ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Drilldown: flags legacy
Jump to navigation
Jump to search
Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
Showing below up to 250 results in range #1 to #250.
A
- AARate
- Accelerates
- Acceleration
- Action
- ActiveAnim
- ActiveAnimDamaged
- ActiveAnimFour
- ActiveAnimFourDamaged
- ActiveAnimFourPowered
- ActiveAnimFourZAdjust
- ActiveAnimGarrisoned
- ActiveAnimPowered
- ActiveAnimPoweredLight
- ActiveAnimPoweredSpecial
- ActiveAnimThree
- ActiveAnimThreeDamaged
- ActiveAnimThreePowered
- ActiveAnimThreeZAdjust
- ActiveAnimTwo
- ActiveAnimTwoDamaged
- ActiveAnimTwoPowered
- ActiveAnimTwoPoweredLight
- ActiveAnimTwoZAdjust
- ActiveAnimX
- ActiveAnimY
- ActiveAnimYSort
- ActiveAnimZAdjust
- Adjacent
- AG
- Agent
- Aggressive
- AIAlternateProductionCreditCutoff
- AIHateDelays
- Airburst
- AirburstWeapon
- AITriggerFailureWeightDelta
- AITriggerSuccessWeightDelta
- AITriggerTrackRecordCoefficient
- AIUseTurbineUpgradeProbability
- AllowableUnitMaximums
- AllowableUnits
- AllowBurrowing
- AllowShroudedSubteranneanMoves
- AllowTiberium
- AllowToPlace
- AllyReveal
- AltImage
- AltNextScenario
- Ambient
- AmbientDamage
- Amphibious
- Anim
- AnimActive
- AnimationRate
- AnimAux1
- AnimAux2
- AnimIdle
- AnimList
- Annoyance
- Arcing
- AreTeamMembersRecruitable
- Armory
- Artillary
- AttachedSystem
- Autocreate
- AuxBuilding
- AuxSound1
- AuxSound2
- AvoidThreats
B
C
- C4
- C4Warhead
- CarriesCrate
- Carryall
- CarryOverCap
- CellAnim
- ChainReaction
- ChargeToDrainRatio
- CliffBackImpassability
- Cloak
- CloakDelay
- CloakGenerator
- CloakingSpeed
- CloakingStages
- CloakStop
- CloseEnough
- Cluster
- Color
- ColorSpeed
- ConditionRed
- ConditionRedSparkingProbability
- ConditionYellow
- ConditionYellowSparkingProbability
- Construction
- ConstructionYard
- Conventional
- Cost
- Cost (Multiplier)
- Crate
- CrateGoodie
- CrateImg
- CrateMaximum
- CrateMinimum
- Crater
- CrateRadius
- CrateRegen
- Crates
- CreditTicks
- Crewed
- CrewEscape
- CurleyShuffle
- Cyborg
D
- DamageDelay
- DamageToFirestormDamageCoefficient
- Darkness
- DeaccelerationFactor
- DeadBodies
- Debris
- DeformThreshhold
- DeleteOnStateLimit
- DeployingAnim
- DeploysInto
- DeployTime
- DeployToFire
- DestroyableBridges
- DetailLevel
- Difficulty
- Dig
- DigSound
- DockUnload
- Doggie
- DoorAnim
- DrawFlat
- Dropping
- Droppod
- DropPod
- DropPodSpeed
- DropPodWeapon
- DropZoneAnim
- DropZoneRadius
E
- EMPulseCannon
- EMPulseSparkles
- End
- EndOfGame
- EndStateAI
- Engineer
- Engineer
- EngineerCaptureLevel
- EngineerDamage
- ExitCoord
- ExpireAnim
- Explosion
- Explosion
- Explosion/In Powerups
- Explosion/On TechnoTypes
- ExplosiveVoxelDebris
- ExtraAircraftLight
- ExtraInfantryLight
- ExtraLight
- ExtraUnitLight
F
- Fearless
- FileName
- FillEarliestTeamProbability
- FinalMovie
- Fire
- FireAngle
- FirePower
- Firepower
- Firepower/Powerups
- FirestormActiveAnim
- FirestormAirAnim
- FirestormGroundAnim
- FirestormIdleAnim
- FirestormWall
- FirestormWarhead
- FireSuppress
- FiringFrames
- FiringSyncFrame1
- FiringSyncFrame2
- FixedAlliance
- FlameDamage2
- FlamingInfantry
- Flat
- FlightLevel
- Float
- Floater
- FogOfWar
- Follow
- Foot
- Foundation
- FreeRadar
- FreeUnit
- Full
G
- GameClosed
- GameSpeedBias
- Gas
- GDIPowerPlant
- Gravity
- Green
- Growth
- GrowthPercentage
- GuardAreaTargetingDelay
- GuardRange
H
- HarvesterDumpRate
- HarvesterImmune
- HarvesterLoadRate
- HealBase
- HealCrateSound
- Height
- HoldsWhat
- HomeCell
- Hospital
- Hover
- HoverAttack
- HoverPad
- HunterSeeker


