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Pages with the most categories
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- AlphaImage (20 categories)
- LineTrailColorDecrement (17 categories)
- AlternateArcticArt (17 categories)
- NewTheater (17 categories)
- Theater (17 categories)
- Name (15 categories)
- Image (15 categories)
- Armor (12 categories)
- Sensors (10 categories)
- ReadinessReductionMultiplier (10 categories)
- Soylent (10 categories)
- PowersUnit (10 categories)
- BuildLimit (10 categories)
- JumpJet (9 categories)
- DeathWeapon (9 categories)
- ImmuneToVeins (9 categories)
- VoiceIFVRepair (9 categories)
- IgnoresFirestorm (9 categories)
- SecretHouses (9 categories)
- Speed (9 categories)
- TechLevel (9 categories)
- CollateralDamageCoefficient (9 categories)
- UIName (9 categories)
- DamageReducesReadiness (9 categories)
- Explosion (8 categories)
- VeteranBounty (8 categories)
- DeployFireWeapon (8 categories)
- ImmuneToPoison (8 categories)
- Priority (8 categories)
- Locomotor (8 categories)
- ImmuneToRadiation (8 categories)
- Type (8 categories)
- ROT (8 categories)
- Height (8 categories)
- SensorsSight (8 categories)
- EmptyReload (8 categories)
- Cost (8 categories)
- Explodes (8 categories)
- GetsBounty (8 categories)
- RadialIndicatorRadius (8 categories)
- AltCameo (8 categories)
- Reload (8 categories)
- VeteranGetsBounty (8 categories)
- ImmuneToEMP (8 categories)
- AIBasePlanningSide (8 categories)
- LightningRod (8 categories)
- MobileFire (8 categories)
- NavalTargeting (8 categories)
- ReloadIncrement (8 categories)
- DamageParticleSystems (8 categories)
- EliteGetsBounty (8 categories)
- VeteranAbilities (8 categories)
- Bounty (8 categories)
- Selectable (8 categories)
- InitialAmmo (8 categories)
- SelfHealing (7 categories)
- BerserkFriendly (7 categories)
- MovementRestrictedTo (7 categories)
- Damage (7 categories)
- Organic (7 categories)
- Prerequisite (7 categories)
- TiberiumGrows (7 categories)
- GuardRange (7 categories)
- VoiceCapture (7 categories)
- Warhead (7 categories)
- IsSelectableCombatant (7 categories)
- AirRangeBonus (7 categories)
- Owner (7 categories)
- TargetDistanceCoefficient (7 categories)
- DoubleOwned (7 categories)
- Strength (7 categories)
- Bombable (7 categories)
- PipScale (7 categories)
- SpecialThreatValue (7 categories)
- IsBaseDefense (7 categories)
- VoicePrimaryEliteWeaponAttack (7 categories)
- VoiceSpecialAttack (7 categories)
- PipsDrawForAll (7 categories)
- VoicePrimaryWeaponAttack (7 categories)
- LandTargeting (7 categories)
- PipWrap (7 categories)
- VoiceSecondaryWeaponAttack (7 categories)
- AttackFriendlies (7 categories)
- EliteAbilities (7 categories)
- ImmuneToPsionics (7 categories)
- VoiceEnter (7 categories)
- VoiceSecondaryEliteWeaponAttack (7 categories)
- PrimaryFireFLH (7 categories)
- DeployFire (7 categories)
- FlightLevel (7 categories)
- Particles and ParticleSystems (7 categories)
- HasRadialIndicator (7 categories)
- Ammo (7 categories)
- ImmuneToPsionicWeapons (7 categories)
- SecondaryFireFLH (6 categories)
- SpeedType (6 categories)
- GuardSlower (6 categories)
- Cameo (6 categories)
- AirstrikeTeam (6 categories)
- EliteSecondary (6 categories)
- TargetLaser (6 categories)
- Projectile (6 categories)
- Tiberium (INI flag) (6 categories)
- EliteSecondaryFireFLH (6 categories)
- Prebuild (6 categories)
- Elasticity (6 categories)
- EliteAirstrikeTeam (6 categories)
- Color (6 categories)
- ElitePrimaryFireFLH (6 categories)
- Nominal (6 categories)
- Secondary (6 categories)
- TiberiumHeal (6 categories)
- AirstrikeTeamType (6 categories)
- TiberiumExplosive (6 categories)
