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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
Showing below up to 250 results in range #1 to #250.
A
- AARate
- Accelerates
- Acceleration
- ActiveAnim
- ActiveAnimDamaged
- ActiveAnimFour
- ActiveAnimFourDamaged
- ActiveAnimFourPowered
- ActiveAnimFourZAdjust
- ActiveAnimGarrisoned
- ActiveAnimPowered
- ActiveAnimPoweredLight
- ActiveAnimPoweredSpecial
- ActiveAnimThree
- ActiveAnimThreeDamaged
- ActiveAnimThreePowered
- ActiveAnimThreeZAdjust
- ActiveAnimTwo
- ActiveAnimTwoDamaged
- ActiveAnimTwoPowered
- ActiveAnimTwoPoweredLight
- ActiveAnimTwoZAdjust
- ActiveAnimX
- ActiveAnimY
- ActiveAnimYSort
- ActiveAnimZAdjust
- Adjacent
- AG
- Aggressive
- AIAlternateProductionCreditCutoff
- Airburst
- AirburstWeapon
- AITriggerFailureWeightDelta
- AITriggerSuccessWeightDelta
- AITriggerTrackRecordCoefficient
- AllowableUnitMaximums
- AllowableUnits
- AllowBurrowing
- AllowShroudedSubteranneanMoves
- AllowTiberium
- AllowToPlace
- AllyReveal
- AltNextScenario
- Ambient
- AmbientDamage
- Amphibious
- Anim
- AnimActive
- AnimationRate
- AnimAux1
- AnimAux2
- AnimIdle
- AnimList
- Annoyance
- Arcing
- AreTeamMembersRecruitable
- Armory
- Artillary
- AttachedSystem
- Autocreate
- AuxBuilding
- AuxSound1
- AuxSound2
- AvoidThreats
B
C
- C4
- C4Warhead
- CaptureTheFlag
- CarriesCrate
- Carryall
- CarryOverCap
- CellAnim
- ChainReaction
- CliffBackImpassability
- Cloak
- CloakDelay
- CloakGenerator
- CloakingSpeed
- CloakingStages
- CloseEnough
- Cluster
- Color
- ColorSpeed
- ConditionRed
- ConditionRedSparkingProbability
- ConditionYellow
- ConditionYellowSparkingProbability
- Construction
- Conventional
- Cost
- Cost (Multiplier)
- Crate
- CrateGoodie
- CrateImg
- CrateMaximum
- CrateMinimum
- Crater
- CrateRadius
- CrateRegen
- Crates
- CreditTicks
- Crewed
- CrewEscape
- CurleyShuffle
- Cyborg
D
- DamageRadius
- Darkness
- DeaccelerationFactor
- DeadBodies
- Debris
- DeleteOnStateLimit
- DeployingAnim
- DeploysInto
- DeployTime
- DeployToFire
- DestroyableBridges
- DetailLevel
- Difficulty
- Dig
- DockUnload
- DoorAnim
- DrawFlat
- Dropping
- Droppod
- DropPod
- DropPodSpeed
- DropZoneAnim
- DropZoneRadius
E
F
- Fearless
- FileName
- FillEarliestTeamProbability
- FinalMovie
- FineDiffControl
- Fire
- FireAngle
- FirePower
- Firepower
- Firepower
- Firepower/Houses
- Firepower/Powerups
- FireSuppress
- FiringFrames
- FiringSyncFrame1
- FiringSyncFrame2
- FixedAlliance
- FlamingInfantry
- Flat
- FlightLevel
- Float
- Floater
- FogOfWar
- Follow
- Foot
- Foundation
- FreeMCV
- FreeRadar
- FreeUnit
- Full
G
- GameClosed
- Gas
- GDIPowerPlant
- Gravity
- Green
- Growth
- GrowthPercentage
- GuardAreaTargetingDelay
- GuardRange
- GuardSlower
H
- HarvesterDumpRate
- HarvesterImmune
- HarvesterLoadRate
- HealBase
- HealCrateSound
- HealScanRadius
- Height
- HighRadarColor
- HoldsWhat
- HomeCell
- Hospital
- Hover
- HoverAttack
- HoverPad
- HunterSeeker
I
- ICBM
- Image/On Animations and other objects in art(md).ini
- Image/On Tiberiums
- ImpactLandSound
- ImpactWaterSound
- Inaccurate
- Incoming
- Inert
- InfantryBaseMult
- InfantryExplode
- InfantryReserve
- InfDeath
- Infiltrate
- InitialVeteran
- InvisibleInGame
- Inviso
- Invulnerability
- IonAmbient
- IonBeam
- IonBlast
- IonBlue
- IonCannonDamage
- IonCannonWarhead


