InfantryTypes: Difference between revisions
m left "| " out... ugh.. what a waste of a history.. |
Appendix - Listing Applicable INI flags |
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And you shouldn't expect help on an unlisted object from anyone, either. | And you shouldn't expect help on an unlisted object from anyone, either. | ||
== Applicable INI Flags == | |||
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information. | |||
{{:AbstractTypes}} | |||
{{:ObjectTypes}} | |||
{{:TechnoTypes}} | |||
<onlyinclude> | |||
{| class="table_descrow sortable" width="90%" | |||
|+'''InfantryType''' | |||
! width="10%" | INI File | |||
! width="15%" | Section | |||
!Key | |||
!Value Type | |||
!Default Value | |||
!Adds to list | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Pip}} || Pip || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|OccupyPip}} || Pip || 7 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|OccupyWeapon}} || WeaponType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|EliteOccupyWeapon}} || WeaponType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceComment}} || vector<Sound> || {} || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|DeadBodies}} || vector<Animation> || {} || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|DeathAnims}} || vector<Animation> || {} || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Cyborg}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|NotHuman}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|EnterWaterSound}} || Sound || "" || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|LeaveWaterSound}} || Sound || "" || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Fearless}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Fraidycat}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Infiltrate}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Ivan}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Occupier}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Assaulter}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|DetectionDistance}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|HarvestRate}} || int || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|C4}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Civilian}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Engineer}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|TiberiumProof}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Agent}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Thief}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|VehicleThief}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Doggie}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Deployer}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|DeployedCrushable}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|UseOwnName}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|JumpJetTurn}} || boolean || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|Crawls}} || boolean || 1 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|FireUp}} || int || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|FireProne}} || int || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|SecondaryFire}} || int || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|SecondaryProne}} || int || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|Sequence}} || Sequence Name || 0 || | |||
|} | |||
</onlyinclude> | |||
==See also== | ==See also== |
Revision as of 10:07, 13 April 2008
This section of rules(md).ini lists all InfantryTypes the game should be able to use. InfantryTypes not listed here cannot be accessed by the game - they don't exist.
Okay, that's actually not entirely true. It seems like objects that are parsed by other objects, like VehicleTypes being called by UndeploysInto or InfantryTypes being referenced by Enslaves are added into the internal *Types arrays as well. However, there is no reason to rely on this method, and you really, really should add your objects to their respective lists.
And you shouldn't expect help on an unlisted object from anyone, either.
Applicable INI Flags
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Name | string(48 symbols) | ID | |
Rules(md).ini | Object's ID | UIName | string(31 symbol) | "" |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Image | string (31 symbol) | Object's ID | |
Rules(md).ini | Object's ID | AlphaImage | string (31 symbol) | "" | |
Rules(md).ini | Object's ID | CrushSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | AmbientSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | Crushable | boolean | 0 | |
Rules(md).ini | Object's ID | Bombable | boolean | 1 | |
Rules(md).ini | Object's ID | NoSpawnAlt | boolean | 0 | |
Rules(md).ini | Object's ID | AlternateArcticArt | boolean | 0 | |
Rules(md).ini | Object's ID | RadarInvisible | boolean | 0 | |
Rules(md).ini | Object's ID | Selectable | boolean | 1 | |
Rules(md).ini | Object's ID | LegalTarget | boolean | 1 | |
Rules(md).ini | Object's ID | Armor | Armor | 0 | |
Rules(md).ini | Object's ID | Strength | int | 0 | |
Rules(md).ini | Object's ID | Immune | boolean | 0 | |
Rules(md).ini | Object's ID | Insignificant | boolean | 0 | |
Rules(md).ini | Object's ID | HasRadialIndicator | boolean | 0 | |
Rules(md).ini | Object's ID | RadialColor | Color | 0,0,0 | |
Rules(md).ini | Object's ID | IgnoresFirestorm | boolean | 0 | |
Art(md).ini | Object's Image | UseLineTrail | boolean | 0 | |
Art(md).ini | Object's Image | LineTrailColor | Color | 0,0,0 | |
Art(md).ini | Object's Image | LineTrailColorDecrement | int | 16 | |
Art(md).ini | Object's Image | Theater | boolean | 0 | |
Art(md).ini | Object's Image | NewTheater | boolean | 0 | |
Art(md).ini | Object's Image | Voxel | boolean | 0 |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Template:TTL | Pip | 1 | |
Rules(md).ini | Object's ID | Template:TTL | Pip | 7 | |
Rules(md).ini | Object's ID | Template:TTL | WeaponType | 0 | + |
Rules(md).ini | Object's ID | Template:TTL | WeaponType | 0 | + |
Rules(md).ini | Object's ID | Template:TTL | vector<Sound> | {} | |
Rules(md).ini | Object's ID | Template:TTL | vector<Animation> | {} | + |
Rules(md).ini | Object's ID | Template:TTL | vector<Animation> | {} | + |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | Sound | "" | |
Rules(md).ini | Object's ID | Template:TTL | Sound | "" | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 1 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 1 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Art(md).ini | Object's Image | Template:TTL | boolean | 1 | |
Art(md).ini | Object's Image | Template:TTL | int | 0 | |
Art(md).ini | Object's Image | Template:TTL | int | 0 | |
Art(md).ini | Object's Image | Template:TTL | int | 0 | |
Art(md).ini | Object's Image | Template:TTL | int | 0 | |
Art(md).ini | Object's Image | Template:TTL | Sequence Name | 0 |