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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
Showing below up to 250 results in range #1 to #250.
A
- Action
- ActiveAnimPoweredEffect
- Agent
- AIBuildCounts
- AIExtraCounts
- AIHateDelays
- AIMinorSuperReadyPercent
- AIPlayers
- AircraftCostBonus
- AirportBound
- AirRangeBonus
- Airstrike
- AirstrikeRechargeTime
- AirstrikeTeam
- AirstrikeTeamType
- AISafeDistance
- AISlaveMinerNumber
- AIVirtualPurifiers
- AlliedBaseDefenseCounts
- AlliedBaseDefenses
- AlliedCrew
- AlliedDisguise
- AllyChangeAllowed
- AlternateFLHX
- AnimToInfantry
- ArmorBuildingsMult
- ArmorDefensesMult
- Assaulter
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackFriendlies
B
- BalloonHover
- Behind
- BerserkFriendly
- Bombable
- Bouncer
- BuildCat
- BuildDummy
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingGarrisonedSound
- BuildingsCostBonus
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeUnitsMult
- Bunker
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWeaponRangeBonus
C
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CanBeOccupied
- CanC4
- CanDetonateDeathBomb
- CanPassiveAquire
- CaptureEvaEvent
- CausesDelayKill
- CellRangefinding
- ChargedAnimTime
- ChronoBeam
- ChronoBlast
- ChronoBlastDest
- ChronoDistanceFactor
- ChronoMinimumDelay
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- ChronoSparkle1
- ChronoTrigger
- ClearAllWeapons
- ClickRepairable
- Cloning
- Color
- CombatLightSize
- ConstructionYard
- ControlledAnimationType
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Crashable
- CrashingSound
- CrateBeneath
- CrateBeneathIsMoney
- CreateAircraftSound
- CreateInfantrySound
- CreateUnitSound
- CreateUnitSound
- CreateUnitSound/In AudioVisual
- CreateUnitSound/On BuildingTypes
- Culling
D
- DamageFireTypes
- DamageReducesReadiness
- DamageSelf
- DeathAnims
- DeathWeaponDamageModifier
- DecloakToFire
- DefaultMirageDisguises
- DefensesCostBonus
- DelayedFireDelay
- DelayKillAtMax
- DelayKillFrames
- DeployDir
- DeployedCrushable
- DeployFacing
- DeployFire
- DeployFireWeapon
- DeployingAnim
- DeployToLand
- DestroyAnim
- DestroyParticleSystems
- DestroySmokeOffset
- DetailBufferZoneWidth
- DetailMinFrameRateMovie
- DetailMinFrameRateNormal
- DigSound
- DirectRocker
- DirectRockingCoefficient
- DisableableFromShell
- DisguiseWhenStill
- DiskLaser
- DockingOffsetX
- DominatorCaptureRange
- DominatorRed
- DominatorWarhead
- DontScore
- DrainAnimationType
- DrainMoneyAmount
- DrainMoneyFrameDelay
- DrainWeapon
E
- ElectricAssault
- ElevationBonusCap
- ElevationIncrement
- ElevationIncrementBonus
- EligibleForDelayKill
- EliteAirstrikeRechargeTime
- EliteAirstrikeTeam
- EliteAirstrikeTeamType
- EliteFlashTimer
- ElitePrimary
- EliteSecondary
- EliteStageX
- EliteWeapon19
- EmptyReload
- Enslaves
- EnterTransportSound
- ExtraPower
F
G
H
I
- IdleAnimDamaged
- IdleAnimZAdjust
- IdleRate
- IFVMode
- ImmuneToPoison
- ImmuneToPsionicWeapons
- ImmuneToRadiation
- IncomeMult
- InfantryAbsorb
- InfantryBrute
- InfantryCostBonus
- InfantryGainSelfHeal
- InfantryHeadPop
- InfantryMutate
- InfantryNuked
- InfantryVirus
- InfiniteMindControl
- InitialAmmo
- IronCurtainColor
- IronCurtainDuration
- IronCurtainInvokeAnim
- IsAnimDelayedFire
- IsChargeTurret
- IsElectricBolt
- IsGattling
- IsLocomotor
- IsMagBeam
- IsMeteor
- IsMeteor
- IsRadBeam
- IsRadEruption
- IsSimpleDeployer
- Ivan
- IvanDamage
- IvanIconFlickerRate
- IvanTimedDelay
J
- JumpjetAccel
- JumpjetClimb
- JumpjetCrash
- JumpjetDeviation
- JumpjetHeight
- JumpjetNoWobbles
- JumpjetSpeed
- JumpJetTurn
- JumpjetTurnRate
- JumpjetWobbles
L
- LandTargeting
- Layer
- LeaveTransportSound
- LetsDoTheTimeWarpInAgain
- LetsDoTheTimeWarpOutAgain
- Level
- LightningCellSpread
- LightningDamage
- LightningDeferment
- LightningHitDelay
- LightningPrintText
- LightningScatterDelay
- LightningSeparation
- LightningStormDuration
- LightningWarhead
- LimboLaunch
M
- MakeInfantry
- MapType
- MigAttackCursor
- MindControl
- MindControlDecision
- MissileSpawn
- MobileFire
- MuzzleFlashX