- Underwater (6 categories)
- Level (6 categories)
- Range (6 categories)
- WeaponXFLH (6 categories)
- EliteAirstrikeTeamType (6 categories)
- FogOfWar (6 categories)
- Action (6 categories)
- Unnatural (6 categories)
- Wall (6 categories)
- Elite (6 categories)
- EliteWeaponXFLH (6 categories)
- Scenario (6 categories)
- CloakStop (6 categories)
- DeaccelerationFactor (6 categories)
- DeployingAnim (6 categories)
- AirstrikeRechargeTime (6 categories)
- AttackCursorOnFriendlies (6 categories)
- EngineerDamage (6 categories)
- Sight (6 categories)
- CanBeHidden (6 categories)
- EliteAirstrikeRechargeTime (6 categories)
- Trainable (6 categories)
- Immune (6 categories)
- PrerequisiteOverride (6 categories)
- Warpable (6 categories)
- IQ (6 categories)
- Radiation (6 categories)
- MovementZone (6 categories)
- Size (6 categories)
- Crates (6 categories)
- ElitePrimary (6 categories)
- Crater (6 categories)
- VHPScan (6 categories)
- DemandLoad (5 categories)
- DistributedWeaponFire (5 categories)
- AmbientChangeRate (5 categories)
- Rate (5 categories)
- ChronoOutSound (5 categories)
- SizeLimit (5 categories)
- TiberiumSpreads (5 categories)
- SmallVisceroid (5 categories)
- TurretCount (5 categories)
- WeaponCount (5 categories)
- Color II (5 categories)
- AmbientChangeStep (5 categories)
- Money (5 categories)
- OccupyWeapon (5 categories)
- Crewed (5 categories)
- SensorArray (5 categories)
- UseLineTrail (5 categories)
- AIUseTurbineUpgradeProbability (5 categories)
- Dock (5 categories)
- Accelerates (5 categories)
- Firepower (5 categories)
- SpawnCount (5 categories)
- Power (5 categories)
- CanApproachTarget (5 categories)
- Width (5 categories)
- IceBreakingWeight (5 categories)
- LineTrailColor (5 categories)
- EngineerCaptureLevel (5 categories)
- MakeInfantry (5 categories)
- Full (5 categories)
- Suicide (5 categories)
- AccelerationFactor (5 categories)
- Color IIII (5 categories)
- Shroud (5 categories)
- TypeImmune (5 categories)
- TurboBoost (5 categories)
- LooseRecruit (5 categories)
- SinkingSound (5 categories)
- ConditionRedSparkingProbability (5 categories)
- FreeUnit (5 categories)
- ThreatAvoidanceCoefficient (5 categories)
- Voxel (INI flag) (5 categories)
- CreateUnitSound (5 categories)
- Upgrades (5 categories)
- ShareSource (5 categories)
- OnTransOnly (5 categories)
- RadarInvisible (5 categories)
- Aggressive (5 categories)
- ConditionYellowSparkingProbability (5 categories)
- Annoyance (5 categories)
- Side (5 categories)
- Acceleration (5 categories)
- AltImage (5 categories)
- Ranged (5 categories)
- RailgunDamageRadius (5 categories)
- LightIntensity (5 categories)
- IonImmune (5 categories)
- Duration (5 categories)
- Color I (5 categories)
- IsMobileEMP (5 categories)
- DeathAnims (5 categories)
- SlowdownDistance (5 categories)
- RevealByHeight (5 categories)
- Jellyfish (5 categories)
- PrismSupportModifier (5 categories)
- Credits (5 categories)
- CaptureTheFlag (5 categories)
- Charges (5 categories)
- Color III (5 categories)
- Spread (5 categories)
- AtomDamage (5 categories)
- IsMeteor (5 categories)
- Passengers (5 categories)
- Group (5 categories)
- IsCoreDefender (5 categories)
- StageX (5 categories)
- ZoomInFactor (5 categories)
- TransportsReturnOnUnload (5 categories)
- Normal (5 categories)
- ROF (5 categories)
- OccupantAnim (5 categories)
- Temporal (5 categories)
- OpportunityFire (5 categories)
- ChronoInSound (5 categories)
- DeadBodies (5 categories)
- CreateSound (5 categories)
- Time (5 categories)
- EliteStageX (5 categories)
- LargeVisceroid (5 categories)
- Underground (4 categories)
- BeginMovie (4 categories)
