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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
Showing below up to 250 results in range #1 to #250.
A
- Accelerates
- Acceleration
- Action
- ActiveAnim
- ActiveAnimDamaged
- ActiveAnimFour
- ActiveAnimFourDamaged
- ActiveAnimFourPowered
- ActiveAnimFourZAdjust
- ActiveAnimGarrisoned
- ActiveAnimPowered
- ActiveAnimPoweredLight
- ActiveAnimPoweredSpecial
- ActiveAnimThree
- ActiveAnimThreeDamaged
- ActiveAnimThreePowered
- ActiveAnimThreeZAdjust
- ActiveAnimTwo
- ActiveAnimTwoDamaged
- ActiveAnimTwoPowered
- ActiveAnimTwoPoweredLight
- ActiveAnimTwoZAdjust
- ActiveAnimX
- ActiveAnimY
- ActiveAnimYSort
- ActiveAnimZAdjust
- Adjacent
- Agent
- Aggressive
- AIAlternateProductionCreditCutoff
- AIHateDelays
- Airburst
- AirburstWeapon
- AITriggerFailureWeightDelta
- AITriggerSuccessWeightDelta
- AITriggerTrackRecordCoefficient
- AIUseTurbineUpgradeProbability
- AllowableUnitMaximums
- AllowableUnits
- AllowBurrowing
- AllowShroudedSubteranneanMoves
- AllowTiberium
- AllowToPlace
- AltImage
- AltNextScenario
- Ambient
- AmbientDamage
- Amphibious
- AnimActive
- AnimationRate
- AnimAux1
- AnimAux2
- AnimIdle
- AnimList
- Annoyance
- AreTeamMembersRecruitable
- Armory
- Artillary
- AttachedSystem
- Autocreate
- AuxBuilding
- AuxSound1
- AuxSound2
- AvoidThreats
B
- BarrackExitCoord
- BarrelAnimIsVoxel
- BaseUnit
- BibShape
- Blue
- BombParachute
- BounceAnim
- Bouncer
- Bouncy
- BridgeRepairHut
- BridgeStrength
- Bright
- BuildingDrop
- BuildingSlam
- BuildLimit
- BuildTime
- Burn
C
- CellAnim
- ChainReaction
- ChargeToDrainRatio
- CliffBackImpassability
- CloakGenerator
- CloakingSpeed
- CloakingStages
- CloakStop
- CloseEnough
- Cluster
- Color
- ColorSpeed
- ConditionRedSparkingProbability
- ConditionYellowSparkingProbability
- Construction
- ConstructionYard
- Conventional
- Cost (Multiplier)
- CrateGoodie
- CrateImg
- Crater
- CreditTicks
- CrewEscape
- Cyborg
D
- DamageRadius
- DamageToFirestormDamageCoefficient
- DeaccelerationFactor
- DeadBodies
- Debris
- DeformThreshhold
- DeleteOnStateLimit
- DeployingAnim
- DeploysInto
- DeployTime
- DeployToFire
- DestroyableBridges
- DetailLevel
- Difficulty
- Dig
- DigSound
- DockUnload
- Doggie
- DoorAnim
- DrawFlat
- Droppod
- DropPod
- DropPodSpeed
- DropPodWeapon
- DropZoneAnim
- DropZoneRadius
E
- Elasticity
- Elasticity
- Elasticity
- EliteAbilities
- EMEffect
- EMPulseCannon
- EMPulseSparkles
- End
- EndStateAI
- Engineer
- ExitCoord
- ExpireAnim
- Explosion
- Explosion/On TechnoTypes
- ExplosiveVoxelDebris
- ExtraAircraftLight
- ExtraInfantryLight
- ExtraLight
- ExtraUnitLight
F
- FiringSyncFrame1
- FiringSyncFrame2
- FixedAlliance
- FlameDamage2
- FlamingInfantry
- Flat
- FlightLevel
- Floater
- FogOfWar
- Follow
- Foundation
- FreeMCV
- FreeRadar
- FreeUnit
- Full
G
- GameClosed
- GameSpeedBias
- Gas
- GDIPowerPlant
- Gravity
- Green
- Growth
- GrowthPercentage
- GuardAreaTargetingDelay
- GuardRange
- GuardSlower
H
- HarvesterDumpRate
- HarvesterImmune
- HarvesterLoadRate
- HealCrateSound
- HealScanRadius
- Height
- HighRadarColor
- HoldsWhat
- HomeCell
- Hospital
- Hover
- HoverAttack
- HoverPad
- HunterSeeker
I
- IceBreakingWeight
- IceCrackingWeight
- Image/On Animations and other objects in art(md).ini
- Image/On Tiberiums
- ImpactLandSound
- ImpactWaterSound
- Inert
- InfantryExplode
- InitialVeteran
- InvisibleInGame
- IonAmbient
- IonBeam
- IonBlast
- IonBlue
- IonCannonDamage
- IonCannonWarhead
- IonGreen
- IonImmune
- IonLevel
- IonRed
- IonStorm
- IonStorm/Powerups
- IonStorms
- IRepairRate
- IRepairStep
- IsAnimatedTiberium
- IsARock
- IsDropship
- IsFlamingGuy
- IsFlammable
- IsLaser
- IsMeteor
- IsMeteor
- IsSonic
- IsTiberium
- IsTilter
- IsTrain
- IsVeinholeMonster
- IsVeins


