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- BuildingDieSound
- BuildingDrop
- BuildingGarrisonedSound
- BuildingRepairedSound
- BuildingSlam
- BuildingType
- BuildingTypes
- BuildingTypes/Corrected BuildingTypes arrays
- BuildingsCostBonus
- Buildup
- BuildupSound
- BuildupTime
- Bullet
- Bullets
- Bunker
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWallsDownSound
- BunkerWallsUpSound
- BunkerWeaponRangeBonus
- Bunker Barracks Cannot Evacuate Bug
- Bunker Barracks Evacuation Issues
- Bunkerable
- Bunkers
- Burn
- Burst
- BurstDelay
- BurstDelayX
- ButtonList
- C&C
- C&C 4
- C&C AI Editor
- C&C Guild
- C&C Retarded
- C4
- C4Delay
- C4Warhead
- CD
- CD I
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- CMislAcceleration
- CMislAltitude
- CMislBodyLength
- CMislDamage
- CMislEliteDamage
- CMislEliteWarhead
- CMislLazyCurve
- CMislPauseFrames
- CMislPitchFinal
- CMislPitchInitial
- CMislTiltFrames
- CMislTurnRate
- CMislType
- CMislWarhead
- CNC
- CNC3.net
- CNC Guild
- CNC Retarded
- CO
- CS
- CSF
- CSF File Format
- CallWaitString
- CallWaitStringIndex
- Cameo
- Cameo Charging Indicator
- Cameo Sorting
- Cameos
- Camera
- CameraRange
- CampDifficulty
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CampaignScore.OverParTheme
- CampaignScore.UnderParTheme
- Campaign Progression
- CanApproachTarget
- CanBeDriven
- CanBeHidden
- CanBeOccupied
- CanBeOccupiedBy
- CanBeReversed
- CanBeach
- CanC4
- CanDetonateDeathBomb
- CanDetonateTimeBomb
- CanDisguise
- CanDrive
- CanOccupyFire
- CanPassiveAcquire
- CanPassiveAquire
- CanPassiveAquire.Cloak
- CanPassiveAquire.Guard
- CanRecalcApproachTarget
- CanRetaliate
- CanTarget
- CanTargetHouses
- Capturable
- CaptureEvaEvent
- CaptureTheFlag
- CarriesCrate
- CarryOverCap
- CarryOverMoney
- Carryall
- Category
- CausesDelayKill
- Cell
- CellAnim
- CellInset
- CellRangefinding
- CellSpread
- CellSpread.MaxAffect
- CellTags
- Cell Spots
- Cells
- CenterBase
- CenterOnRadarEvent
- CenterView
- ChainReaction
- ChargeToDrainRatio
- ChargedAnimTime
- Charges
- CheerSound
- Chrono
- ChronoBeam
- ChronoBeamColor
- ChronoBlast
- ChronoBlastDest
- ChronoDelay
- ChronoDistanceFactor
- ChronoDuration
- ChronoHarvTooFarDistance
- ChronoInSound
- ChronoInSound I
- ChronoInfantryCrush
- ChronoKillCargo
- ChronoMinimumDelay
- ChronoOutSound
- ChronoOutSound I
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- ChronoSparkle1
- ChronoTrigger
- Chronoshift.Allow
- Chronoshift.Crushable
- Chronoshift.IsVehicle
- Chronosphere.BlastDest
- Chronosphere.BlastSrc
- Chronosphere.BlowUnplaceable
- Chronosphere.ReconsiderBuildings
- ChuteSound
- Circling Missile Bug
- CivEvac
- Civilian
- ClearAllWeapons
- ClickRepairable
- CliffBackImpassability
- Climb
- Cloak
- CloakDelay
- CloakDetectionRadius
- CloakGenerator
- CloakRadiusInCells
- CloakSound
- CloakStop
- Cloakable
- Cloakable.Stages
- CloakingSpeed
- CloakingStages
- Cloneable
