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- GenericBeep
- GenericClick
- GeneticMutatorActivateSound
- GetsBounty
- Gigundo
- GivesBounty
- GlobalControls
- Global variables
- Glossary of Common Editing Terms
- Gravity
- Green
- Grinder
- Grinding
- Ground
- Groundspeed
- Group
- Growth
- GrowthPercentage
- GrowthRate
- Guard
- GuardArea
- GuardAreaTargetingDelay
- GuardModeStray
- GuardObject
- GuardRange
- GuardSlower
- GuardSound
- Gunner
- HSBuilding
- HVA
- HalfDamageSmokeLocation
- HalfDamageSmokeLocation1
- HalfDamageSmokeLocation2
- Handle
- Hardcoded
- HarvestRate
- Harvester
- HarvesterDumpRate
- HarvesterImmune
- HarvesterLoadRate
- HarvesterTooFarDistance
- HarvesterTruce
- HarvesterUnit
- HarvestersPerRefinery
- HasRadialIndicator
- HasSpotlight
- HasStupidGuardMode
- HasTurretTooltips
- Header
- HealBase
- HealCrateSound
- HealScanRadius
- HealthNav
- Height
- Helipad
- HelipadLimit
- HelipadRatio
- HideIfNoOre
- High
- HighRadarColor
- HoldsWhat
- HomeCell
- HomingScatter
- Hospital
- Hotkey
- House
- HouseTypeClass
- HouseTypeClass - Member Variables
- Houses
- Hover
- HoverAcceleration
- HoverAttack
- HoverBob
- HoverBoost
- HoverBrake
- HoverDampen
- HoverHeight
- HoverPad
- How Object Arrays Work
- How The Engine Uses Files
- How to put your files in the game
- Hunter
- HunterSeeker
- HunterSeekerAscentSpeed
- HunterSeekerDescendProximity
- HunterSeekerDescentSpeed
- HunterSeekerDetonateProximity
- HunterSeekerEmergeSpeed
- HyperPatch
- ICBM
- ICBMLauncher
- IE
- IFVMode
- IFVTransformSound
- IFV Weapon System
- INI
- INI-Editing
- INIs
- IQ
- IRQ
- IRepairRate
- IRepairStep
- IceBreakingWeight
- IceCrackSounds
- IceCrackingWeight
- IceGrowthEnabled
- IceGrowthRate
- IceSolidifyFrameTime
- IdleActionFrequency
- IdleAnim
- IdleRate
- IgnoreGlobalAITriggers
- IgnoresFirestorm
- Image
- Immune
- ImmuneToAbduction
- ImmuneToEMP
- ImmuneToPoison
- ImmuneToPsionicWeapons
- ImmuneToPsionics
- ImmuneToRadiation
- ImmuneToVeins
- Immune G.I. Bug
- ImpactLandSound
- ImpactWaterSound
- Implementing Stealth Generators
- Implementing a Mechanic
- InGameMusic
- Inaccurate
- IncomeMult
- Incoming
- IncomingMessage
- Inert
- InfDeath
- InfDeathAnim
- InfantryAbsorb
- InfantryBaseMult
- InfantryBlinkDisguiseTime
- InfantryBrute
- InfantryCostBonus
- InfantryExplode
- InfantryGainSelfHeal
- InfantryHeadPop
- InfantryMutate
- InfantryNuked
- InfantryReserve
- InfantryTab
- InfantryType
- InfantryTypes
- InfantryVirus
- Infantry (maps)
- Infantry Linking
- Infantry Sequences
- Infiltrate
- InfiniteMindControl
- InhibitorRange
- Ini
- Ini commenting
- InitStringIndex
- InitStrings
- InitTime
- InitialAmmo
- InitialBoost
- InitialVeteran
- Insignia.ShowEnemy
- Insignificant
- IntentionalDeacceleration
- IntentionalDriftVelocity
