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- FireUp
- FireWhileMoving
- Firepower
- FirersPalette
- Firestorm
- FirestormActiveAnim
- FirestormAirAnim
- FirestormGroundAnim
- FirestormIdleAnim
- FirestormWall
- FirestormWarhead
- Firestrm.ini
- FirewallDelta
- FirewallSettings
- FiringFrames
- FiringSyncFrame1
- FiringSyncFrame2
- FixedAlliance
- FlakScatter
- FlameDamage
- FlameDamage2
- Flamer
- FlamingInfantry
- FlashFrameTime
- FlashSidebarTabFrames
- Flat
- FlightLevel
- Float
- FloatBeach
- Floater
- FlyBack
- FlyBy
- FogOfWar
- FogRate
- Follow
- Font
- Foot
- ForbiddenHouses
- ForceBigCraters
- ForceLose
- ForcePortBase
- ForceShieldBlackoutDuration
- ForceShieldColor
- ForceShieldDuration
- ForceShieldInvokeAnim
- ForceShieldPlayFadeSoundTime
- ForceShieldRadius
- ForceWin
- Foundation
- FourthBaseDefenseCounts
- FourthCrew
- FourthPowerPlant
- Fraidycat
- Frame
- Frames
- FreeAfterPlaying
- FreeBuildup
- FreeLoad
- FreeLoadBuildup
- FreeMCV
- FreeMoney
- FreeRadar
- FreeUnit
- Full
- GDIBarracks
- GDIBaseDefenseCoefficient
- GDIFirestormGenerator
- GDIGateOne
- GDIGateTwo
- GDIHunterSeeker
- GDIPowerPlant
- GDIPowerTurbine
- GDIWallDefense
- GDIWallDefenseCoefficient
- GPS
- GUIBuildSound
- GUICheckboxSound
- GUICloseSound
- GUIComboCloseSound
- GUIComboOpenSound
- GUIMainButtonSound
- GUIMoveInSound
- GUIMoveOutSound
- GUIOpenSound
- GUITabSound
- GameClosed
- GameForming
- GameMode
- GameModes
- GameSpeed
- GameSpeedBias
- Game Speed
- Game compass
- GapGenerator
- GapRadius
- GapRadiusInCells
- Gas
- Gate
- GateCloseDelay
- GateDown
- GateUp
- General
- Generals
- GenericBeep
- GenericClick
- GeneticMutatorActivateSound
- GetsBounty
- Gigundo
- GivesBounty
- GlobalControls
- Global variables
- Glossary of Common Editing Terms
- Gravity
- Green
- Grinder
- Grinding
- Ground
- Groundspeed
- Group
- Growth
- GrowthPercentage
- GrowthRate
- Guard
- GuardArea
- GuardAreaTargetingDelay
- GuardModeStray
- GuardObject
- GuardRange
- GuardSlower
- GuardSound
- Gunner
- HSBuilding
- HVA
- HalfDamageSmokeLocation
- HalfDamageSmokeLocation1
- HalfDamageSmokeLocation2
- Handle
- Hardcoded
- HarvestRate
- Harvester
- HarvesterDumpRate
- HarvesterImmune
- HarvesterLoadRate
- HarvesterTooFarDistance
- HarvesterTruce
- HarvesterUnit
- HarvestersPerRefinery
- HasRadialIndicator
- HasSpotlight
- HasStupidGuardMode
- HasTurretTooltips
- Header
- HealBase
- HealCrateSound
- HealScanRadius
- HealthNav
- Height
- Helipad
- HelipadLimit
- HelipadRatio
- HideIfNoOre
- High
- HighRadarColor
- HoldsWhat
- HomeCell
- HomingScatter
- Hospital
- Hotkey
- House
- HouseTypeClass
- HouseTypeClass - Member Variables
- Houses
- Hover
- HoverAcceleration
- HoverAttack
