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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
Showing below up to 250 results in range #1 to #250.
A
- Accelerates
- Acceleration
- ActiveAnim
- ActiveAnimDamaged
- ActiveAnimFour
- ActiveAnimFourDamaged
- ActiveAnimFourPowered
- ActiveAnimFourZAdjust
- ActiveAnimGarrisoned
- ActiveAnimPowered
- ActiveAnimPoweredLight
- ActiveAnimPoweredSpecial
- ActiveAnimThree
- ActiveAnimThreeDamaged
- ActiveAnimThreePowered
- ActiveAnimThreeZAdjust
- ActiveAnimTwo
- ActiveAnimTwoDamaged
- ActiveAnimTwoPowered
- ActiveAnimTwoPoweredLight
- ActiveAnimTwoZAdjust
- ActiveAnimX
- ActiveAnimY
- ActiveAnimYSort
- ActiveAnimZAdjust
- Adjacent
- Agent
- Aggressive
- AIAlternateProductionCreditCutoff
- AIHateDelays
- AIMinorSuperReadyPercent
- AIPlayers
- Airburst
- AirburstWeapon
- AirportBound
- AirRangeBonus
- AISafeDistance
- AITriggerFailureWeightDelta
- AITriggerSuccessWeightDelta
- AITriggerTrackRecordCoefficient
- AIUseTurbineUpgradeProbability
- AIVirtualPurifiers
- AlliedBaseDefenseCounts
- AlliedCrew
- AlliedDisguise
- AllowableUnitMaximums
- AllowableUnits
- AllowBurrowing
- AllowShroudedSubteranneanMoves
- AllowTiberium
- AllowToPlace
- AltImage
- AltNextScenario
- Ambient
- AmbientDamage
- Amphibious
- AnimActive
- AnimationRate
- AnimAux1
- AnimAux2
- AnimIdle
- AnimList
- Annoyance
- AreTeamMembersRecruitable
- ArmorBuildingsMult
- ArmorDefensesMult
- Armory
- Artillary
- Assaulter
- AttachedSystem
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackFriendlies
- Autocreate
- AuxBuilding
- AuxSound1
- AuxSound2
- AvoidThreats
B
- Blue
- Bombable
- BombParachute
- BounceAnim
- Bouncer
- Bouncy
- BridgeRepairHut
- BridgeStrength
- Bright
- BuildCat
- BuildDummy
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDrop
- BuildingGarrisonedSound
- BuildingSlam
- BuildLimit
- BuildTime
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeUnitsMult
- Burn
C
- C4Warhead
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CanBeOccupied
- CanC4
- CanDetonateDeathBomb
- CanPassiveAquire
- CarriesCrate
- Carryall
- CausesDelayKill
- CellAnim
- CellRangefinding
- ChainReaction
- ChargedAnimTime
- ChargeToDrainRatio
- ChronoBeam
- ChronoBlast
- ChronoBlastDest
- ChronoDistanceFactor
- ChronoMinimumDelay
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- ChronoSparkle1
- ChronoTrigger
- ClearAllWeapons
- ClickRepairable
- CliffBackImpassability
- CloakGenerator
- CloakingSpeed
- CloakingStages
- CloakStop
- Cloning
- CloseEnough
- Cluster
- Color
- Color
- ColorSpeed
- CombatLightSize
- ConditionRedSparkingProbability
- ConditionYellowSparkingProbability
- Construction
- ConstructionYard
- Conventional
- Cost (Multiplier)
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Crashable
- CrashingSound
- CrateBeneath
- CrateBeneathIsMoney
- CrateGoodie
- CrateImg
- Crater
- CreateAircraftSound
- CreateInfantrySound
- CreateUnitSound
- CreateUnitSound
- CreateUnitSound/In AudioVisual
- CreateUnitSound/On BuildingTypes
- CreditTicks
- CrewEscape
- Culling
- Cyborg
D
- DamageFireTypes
- DamageRadius
- DamageReducesReadiness
- DamageToFirestormDamageCoefficient
- DeaccelerationFactor
- DeadBodies
- DeathAnims
- DeathWeaponDamageModifier
- Debris
- DecloakToFire
- DefaultMirageDisguises
- DeformThreshhold
- DelayedFireDelay
- DelayKillAtMax
- DelayKillFrames
- DeleteOnStateLimit
- DeployFire
- DeployFireWeapon
- DeployingAnim
- DeploysInto
- DeployTime
- DeployToFire
- DestroyableBridges
- DestroyAnim
- DestroyParticleSystems
- DestroySmokeOffset
- DetailBufferZoneWidth
- DetailLevel
- DetailMinFrameRateMovie
- DetailMinFrameRateNormal
- Difficulty
- Dig
- DigSound
- DisableableFromShell
- DisguiseWhenStill
- DockingOffsetX
- DockUnload
- Doggie
- DoorAnim
- DrawFlat
- Droppod
- DropPod
- DropPodSpeed
- DropPodWeapon
- DropZoneAnim
- DropZoneRadius
E
- Elasticity
- Elasticity
- Elasticity
- ElectricAssault
- ElevationBonusCap
- ElevationIncrement
- ElevationIncrementBonus
- EligibleForDelayKill
- EliteAbilities
- EliteFlashTimer
- ElitePrimary
- EliteSecondary
- EMEffect
- EmptyReload
- EMPulseCannon
- End
- EndStateAI
- Engineer
- EnterTransportSound
- ExitCoord
- ExpireAnim
- Explosion
- Explosion/On TechnoTypes
- ExplosiveVoxelDebris
- ExtraAircraftLight
- ExtraInfantryLight
- ExtraLight
- ExtraPower
- ExtraUnitLight


