TechnoTypes: Difference between revisions
m Trying to fix the general references, let's see if that helps |
Split UnitTypes to its own page. |
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TechnoType is the parent class of the main objects of the game - Infantry, Vehicles, Aircraft and Buildings. This class derives from ObjectType, but again, no object of this class is ever created. | |||
[[BuildingTypes]] are buildings | [[BuildingTypes]] are buildings (includes those built from the Structures menu, Armory menu, deployed from vehicles (MCVs) and pre-placed (such as Tech buildings and urban combat buildings)). | ||
[[ | [[UnitTypes]] includes all [[InfantryTypes|infantry]], [[VehicleTypes|vehicles]], and [[AircraftTypes|aircraft]]. | ||
[[InfantryTypes]] | |||
[[AircraftTypes]] | |||
[[Category:General_Editing_Information]] | [[Category:General_Editing_Information]] | ||
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{{Applicable INI Flags Header|TechnoTypes}} | {{Applicable INI Flags Header|TechnoTypes}} | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|LandTargeting|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|NavalTargeting|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SpeedType|link}} || SpeedType || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's ID || {{ | | {{Ini|Art}} || Object's ID || {{f|CanBeHidden|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TypeImmune|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|WalkRate|link}} || float || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|MoveRate|link}} || float || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|MoveToShroud|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|IsTrain|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DoubleOwned|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|GuardRange|link}} || float->int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Explodes|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DeathWeapon|link}} || WeaponType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DeathWeaponDamageModifier|link}} || float || 1.0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|FlightLevel|link}} || int || -1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|IsDropship|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|PitchAngle|link}} || float || 0.349066 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RollAngle|link}} || float || 0.523599 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|PitchSpeed|link}} || float || 0.25 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Locomotor|link}} || CLSID || Teleport || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|CloakingSpeed|link}} || int || 7 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ThreatAvoidanceCoefficient|link}} || float || 0.0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SlowdownDistance|link}} || int || 500 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DeaccelerationFactor|link}} || float || 0.002 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|AccelerationFactor|link}} || float || 0.03 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Weight|link}} || float || 1.0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|PhysicalSize|link}} || float || 2.0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Size|link}} || float || 1.0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SizeLimit|link}} || float || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|HoverAttack|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VHPScan|link}} || VHPScan || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|MaxDebris|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|MinDebris|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DebrisTypes|link}} || vector<VoxelAnimation> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DebrisMaximums|link}} || vector<int> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DebrisAnims|link}} || vector<Animation> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|HasTurretTooltips|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TurretCount|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|WeaponCount|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|IsChargeTurret|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ClearAllWeapons|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Primary|link}} || WeaponType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Secondary|link}} || WeaponType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ElitePrimary|link}} || WeaponType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|EliteSecondary|link}} || WeaponType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|WeaponX|link}} || WeaponType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|EliteWeaponX|link}} || WeaponType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceMove|link}} || vector<Sound> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceSelect|link}} || vector<Sound> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceSelectEnslaved|link}} || vector<Sound> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceSelectDeactivated|link}} || vector<Sound> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceAttack|link}} || vector<Sound> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceSpecialAttack|link}} || vector<Sound> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceDie|link}} || vector<Sound> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceFeedback|link}} || vector<Sound> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|AuxSound1|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|AuxSound2|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|CreateSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DamageSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ImpactWaterSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ImpactLandSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|CrashingSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SinkingSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceFalling|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceCrashing|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceSinking|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceEnter|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceCapture|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|CloakStop|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Storage|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|BuildLimit|link}} || int || 2147483647 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Category|link}} || Category || -1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Dock|link}} || vector<BuildingType> || {} || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DeploysInto|link}} || BuildingType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|UndeploysInto|link}} || VehicleType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|PowersUnit|link}} || VehicleType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|PoweredUnit|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|LightningRod|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ManualReload|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TurretSpins|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TiltCrashJumpjet|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Turret|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TurretRotateSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|EnterTransportSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|LeaveTransportSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|MoveSound|link}} || vector<Sound> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DieSound|link}} || vector<Sound> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DeploySound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|UndeploySound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ChronoInSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ChronoOutSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceHarvest|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoicePrimaryWeaponAttack|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoicePrimaryEliteWeaponAttack|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceSecondaryWeaponAttack|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceSecondaryEliteWeaponAttack|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceDeploy|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VoiceUndeploy|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|EnterGrinderSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|LeaveGrinderSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|EnterBioReactorSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|LeaveBioReactorSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ActivateSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DeactivateSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|MindClearedSound|link}} || Sound || "" || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Explosion|link}} || vector<Animation> || {} || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DestroyAnim|link}} || vector<Animation> || {} || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|NaturalParticleSystem|link}} || ParticleSystem || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RefinerySmokeParticleSystem|link}} || ParticleSystem || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|NaturalParticleLocation|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DamageParticleSystems|link}} || vector<ParticleSystem> || {} || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DestroyParticleSystems|link}} || vector<ParticleSystem> || {} || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DamageSmokeOffset|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DamSmkOffScrnRel|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DestroySmokeOffset|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RefinerySmokeOffsetOne|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RefinerySmokeOffsetTwo|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RefinerySmokeOffsetThree|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RefinerySmokeOffsetFour|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Nominal|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DontScore|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DamageSelf|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Cloakable|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|GapGenerator|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|GapRadiusInCells|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SuperGapRadiusInCells|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Teleporter|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Sensors|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|IsGattling|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|WeaponStages|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RateUp|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RateDown|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|StageX|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|EliteStageX|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|PipScale|link}} || PipScale || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|PipsDrawForAll|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|LeptonMindControlOffset|link}} || boolean || 70 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|PixelSelectionBracketDelta|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|PipWrap|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Prerequisite|link}} || vector<Prerequisite> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|PrerequisiteOverride|link}} || vector<Prerequisite> || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Sight|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ReselectIfLimboed|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RejoinTeamIfLimboed|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SensorsSight|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DetectDisguiseRange|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|BombSight|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|LeadershipRating|link}} || int || 5 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|MindControlRingOffset|link}} || int || 140 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|BuildTimeMultiplier|link}} || float || 1.0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RevealToAll|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Drainable|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|OpenTopped|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ResourceGatherer|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ResourceDestination|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|CanDisguise|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|PermaDisguise|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DetectDisguise|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DisguiseWhenStill|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|CanPassiveAquire|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|CanRetaliate|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|CanApproachTarget|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|CanRecalcApproachTarget|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RequiresStolenThirdTech|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RequiresStolenSovietTech|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RequiresStolenAlliedTech|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RequiredHouses|link}} || House[32] || -1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SecretHouses|link}} || House[32] || -1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ForbiddenHouses|link}} || House[32] || -1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TechLevel|link}} || int || 255 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|AirstrikeTeam|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|EliteAirstrikeTeam|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|AirstrikeTeamType|link}} || AircraftType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|EliteAirstrikeTeamType|link}} || AircraftType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|AirstrikeRechargeTime|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|EliteAirstrikeRechargeTime|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Speed|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Cost|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Soylent|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|UnloadingClass|link}} || VehicleType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DeployingAnim|link}} || Animation || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|InitialAmmo|link}} || int || -1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Ammo|link}} || int || -1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|IFVMode|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|AirRangeBonus|link}} || float || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RadialFireSegments|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DeployFireWeapon|link}} || int || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DeployFire|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DeployToLand|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|MobileFire|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|OpportunityFire|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DistributedFire|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Reload|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|EmptyReload|link}} || int || -1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ReloadIncrement|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DamageReducesReadiness|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ReadinessReductionMultiplier|link}} || float || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|BerserkFriendly|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SprayAttack|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Pushy|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Natural|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Unnatural|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|CloseRange|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|PreventAttackMove|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Points|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ThreatPosed|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Owner|link}} || House[32] || {} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|AIBasePlanningSide|link}} || int || -1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Trainable|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Crewed|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Gunner|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Naval|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Repairable|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Invisible|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|RadarVisible|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SelfHealing|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|NoAutoFire|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ROT|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Passengers|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|FireAngle|link}} || int || 8 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DeployTime|link}} || float || 0.0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|UndeployDelay|link}} || int || -1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Disableable|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ToProtect|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TiberiumHeal|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ImmuneToVeins|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|AllowedToStartInMultiplayer|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|StupidHunt|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TargetLaser|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|HunterSeeker|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Crusher|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|OmniCrusher|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|OmniCrushResistant|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|AutoCrush|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ImmuneToRadiation|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Underwater|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|BalloonHover|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Slaved|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Enslaves|link}} || InfantryType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SlaveRegenRate|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SlavesNumber|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SlaveReloadRate|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|OpenTransportWeapon|link}} || int || -1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Spawned|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Spawns|link}} || AircraftType || 0 || + | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SpawnRegenRate|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SpawnsNumber|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SpawnReloadRate|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|MissileSpawn|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|DefaultToGuardArea|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Warpable|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Parasiteable|link}} || boolean || ? || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ImmuneToPsionics|link}} || boolean || ? || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ImmuneToPsionicWeapons|link}} || boolean || ? || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ConsideredAircraft|link}} || boolean || ? || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Bunkerable|link}} || boolean || ? || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Organic|link}} || boolean || ? || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ImmuneToPoison|link}} || boolean || ? || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SuppressionThreshold|link}} || float || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|NoShadow|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|JumpjetTurnRate|link}} || int || 4 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|JumpjetSpeed|link}} || float || 14 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|JumpjetClimb|link}} || float || 5.0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|JumpjetCrash|link}} || float || 5.0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|JumpjetHeight|link}} || int || 500 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|JumpjetAccel|link}} || float || 2.0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|JumpjetWobbles|link}} || float || 0.15 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|JumpjetNoWobbles|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|JumpjetDeviation|link}} || int || 40 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|JumpJet|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Crashable|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|AttackFriendlies|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|AttackCursorOnFriendlies|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TurretRecoil|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TurretTravel|link}} || int || 2 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TurretCompressFrames|link}} || int || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TurretHoldFrames|link}} || int || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TurretRecoverFrames|link}} || int || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|BarrelTravel|link}} || int || 2 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|BarrelCompressFrames|link}} || int || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|BarrelHoldFrames|link}} || int || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|BarrelRecoverFrames|link}} || int || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TiltsWhenCrushes|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|Accelerates|link}} || boolean || 1 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ZFudgeCliff|link}} || int || 10 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ZFudgeColumn|link}} || int || 5 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ZFudgeTunnel|link}} || int || 10 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|ZFudgeBridge|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|VeteranAbilities|link}} || vector<Abilities> || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|EliteAbilities|link}} || vector<Abilities> || 0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|MyEffectivenessCoefficient|link}} || float || {{sl|General}}{{arr|r}}<br>{{f|MyEffectivenessCoefficientDefault|link}} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TargetEffectivenessCoefficient|link}} || float || {{sl|General}}{{arr|r}}<br>{{f|TargetEffectivenessCoefficientDefault|link}} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TargetSpecialThreatCoefficient|link}} || float || {{sl|General}}{{arr|r}}<br>{{f|TargetSpecialThreatCoefficientDefault|link}} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TargetStrengthCoefficient|link}} || float || {{sl|General}}{{arr|r}}<br>{{f|TargetStrengthCoefficientDefault|link}} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|TargetDistanceCoefficient|link}} || float || {{sl|General}}{{arr|r}}<br>{{f|TargetDistanceCoefficientDefault|link}} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|SpecialThreatValue|link}} || float || 0.0 || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|IsSelectableCombatant|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's ID || {{ | | {{Ini|Art}} || Object's ID || {{f|UseBuffer|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|Palette|link}} || filename.pal || ? || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|TurretOffset|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|RotCount|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|Remapable|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|Normalized|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|VisibleLoad|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|ShadowIndex|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|DisableVoxelCache|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|DisableShadowCache|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|Cameo|link}} || filename.shp || "" || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|AltCameo|link}} || filename.shp || "" || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|WeaponXFLH|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|WeaponXBarrelLength|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|WeaponXBarrelThickness|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|WeaponXTurretLocked|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|EliteWeaponXFLH|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|EliteWeaponXBarrelLength|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|EliteWeaponXBarrelThickness|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|EliteWeaponXTurretLocked|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|PrimaryFireFLH|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|PBarrelLength|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|PBarrelThickness|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|SecondaryFireFLH|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|SBarrelLength|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|SBarrelThickness|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|ElitePrimaryFireFLH|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|ElitePBarrelLength|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|ElitePBarrelThickness|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|EliteSecondaryFireFLH|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|EliteSBarrelLength|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|EliteSBarrelThickness|link}} || int || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|AlternateFLHX|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|TurretNotExportedOnGround|link}} || boolean || 0 || | ||
|- | |- | ||
| {{Ini|Art}} || Object's Image || {{ | | {{Ini|Art}} || Object's Image || {{f|SecondSpawnOffset|link}} || XYZ || {0;0;0} || | ||
|- | |- | ||
| {{Ini|Rules}} || Object's ID || {{ | | {{Ini|Rules}} || Object's ID || {{f|MovementZone|link}} || MovementZone || ? || | ||
|} | |} | ||
</onlyinclude> | </onlyinclude> |
Latest revision as of 18:48, 15 August 2019
TechnoType is the parent class of the main objects of the game - Infantry, Vehicles, Aircraft and Buildings. This class derives from ObjectType, but again, no object of this class is ever created.
BuildingTypes are buildings (includes those built from the Structures menu, Armory menu, deployed from vehicles (MCVs) and pre-placed (such as Tech buildings and urban combat buildings)).
UnitTypes includes all infantry, vehicles, and aircraft.
Applicable INI Flags
These tables show all INI flags applicable1 to TechnoTypes. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.
Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.
1 ↑ "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Name | string(48 symbols) | ID | |
Rules(md).ini | Object's ID | UIName | string(31 symbol) | "" |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Image | string (31 symbol) | Object's ID | |
Rules(md).ini | Object's ID | AlphaImage | string (31 symbol) | "" | |
Rules(md).ini | Object's ID | CrushSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | AmbientSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | Crushable | boolean | 0 | |
Rules(md).ini | Object's ID | Bombable | boolean | 1 | |
Rules(md).ini | Object's ID | NoSpawnAlt | boolean | 0 | |
Rules(md).ini | Object's ID | AlternateArcticArt | boolean | 0 | |
Rules(md).ini | Object's ID | RadarInvisible | boolean | 0 | |
Rules(md).ini | Object's ID | Selectable | boolean | 1 | |
Rules(md).ini | Object's ID | LegalTarget | boolean | 1 | |
Rules(md).ini | Object's ID | Armor | Armor | 0 | |
Rules(md).ini | Object's ID | Strength | int | 0 | |
Rules(md).ini | Object's ID | Immune | boolean | 0 | |
Rules(md).ini | Object's ID | Insignificant | boolean | 0 | |
Rules(md).ini | Object's ID | HasRadialIndicator | boolean | 0 | |
Rules(md).ini | Object's ID | RadialColor | Color | 0,0,0 | |
Rules(md).ini | Object's ID | IgnoresFirestorm | boolean | 0 | |
Art(md).ini | Object's Image | UseLineTrail | boolean | 0 | |
Art(md).ini | Object's Image | LineTrailColor | Color | 0,0,0 | |
Art(md).ini | Object's Image | LineTrailColorDecrement | int | 16 | |
Art(md).ini | Object's Image | Theater | boolean | 0 | |
Art(md).ini | Object's Image | NewTheater | boolean | 0 | |
Art(md).ini | Object's Image | Voxel | boolean | 0 |