadarEventRotationSpeed
- RadarEventSpeed
- RadarEventSuppressionDistances
- RadarEventVisibilityDurations
- RadarInvisible
- RadarOff
- RadarOn
- RadarVisible
- RadialColor
- RadialFireSegments
- RadialIndicatorRadius
- Radiation
- Radius
- RailgunDamageRadius
- RaiseCell
- Randmap.sed
- RandomLoopDelay
- RandomMap
- RandomRate
- RandomSelectionWeight
- Range
- Ranged
- Rate
- RateDown
- RateUp
- RatioAITriggerTeam
- RatioTeamAircraft
- RatioTeamInfantry
- RatioTeamUnits
- ReadinessReductionMultiplier
- Ready
- RechargeTime
- Recoilless
- Reconnection Error
- Recreating Tiberium Damage in Yuri's Revenge
- Recruitable
- Recruiter
- Red
- Red Alert
- Red Alert 2
- Red Alert 2 ART.INI Guide
- Red Alert 3
- Red Alert and Tiberian series' timeline issues
- Reenabling RA2 Music
- Referencing (maps)
- Refinery
- RefineryLimit
- RefineryRatio
- RefinerySmokeFrames
- RefinerySmokeOffsetFour
- RefinerySmokeOffsetOne
- RefinerySmokeOffsetThree
- RefinerySmokeOffsetTwo
- RefinerySmokeParticleSystem
- RefnSmokeOffsetOne
- RefnSmokeOffsetTwo
- RefundPercent
- RegionSize
- Reinforce
- RejoinTeamIfLimboed
- RelaxedStray
- Reload
- ReloadAmount
- ReloadIncrement
- ReloadRate
- Remap
- Remapable
- Renegade
- RepairBay
- RepairBridgeSound
- RepairDelay
- RepairPercent
- RepairRate
- RepairSell
- RepairStep
- Repairable
- Repeat
- Report
- RequiredAddOn
- RequiredHouses
- RequiresStolenAlliedTech
- RequiresStolenSovietTech
- RequiresStolenThirdTech
- ReselectIfLimboed
- Reserved MIX Files
- Reserved MIX files
- Reserved Mix Files
- Reserved mix files
- ResourceDestination
- ResourceGatherer
- Resources
- Retaliate
- RetargetAccuracy
- ReturnStructures
- Returnable
- Reveal
- RevealByHeight
- RevealOnFire
- RevealToAll
- RevealTriggerRadius
- Reverse
- ReverseEngineersVictims
- Revora
- Revora Creative Community
- RightSidebarDown
- RightSidebarUp
- Robot Storm
- RockPatch
- RockPatch:Main
- RockPatch:Wishlist
- RockPatch 2
- Rocker
- RollAngle
- RoofDeployingAnim
- Rotates
- Rubble
- Ruggedness
- Rules
- Rules(md).ini
- Rules.ini
- Rulesmd.ini
- RunningFrames
- Russian
- SAM
- SBarrelLength
- SHP
- SW.AITargeting
- SW.ActivationSound
- SW.AffectsHouse
- SW.AffectsTarget
- SW.AllowAI
- SW.AllowPlayer
- SW.AlwaysGranted
- SW.Animation
- SW.AnimationHeight
- SW.AnimationVisibility
- SW.AnyDesignator
- SW.AnyInhibitor
- SW.AutoFire
- SW.AuxBuildings
- SW.CreateRadarEvent
- SW.Damage
- SW.Deferment
- SW.Designators
- SW.FireIntoShroud
- SW.Group
- SW.Inhibitors
- SW.InitialReady
- SW.ManualFire
- SW.MaxCount
- SW.Range
- SW.RangeMaximum
- SW.RangeMinimum
- SW.RequiresTarget
- SW.Shots
- SW.ShowCameo
- SW.Sound
- SW.TimerVisibilit
- SW.VirtualCharg
- SW.Warhead
- SYNC.txt
- SYNCx.txt
- SabotageCursor
- Saboteur
- Sandbox
- SavourDelay
- Scalable
- Scatter
- ScatterObject
- ScatterSound
- ScenIndex
- Scenario
- Scenario I
- ScoldSound
- Scorch
- Scorches
- Scorches1
- Scorches2
- Scorches3
- Scorches4
- ScoreAnimSound
- ScoreVolume
- ScrapVoxelDebris
- ScreenCapture
- ScreenHeight
- ScreenWidth
- Script
- ScriptActions
- ScriptTypeClass
- ScriptTypeClass - Member Variables
- ScriptTypes
- ScriptTypes/ScriptActions
- ScriptTypes/TeamMissionTypes
- ScrollMethod
- ScrollMultiplier
- ScrollRate
- SecondSpawnOffset
- Secondary
- SecondaryFireFLH
- SecondaryFirePixelOffset
- SecretBuilding
- SecretBuildings
- SecretHouses
- SecretInfantry
- SecretLab
- SecretUnit
- SecretUnits
- Secret Lab System
- Seed
- Selectable
- SelfHealInfantryAmount
- SelfHealInfantryFrames
- SelfHealUnitAmount
- SelfHealUnitFrames
- SelfHealing
- SelfHealing.Amount
- SelfHealing.CombatDelay
- SelfHealing.EliteAmount
- SelfHealing.EliteMax
- SelfHealing.Max
- SelfHealing.Rate
- SellBack
- SellSound
- Selling Gives Free Unit
- Selling Gives Free Unit Bug
- SensorArray
- Sensors
- SensorsSight
- SeparateAircraft
- Sequence
- SetName
- SetView
- SetView1
- SetView2
- SetView3
- SetView4
- Shadow
- ShadowCaster
- ShadowGrow
- ShadowIndex
- ShakeScreen
- ShakeXhi
- ShakeXlo
- ShakeYhi
- ShakeYlo
- Shape
- Shapes
- ShareBarrelData
- ShareBodyData
- ShareSource
- ShareTurretData
- ShellButtonSlideSound
- ShipSinkingWeight
- Shipyard
- Shockwave
- ShortGame
- ShouldFogRemove
- ShouldUseCellDrawer
- ShowAll
- ShowHidden
- ShowOccupantPips
- ShowTimer
- Shp
- ShrapnelCount
- ShrapnelWeapon
- Shroud
- ShroudGrow
- ShroudRate
- Shroud I
- Side
- SideBarImage
- SideClass
- SideClass - Member Variables
- SideEx
- Side I
- Side II
- Sidebar.MixFileIndex
- Sidebar.YuriFileNames
- SidebarCameoText
- SidebarDown
- SidebarImage
- SidebarPageDown
- SidebarPageUp
- SidebarUp
- Sides
- Sight
- SilverCrate
- SinkingSound
- SinkingSound I