- Cloning
- CloseEnough
- CloseRange
- Cluster
- CnC Modding Encyclopedia
- CnC Modding FAQ
- CnC Retarded
- CnC Timeline
- Coder
- CollapseChance
- CollateralDamageCoefficient
- Color
- ColorAdd
- ColorEx
- ColorList
- ColorSpeed
- Color I
- Color II
- Color III
- Color IIII
- Colors
- CombatDamage
- CombatLightSize
- Combat Lighting
- CombatantSelect
- Command & Conquer 4
- Community Blacklist
- Community Blacklist/Javier
- CompEasyBonus
- Compass
- Compression
- ComputerBaseDefenseResponse
- ConcentricRadialIndicator
- ConcreteWalls
- ConditionRed
- ConditionRedSparkingProbability
- ConditionYellow
- ConditionYellowSparkingProbability
- Conscript's Modding Coursebook
- Conscript's Modding Coursebook/0. Setting Up
- Conscript's Modding Coursebook/1. Setting Up
- ConsideredAircraft
- ConstructionYard
- ContentScan
- Contributing to Ares
- Control
- ControlledAnimationType
- Conventional
- Convert.Deploy
- CopyBlock
- Correctly Working Naval Yards
- Cost
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Cost (Multiplier)
- Counterstrike
- Countries
- Country
- Country Statistics
- CourseLockDuration
- Crashable
- CrashingSound
- Crate
- CrateArmourSound
- CrateBeneath
- CrateBeneathIsMoney
- CrateFireSound
- CrateGoodie
- CrateImg
- CrateMaximum
- CrateMinimum
- CrateMoneySound
- CratePromoteSound
- CrateRadius
- CrateRegen
- CrateRevealSound
- CrateRules
- CrateSpeedSound
- CrateTrigger
- CrateUnitSound
- Crater
- CraterLevel
- Craters
- Crates
- CratesAppear
- Crates I
- CreateAircraftSound
- CreateInfantrySound
- CreateSound
- CreateUnitSound
- CreateUnitSound I
- Creating a Carpet Bombing attack
- Creating a Chemtrail aircraft
- Creating a One-Click-Installer LAN version of Yuri's Revenge
- CreditReserve
- CreditTicks
- Credits
- Credits I
- Crew
- Crew.EngineerChance
- CrewEscape
- Crew System
- Crewed
- CruiseHeight
- Crush
- CrushSound
- CrushWarhead
- Crushable
- Crusher
- Crushing System
- Csf
- Culling
- CurleyShuffle
- CurrentStrengthDamage
- Cursor
- Cursor.Attack
- Cursor.AttackOutOfRange
- Cursor.Deploy
- Cursor.Enter
- Cursor.Move
- Cursor.NoDeploy
- Cursor.NoEnter
- Cursor.NoMove
- Cursor.Spy
- CursorCheat
- Cursors
- CustomPalette
- Cyborg
- DESO
- DMislAcceleration
- DMislAltitude
- DMislBodyLength
- DMislDamage
- DMislEliteDamage
- DMislEliteWarhead
- DMislLazyCurve
- DMislPauseFrames
- DMislPitchFinal
- DMislPitchInitial
- DMislRaiseRate
- DMislTiltFrames
- DMislTurnRate
- DMislType
- DMislWarhead
- DamSmkOffScrnRel
- Damage
- DamageDelay
- DamageFireOffsetX
- DamageFireTypes
- DamageLevels
- DamageParticleSystems
- DamageRadius
- DamageReducesReadiness
- DamageSelf
- DamageSmokeOffset
- DamageSound
- DamageToFirestormDamageCoefficient
- Damage calculation over area
- DamagedBuildingSmokeSystem
- DamagedUnitSmokeSystem
- Deacc
- DeaccelerationFactor
- DeactivateSound
- DeadBodies
- DeathAnims
- DeathWeapon
- DeathWeaponDamageModifier
- Debris
- DebrisAnims