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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
CreateUnitSound (5) ·
Speed (5) ·
FirePower (4) ·
Range (4) ·
Cost (3) ·
IsFlamingGuy (3) ·
None (2) ·
BuildTime (2) ·
CloakingSpeed (2) ·
Droppod (2) ·
ExpireAnim (2) ·
Explosion (2) ·
IonStorm (2) ·
JumpjetClimb (2) ·
Money (2) ·
Paratrooper (2) ·
RepairDelay (2) ·
SensorsSight (2) ·
VeteranAbilities (2)
Showing below up to 250 results in range #1 to #250.
A
- AARate
- Accelerates
- Acceleration
- Action
- ActiveAnim
- ActiveAnimDamaged
- ActiveAnimFour
- ActiveAnimFourDamaged
- ActiveAnimFourPowered
- ActiveAnimFourZAdjust
- ActiveAnimGarrisoned
- ActiveAnimPowered
- ActiveAnimPoweredEffect
- ActiveAnimPoweredLight
- ActiveAnimPoweredSpecial
- ActiveAnimThree
- ActiveAnimThreeDamaged
- ActiveAnimThreePowered
- ActiveAnimThreeZAdjust
- ActiveAnimTwo
- ActiveAnimTwoDamaged
- ActiveAnimTwoPowered
- ActiveAnimTwoPoweredLight
- ActiveAnimTwoZAdjust
- ActiveAnimX
- ActiveAnimY
- ActiveAnimYSort
- ActiveAnimZAdjust
- Adjacent
- AG
- Agent
- Aggressive
- AIAlternateProductionCreditCutoff
- AIHateDelays
- AIMinorSuperReadyPercent
- AIPlayers
- Airburst
- AirburstWeapon
- AircraftCostBonus
- AirportBound
- AirRangeBonus
- Airstrike
- AirstrikeRechargeTime
- AirstrikeTeam
- AirstrikeTeamType
- AISafeDistance
- AISlaveMinerNumber
- AITriggerFailureWeightDelta
- AITriggerSuccessWeightDelta
- AITriggerTrackRecordCoefficient
- AIUseTurbineUpgradeProbability
- AIVirtualPurifiers
- AlliedBaseDefenseCounts
- AlliedBaseDefenses
- AlliedCrew
- AlliedDisguise
- AllowableUnitMaximums
- AllowableUnits
- AllowBurrowing
- AllowShroudedSubteranneanMoves
- AllowTiberium
- AllowToPlace
- AllyChangeAllowed
- AllyReveal
- AlternateFLHX
- AltImage
- AltNextScenario
- Ambient
- AmbientDamage
- Amphibious
- Anim
- AnimActive
- AnimationRate
- AnimAux1
- AnimAux2
- AnimIdle
- AnimList
- AnimToInfantry
- Annoyance
- Arcing
- AreTeamMembersRecruitable
- ArmorBuildingsMult
- ArmorDefensesMult
- Armory
- Artillary
- Assaulter
- AttachedSystem
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackFriendlies
- Autocreate
- AuxBuilding
- AuxSound1
- AuxSound2
- AvoidThreats
B
- BalloonHover
- BarrackExitCoord
- BarrelAnimIsVoxel
- BaseBias
- BaseNormal
- Bases
- BaseUnit
- Behind
- BerserkFriendly
- Bib
- BibShape
- Blue
- Bombable
- BombParachute
- BounceAnim
- Bouncer
- Bouncy
- BridgeRepairHut
- BridgeStrength
- Bright
- Buildable
- BuildCat
- BuildDummy
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDrop
- BuildingGarrisonedSound
- BuildingsCostBonus
- BuildingSlam
- BuildLimit
- BuildSlowdown
- BuildTime
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeUnitsMult
- BuildupTime
- Bunker
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWeaponRangeBonus
- Burn
- Burst
C
- C4
- C4Warhead
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CanBeOccupied
- CanC4
- CanDetonateDeathBomb
- CanPassiveAquire
- CaptureEvaEvent
- CaptureTheFlag
- CarriesCrate
- Carryall
- CarryOverCap
- CausesDelayKill
- CellAnim
- CellRangefinding
- ChainReaction
- ChargedAnimTime
- ChargeToDrainRatio
- ChronoBeam
- ChronoBlast
- ChronoBlastDest
- ChronoDistanceFactor
- ChronoMinimumDelay
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- ChronoSparkle1
- ChronoTrigger
- ClearAllWeapons
- ClickRepairable
- CliffBackImpassability
- Cloak
- CloakDelay
- CloakGenerator
- CloakingSpeed
- CloakingStages
- CloakStop
- Cloning
- CloseEnough
- Cluster
- Color
- Color
- ColorSpeed
- CombatLightSize
- ConditionRed
- ConditionRedSparkingProbability
- ConditionYellow
- ConditionYellowSparkingProbability
- Construction
- ConstructionYard
- ControlledAnimationType
- Conventional
- Cost
- Cost (Multiplier)
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Crashable
- CrashingSound
- Crate
- CrateBeneath
- CrateBeneathIsMoney
- CrateGoodie
- CrateImg
- CrateMaximum
- CrateMinimum
- Crater
- CrateRadius
- CrateRegen
- Crates
- CreateAircraftSound
- CreateInfantrySound
- CreateUnitSound
- CreateUnitSound
- CreateUnitSound/In AudioVisual
- CreateUnitSound/On BuildingTypes
- CreditTicks
- Crewed
- CrewEscape
- Culling
- CurleyShuffle
- Cyborg
D
- DamageFireTypes
- DamageRadius
- DamageReducesReadiness
- DamageSelf
- Darkness
- DeaccelerationFactor
- DeadBodies
- DeathAnims
- DeathWeaponDamageModifier
- Debris
- DecloakToFire
- DefaultMirageDisguises
- DefensesCostBonus
- DeformThreshhold
- DelayedFireDelay
- DelayKillAtMax
- DelayKillFrames
- DeleteOnStateLimit
- DeployDir
- DeployedCrushable
- DeployFacing
- DeployFire
- DeployFireWeapon
- DeployingAnim
- DeployingAnim


