⏲️My time zone is UTC+8. Now my local time is 15:52, 4th May 2025, 6 hours faster than server's local time (UTC+2, Germany).

English

Hello, everybody! My general game ID in MO APYR is Earl_August. "August" is "桂月"(Chinese phonetic: guìyuè) in Mandarin Chinese. My first time to play the Mental Omega AYPR is at about February 2021. I'm now trying to be a map and INI editor. Hope and thank you for your care!

Prefer I start to play the Mental Omega, I have played the Red Alert II(RA2) for about 10 years until now. The first game of RA2 I played is the Yuri's Revenge, after that I also have ever played Repubilc at War and Enemy at the Gates. I was going to play the RA3, I even bought the CD while I'm still a pupil. But at last, for many resons, I still never played RA3. The CD to install the RA3 also has lost now.

The camp I like most is Foehn Revolt. Especially I often choose Wings of Coronia and Haihead. I do agree with the hard struggle of the Foehn for fight against with Yuri's mental omega.

简体汉语

大家好!我在心灵终结的游戏ID是Earl_August,“August”中文为“桂月”。自2021年初(约2月)入坑心灵终结,现在正在努力晋升为地图编辑和INI编辑玩家,还希望大家多多关照。

之前玩了将近10年的红警2,首个入坑作是尤里的复仇(Yuri's Revenge),其后还玩过共和国之辉(Republic at War)和兵临城下(Enemy at the Gates)。曾经有过入坑红警3的打算,甚至小学时候就买过安装碟,可惜后来因为种种原因没有真正玩过,光碟也早已不知所踪。

我最喜爱的阵营是焚风反抗军,尤其经常用科洛尼亚侧翼狂鲨先锋。我非常赞同焚风反抗军为对抗尤里的心灵终结所做出的顽强拼搏。

日本語

皆様こんにちは!私のメンタル・オメガゲームIDはEarl_Augustです。“August”の漢字は“桂月(けいげつ)”です。初めてのメンタル・オメガ(Mental Omega、心が終わる)ゲームは2021年2月。今はINIとゲームマップ編集者為に頑張ります。

一番大好きの陣営は焚き風反抗軍(Foehn Revolt)です、特にコロニャーの翼(Wings of Coronia)と狂鮫パイオニア(Haihead)。

私の日本語はまだ上手ではありません、よろしくね。

Contact with me

Platform ModEnc Bilibili Fandom Discord
Persional Home Page 桂月August 桂の脌_Aug때 AugustKun968 AugustKun
Chat Page User talk Message Center Message Wall AugustKun#6265

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  • diffhist m World-Altering Editor 14:56 DeathFish talk contribs
  • diffhist N World-Altering Editor 14:35 ATHSE talk contribs (Created page with "The World-Altering Editor (WAE) is a modern map editor for the second-generation of classic Command & Conquer games, from {{ts}} through {{yr}}. Distributions are pre-configured to work with either TS or RA2, with near endless customizability from there. <br><br> To make it familiar for existing mappers, the editor is designed to follow the FS/FA2 UI design, but with modernizations and changes to make the editor smoother and more efficient to use. The editor includes pra...")
  • diffhist AICHECK 12:42 ATHSE talk contribs
  • diffhist N SOUNDCLEAN 12:39 ATHSE talk contribs (Created page with "SOUNDCLEAN is a house-keeping script for audio for {{ra2}} and {{yr}} mods, it doesn't specifically look for errors, just organizes {{ini|sound}}. It requires that and audio.idx (located in language.mix -> audio.mix) extracted into the game directory. Like other scripts, it is run via a batchfile on Windows, and creates a sndclean.log file with a record of the changes, along with a newly cleaned {{ini|sound}} replacement.<br><br> Before using SOUNDCLEAN, it should be ex...")
  • diffhist N SOUNDCHECK 12:35 ATHSE talk contribs (Created page with "SOUNDCHECK is an audio cross-checker script for {{ra2}} and {{yr}} mods, that tries to figure out what sounds are used, what sounds are present in the game/mod, and then shows the results of thost scans. It examines {{ini|rules}}, {{ini|art}}, and {{ini|sound}}, although optionally will load audio.idx (located in language.mix -> audio.mix) to discover if there are stray or missing waves within audio.bag. It is run via a batchfile on Windows, and creates a sndcheck.log fi...")
  • diffhist MISTEST 12:33 ATHSE talk contribs
  • diffhist N MISTEST 12:32 ATHSE talk contribs (Created page with "MISTEST (aka Mission Tester) is a script for checking objects and scripting within maps made for {{ra2}} and {{yr}}. Although the name implies it tests 'missions' only, it is equally useful to test multiplayer maps. Ambient effects often have minor errors it can find like a missing value, as well as more basic things like invalid pre-placed TechnoTypes, or objects outside the usable map area. It examines {{ini|rules}}, {{ini|art}}, {{ini|ai}}, and {{ini|sound}}, alon...")
  • diffhist N MAPCLEAN 12:31 ATHSE talk contribs (Created page with "MAPCLEAN is a script originally designed to remove clutter from {{ra2}} and {{yr}} maps added by FinalAlert2, but has been expanded to allow automatic addition, removal or replacement of headings or tags. One example would be to automatically add custom game modes to every map, or change every capturable tech structure to civilian ownership. It is run via a batchfile on Windows, but in this case you drag-and-drop the map onto the mapclean.bat batchfile one at a...")
  • diffhist AICLEAN 12:27 ATHSE talk contribs
  • diffhist AICLEAN 12:27 ATHSE talk contribs
  • diffhist N AICLEAN 12:25 ATHSE talk contribs (Created page with "AICLEAN is a kind of house-keeping script for {{ra2}} and {{yr}} mods, that focuses on removing duplicated code, unnecessary and/or orphaned objects, comments, and allows the merging of 'include' files used by some mod authors. It's meant to be a companion for AICHECK, and can create a good base from which to start modding, or can be used as a cleanup script just prior to releasing a new version of a mod. It is run via a batchfile on Windows, but can be run via comma...")
  • diffhist N AICHECK 12:24 ATHSE talk contribs (Created page with "AICHECK is an INI checker script for {{ra2}} and {{yr}} mods, that examines the main three INI files, {{ini|rules}}, {{ini|art}}, and {{ini|ai}}. It is run via a batchfile on Windows, but can be run via commandline directly on Linux, and creates a check.log file with the results of that examination. On windows the batchfile will automatically launch the check.log after a pause, so make sure to associate log files with your preferred text editor.<br><br> Before using AIC...")
  • diffhist m IsBaseDefense 05:16 E1 Elite talk contribs (Reverted edit by DeathFish (talk) to last revision by E1 Elite) Tag: Rollback

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