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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
Showing below up to 250 results in range #1 to #250.
A
- AIMinorSuperReadyPercent
- AIPlayers
- AirportBound
- AirRangeBonus
- AISafeDistance
- AIVirtualPurifiers
- AlliedBaseDefenseCounts
- AlliedCrew
- AlliedDisguise
- ArmorBuildingsMult
- ArmorDefensesMult
- Assaulter
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackFriendlies
B
- BalloonHover
- Behind
- Bombable
- BuildCat
- BuildDummy
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingGarrisonedSound
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeUnitsMult
C
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CanBeOccupied
- CanC4
- CanDetonateDeathBomb
- CanPassiveAquire
- CausesDelayKill
- CellRangefinding
- ChargedAnimTime
- ChronoBeam
- ChronoBlast
- ChronoBlastDest
- ChronoDistanceFactor
- ChronoMinimumDelay
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- ChronoSparkle1
- ChronoTrigger
- ClearAllWeapons
- ClickRepairable
- Cloning
- Color
- CombatLightSize
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Crashable
- CrashingSound
- CrateBeneath
- CrateBeneathIsMoney
- CreateAircraftSound
- CreateInfantrySound
- CreateUnitSound
- CreateUnitSound
- CreateUnitSound/In AudioVisual
- CreateUnitSound/On BuildingTypes
- Culling
D
E
- ElectricAssault
- ElevationBonusCap
- ElevationIncrement
- ElevationIncrementBonus
- EligibleForDelayKill
- EliteFlashTimer
- ElitePrimary
- EliteSecondary
- EmptyReload
- EnterTransportSound
- ExtraPower
F
G
H
I
- IdleAnimDamaged
- IdleAnimZAdjust
- IdleRate
- IFVMode
- ImmuneToRadiation
- IncomeMult
- InfantryHeadPop
- InfantryNuked
- InitialAmmo
- IronCurtainDuration
- IronCurtainInvokeAnim
- IsAnimDelayedFire
- IsChargeTurret
- IsElectricBolt
- IsRadBeam
- IsRadEruption
- IsSimpleDeployer
- Ivan
- IvanDamage
- IvanIconFlickerRate
- IvanTimedDelay
J
- JumpjetAccel
- JumpjetClimb
- JumpjetCrash
- JumpjetDeviation
- JumpjetHeight
- JumpjetNoWobbles
- JumpjetSpeed
- JumpJetTurn
- JumpjetTurnRate
- JumpjetWobbles
L
- LandTargeting
- Layer
- LeaveTransportSound
- Level
- LightningCellSpread
- LightningDamage
- LightningDeferment
- LightningHitDelay
- LightningPrintText
- LightningScatterDelay
- LightningSeparation
- LightningStormDuration
- LightningWarhead
- LimboLaunch
M
N
O
P
- Palette (INI flag)
- ParachuteMaxFallRate
- ParadropRadius
- Paralyzes
- Parasite
- Parasiteable
- PercentAtMax
- PermaDisguise
- PlaceBeaconSound
- PreventAttackMove
- PrismSupportDelay
- PrismSupportDuration
- PrismSupportHeight
- PrismSupportMax
- PrismSupportModifier
- ProduceCashAmount
- ProduceCashDelay
- ProduceCashStartup
- ProductionAnimGarrisoned
- PsiWarning
- PsychicDetectionRadius
R
- RadApplicationDelay
- RadColor
- RadDurationMultiple
- Radiation
- RadLevel
- RadLevelDelay
- RadLevelMax
- RadLightDelay
- RadLightFactor
- RadSiteWarhead
- RadTintFactor
- ReadinessReductionMultiplier
- Reload
- ReloadIncrement
- RequiresStolenAlliedTech
- RequiresStolenSovietTech
- RevealOnFire
- RoofDeployingAnim
S
- SabotageCursor
- SensorsSight
- ShakeScreen
- ShipSinkingWeight
- ShowTimer
- ShrapnelCount
- ShrapnelWeapon
- SinkingSound
- SinkingSound
- Size
- Sonic
- SovietBaseDefenseCounts
- SovietDisguise
- Soylent
- Spawner
- SpawnRegenRate
- SpawnReloadRate
- Spawns
- SpawnsNumber
- SpeedAircraftMult
- SpeedInfantryMult
- SpeedUnitsMult
- SpySat
- StopSound
- SubjectToCliffs
- Suicide
- SuperAnim
- SuperAnimDamaged
- SuperAnimFourDamaged
- SuperAnimFourZAdjust
- SuperAnimThreeDamaged
- SuperAnimThreeZAdjust
- SuperAnimTwoDamaged
- SuperAnimTwoZAdjust
- SuperAnimZAdjust
- SuperGapRadiusInCells
- SuperWeaponsAllowed