- AntiArmorValue (4 categories)
- DefaultFirestormExplosionSystem (4 categories)
- AuxSound2 (4 categories)
- DefaultTestParticleSystem (4 categories)
- PrerequisiteGDIFactory (4 categories)
- CollapseChance (4 categories)
- CanDisguise (4 categories)
- RadLightFactor (4 categories)
- YVelocity (4 categories)
- WallPenetratorThreshold (4 categories)
- GateDown (4 categories)
- IsFlammable (4 categories)
- MessageCharTyped (4 categories)
- IsVeinholeMonster (4 categories)
- AIPlayers (4 categories)
- ChuteSound (4 categories)
- AlliesAllowed (4 categories)
- StormSound (4 categories)
- MustAlly (4 categories)
- BunkerWallsDownSound (4 categories)
- BuildWeapons (4 categories)
- OpenToppedAnim (4 categories)
- LeaveGrinderSound (4 categories)
- EWGates (4 categories)
- SpyPlaneCameraFrames (4 categories)
- GDIWallDefense (4 categories)
- PatrolScan (4 categories)
- FirestormAirAnim (4 categories)
- InfantryBaseMult (4 categories)
- ConditionRed (4 categories)
- WarLimit (4 categories)
- MovieTime (4 categories)
- HelipadLimit (4 categories)
- ShrapnelWeapon (4 categories)
- MaxIQLevels (4 categories)
- Veinhole (4 categories)
- LocalRadarColor (4 categories)
- Harvester (4 categories)
- CrateMinimum (4 categories)
- BuildDelay (4 categories)
- WoodCrateImg (4 categories)
- DelayKillFrames (4 categories)
- Scorches2 (4 categories)
- Debris (4 categories)
- Deform (4 categories)
- CMislAltitude (4 categories)
- Maps/Section: Events (4 categories)
- LeaveTransportSound (4 categories)
- SpySatDeactivationSound (4 categories)
- ZFudgeCliff (4 categories)
- PKT (4 categories)
- NoMovingFire (4 categories)
- DefaultChronoSound (4 categories)
- VoxelIndex (4 categories)
- ChronoDelay (4 categories)
- StoreNick (4 categories)
- MoveToShroud (4 categories)
- ExecutePlanSound (4 categories)
- PortBase (4 categories)
- NoAutoFire (4 categories)
- GUIMainButtonSound (4 categories)
- DamageRadius (4 categories)
- SideEx (4 categories)
- Distance within the iso-CnC engine (4 categories)
- GUIComboCloseSound (4 categories)
- DefaultMirageDisguises (4 categories)
- ScrollRate (4 categories)
- MindControl.Permanent (4 categories)
- SpawnDirection (4 categories)
- SovietBaseDefenseCounts (4 categories)
- AllowVRAMSidebar (4 categories)
- PermaDisguise (4 categories)
- BarrelExplode (4 categories)
- GuardAreaTargetingDelay (4 categories)
- ScoreVolume (4 categories)
- DisableShadowCache (4 categories)
- SlaveMinerShortScan (4 categories)
- PrintCRC (4 categories)
- UseTransportOrigin (4 categories)
- LowerCell (4 categories)
- Slot04 (4 categories)
- ProtectWithWall (4 categories)
- ToggleMono (4 categories)
- Cloakable (4 categories)
- DropPodHeight (4 categories)
- LobMusic (4 categories)
- RateDown (4 categories)
- FourthCrew (4 categories)
- ConsideredAircraft (4 categories)
- HoverBrake (4 categories)
- DialMethod (4 categories)
- RefinerySmokeOffsetFour (4 categories)
- IsCow (4 categories)
- CreateUnitSound I (4 categories)
- RMGMaximumTiberium (4 categories)
- RequiredHouses (4 categories)
- SnowAmbientBlue (4 categories)
- FileNew (4 categories)
- BountyCostMult (4 categories)
- DamageSelf (4 categories)
- NodGateOne (4 categories)
- VeteranLevel (4 categories)
- Resources (4 categories)
- BuildupTime (4 categories)
- NextScenario (4 categories)
- HarvesterLoadRate (4 categories)
- InitTime (4 categories)
- DetectionDistance (4 categories)
- OreGrows (4 categories)
- SpawnsNumber (4 categories)
- DamageDelay (4 categories)
- Official (4 categories)
- NumParticles (4 categories)
- Doggie (4 categories)
- StageN (4 categories)
- ParachuteMaxFallRate (4 categories)
- Lose (4 categories)