- HoverBob
- HoverBoost
- HoverBrake
- HoverDampen
- HoverHeight
- HoverPad
- How Object Arrays Work
- How The Engine Uses Files
- How to put your files in the game
- Hunter
- HunterSeeker
- HunterSeekerAscentSpeed
- HunterSeekerDescendProximity
- HunterSeekerDescentSpeed
- HunterSeekerDetonateProximity
- HunterSeekerEmergeSpeed
- HyperPatch
- ICBM
- ICBMLauncher
- IE
- IFVMode
- IFVTransformSound
- IFV Weapon System
- INI
- INI-Editing
- INIs
- IQ
- IRQ
- IRepairRate
- IRepairStep
- IceBreakingWeight
- IceCrackSounds
- IceCrackingWeight
- IceGrowthEnabled
- IceGrowthRate
- IceSolidifyFrameTime
- IdleActionFrequency
- IdleAnim
- IdleRate
- IgnoreGlobalAITriggers
- IgnoresFirestorm
- Image
- Immune
- ImmuneToAbduction
- ImmuneToEMP
- ImmuneToPoison
- ImmuneToPsionicWeapons
- ImmuneToPsionics
- ImmuneToRadiation
- ImmuneToVeins
- Immune G.I. Bug
- ImpactLandSound
- ImpactWaterSound
- Implementing Stealth Generators
- Implementing a Mechanic
- InGameMusic
- Inaccurate
- IncomeMult
- Incoming
- IncomingMessage
- Inert
- InfDeath
- InfDeathAnim
- InfantryAbsorb
- InfantryBaseMult
- InfantryBlinkDisguiseTime
- InfantryBrute
- InfantryCostBonus
- InfantryExplode
- InfantryGainSelfHeal
- InfantryHeadPop
- InfantryMutate
- InfantryNuked
- InfantryReserve
- InfantryTab
- InfantryType
- InfantryTypes
- InfantryVirus
- Infantry (maps)
- Infantry Linking
- Infantry Sequences
- Infiltrate
- InfiniteMindControl
- InhibitorRange
- Ini
- Ini commenting
- InitStringIndex
- InitStrings
- InitTime
- InitialAmmo
- InitialBoost
- InitialVeteran
- Insignia.ShowEnemy
- Insignificant
- IntentionalDeacceleration
- IntentionalDriftVelocity
- Internal Error
- Internal Error/YR
- Intro
- Invisible
- InvisibleInGame
- Inviso
- Invulnerability
- IonAmbient
- IonBeam
- IonBlast
- IonBlue
- IonCannonDamage
- IonCannonWarhead
- IonGreen
- IonGround
- IonImmune
- IonLevel
- IonRed
- IonSensitive
- IonStorm
- IonStorms
- Ion Storm
- Ion storm
- Irfanview
- IronCurtain
- IronCurtain.Cap
- IronCurtain.Duration
- IronCurtain.Flash
- IronCurtain.Modifier
- IronCurtainColor
- IronCurtainDuration
- IronCurtainFlash
- IronCurtainInvokeAnim
- IsARock
- IsAlternateColor
- IsAnimated
- IsAnimatedTiberium
- IsBase
- IsBaseDefense
- IsBigLaser
- IsCanine
- IsChargeTurret
- IsCoreDefender
- IsCow
- IsDesolator
- IsDropship
- IsElectricBolt
- IsFlamingGuy
- IsFlammable
- IsGattling
- IsHouseColor
- IsIFV
- IsJuggernaut
- IsLaser
- IsLimpetDrone
- IsLimpetMine
- IsLine
- IsLocomotor
- IsMagBeam
- IsMeteor
- IsMobileEMP
- IsNormalPlane
- IsPlug
- IsPowered
- IsRadBeam
- IsRadEruption
- IsRailgun
- IsRubble
- IsScoreRepeat
- IsScoreShuffle
- IsSelectableCombatant
- IsSimpleDeployer
- IsSonic
- IsTemple