- Internal Error
- Internal Error/YR
- Intro
- Invisible
- InvisibleInGame
- Inviso
- Invulnerability
- IonAmbient
- IonBeam
- IonBlast
- IonBlue
- IonCannonDamage
- IonCannonWarhead
- IonGreen
- IonGround
- IonImmune
- IonLevel
- IonRed
- IonSensitive
- IonStorm
- IonStorms
- Ion Storm
- Ion storm
- Irfanview
- IronCurtain
- IronCurtain.Cap
- IronCurtain.Duration
- IronCurtain.Flash
- IronCurtain.Modifier
- IronCurtainColor
- IronCurtainDuration
- IronCurtainFlash
- IronCurtainInvokeAnim
- IsARock
- IsAlternateColor
- IsAnimated
- IsAnimatedTiberium
- IsBase
- IsBaseDefense
- IsBigLaser
- IsCanine
- IsChargeTurret
- IsCoreDefender
- IsCow
- IsDesolator
- IsDropship
- IsElectricBolt
- IsFlamingGuy
- IsFlammable
- IsGattling
- IsHouseColor
- IsIFV
- IsJuggernaut
- IsLaser
- IsLimpetDrone
- IsLimpetMine
- IsLine
- IsLocomotor
- IsMagBeam
- IsMeteor
- IsMobileEMP
- IsNormalPlane
- IsPlug
- IsPowered
- IsRadBeam
- IsRadEruption
- IsRailgun
- IsRubble
- IsScoreRepeat
- IsScoreShuffle
- IsSelectableCombatant
- IsSimpleDeployer
- IsSonic
- IsTemple
- IsThreatRatingNode
- IsTiberium
- IsTilter
- IsTrain
- IsVeinhole
- IsVeinholeMonster
- IsVeins
- IsWebImmune
- IsoMapPack5
- Issquidward
- Ivan
- IvanBomb
- IvanDamage
- IvanIconFlickerRate
- IvanTimedDelay
- IvanWarhead
- Jellyfish
- JumpJet
- JumpJetAccel
- JumpJetClimb
- JumpJetCrash
- JumpJetDeviation
- JumpJetHeight
- JumpJetNoWobbles
- JumpJetSpeed
- JumpJetTurn
- JumpJetTurnRate
- JumpJetWobbles
- JumpJet Flags
- JumpJet flags
- Jumpjet
- JumpjetAccel
- JumpjetClimb
- JumpjetControls
- JumpjetCrash
- JumpjetDeviation
- JumpjetHeight
- JumpjetNoWobbles
- JumpjetSpeed
- JumpjetTurn
- JumpjetTurnRate
- JumpjetWobbles
- Jumpjet Flags
- Jumpjet flags
- Kane's Wrath
- KeepAlive
- Key codes
- Keyboard(md).ini
- Keyboard.ini
- Keyboard Teams
- Keyboard teams
- LANScrollText
- LANTaunts
- LAT system
- LEVITATION
- Land
- LandTargeting
- LandTypes
- Land types
- Landable
- LangFilter
- Langfs.ini
- Langrule.ini
- LargeFire
- LargeVisceroid
- Laser
- LaserColor
- LaserDuration
- LaserFence
- LaserFencePost
- LaserInnerColor
- LaserOuterColor
- LaserOuterSpread
- LaserTargetColor
- LastNickSlot
- LastTilesInSet
- LaunchBase
- LaunchBase:Overview
- LaunchBase:Skin Creation
- Layer
- LazyCurve
- LeadershipRating
- LeaveBioReactorSound
- LeaveGrinderSound
- LeaveRubble
- LeaveTransportSound
- LeechKiller
- Leechkiller
- LeftSidebarDown
- LeftSidebarUp
- Legacy RockPatch Wishlist
- Legacy RockPatch Wishlist/Page 1
- Legacy RockPatch Wishlist/Page 2
- Legacy RockPatch Wishlist/Page 3
- Legacy RockPatch Wishlist/Page 4
- Legacy RockPatch Wishlist/Page 5
- Legacy RockPatch Wishlist/Page 6
- Legacy RockPatch Wishlist/Page 7
- Legacy RockPatch Wishlist/Page 8
- LegalTarget
- Length
- Lepton
- LeptonMindControlOffset