- VeinholeShrinkRate (4 categories)
- TiltsWhenCrushes (4 categories)
- HealScanRadius (4 categories)
- Script (4 categories)
- TurretAnimDamaged (4 categories)
- GDIBarracks (4 categories)
- FlashFrameTime (4 categories)
- AIIonCannonAPCValue (4 categories)
- ParTimeHard (4 categories)
- HasTurretTooltips (4 categories)
- UndeployDelay (4 categories)
- ForceShieldDuration (4 categories)
- TargetSpecialThreatCoefficientDefault (4 categories)
- PrismSupportDuration (4 categories)
- DominatorAmbientChangeRate (4 categories)
- EnemyHouseThreatBonus (4 categories)
- VoiceFeedback (4 categories)
- V3RocketAcceleration (4 categories)
- IsPlug (4 categories)
- NukeWarhead (4 categories)
- VoiceSelectDeactivated (4 categories)
- DMislPitchInitial (4 categories)
- PlayerControl (4 categories)
- DMislBodyLength (4 categories)
- NodeCount (4 categories)
- DamageFireTypes (4 categories)
- UseChargeDrain (4 categories)
- Volume (4 categories)
- ControlledAnimationType (4 categories)
- Font (4 categories)
- AntiAirValue (4 categories)
- Repeat (4 categories)
- DefaultLargeGreySmokeSystem (4 categories)
- BalloonHover (4 categories)
- DefaultRepairParticleSystem (4 categories)
- PrerequisiteNodFactory (4 categories)
- MinDamage (4 categories)
- BuildupSound (4 categories)
- BerzerkAllowed (4 categories)
- RadTintFactor (4 categories)
- XVelocity (4 categories)
- Radius (4 categories)
- ColorList (4 categories)
- SystemError (4 categories)
- MinMoney (4 categories)
- RadarOn (4 categories)
- BridgeDestruction (4 categories)
- GenericClick (4 categories)
- ShortGame (4 categories)
- Players (4 categories)
- Supress (4 categories)
- RepairBridgeSound (4 categories)
- BuildDefense (4 categories)
- EnterBioReactorSound (4 categories)
- BuildNavalYard (4 categories)
- GDIWallDefenseCoefficient (4 categories)
- DrawBoltAsLaser (4 categories)
- CreditReserve (4 categories)
- IsRailgun (4 categories)
- MoveFlash (4 categories)
- PowerSurplus (4 categories)
- VeryHigh (4 categories)
- ConditionYellow (4 categories)
- DefenseRatio (4 categories)
- NamedCivilians (4 categories)
- AirstripRatio (4 categories)
- CurrentStrengthDamage (4 categories)
- SuperWeapons (4 categories)
- SellBack (4 categories)
- CrateRadius (4 categories)
- DestroyWalls (4 categories)
- Parasite (4 categories)
- CrateImg (4 categories)
- DelayKillAtMax (4 categories)
- Scorches3 (4 categories)
- DirectRocker (4 categories)
- C4Delay (4 categories)
- CMislDamage (4 categories)
- Maps/Section: Actions (4 categories)
- LegalTarget (4 categories)
- PsychicSensorDetectSound (4 categories)
- ZFudgeColumn (4 categories)
- CD I (4 categories)
- Flat (4 categories)
- CheerSound (4 categories)
- WOLTaunts (4 categories)
- MuzzleFlash (4 categories)
- StartFacing (4 categories)
- PortPool (4 categories)
- AllowParallelAIQueues (4 categories)
- GUIBuildSound (4 categories)
- FirewallSettings (4 categories)
- NumberImpassableRows (4 categories)
- CenterView (4 categories)
- GUICheckboxSound (4 categories)
- InfantryBlinkDisguiseTime (4 categories)
- AutoScroll (4 categories)
- Temporal.WarpAway (4 categories)
- ToggleAlliance (4 categories)
- BombAttachSound (4 categories)
- ThirdBaseDefenseCounts (4 categories)
- VideoBackBuffer (4 categories)
- PhysicalSize (4 categories)
- BarrelDebris (4 categories)
- NormalTargetingDelay (4 categories)
- IsScoreRepeat (4 categories)
- SlaveMinerSlaveScan (4 categories)
- ScenIndex (4 categories)
- TransportWaypoint (4 categories)
- DeleteObject (4 categories)
- ChronoBeam (4 categories)
- Category (4 categories)
- Slot05 (4 categories)
- PsychicDetectionRadius (4 categories)
- NukeExplosion (4 categories)
- ShowAll (4 categories)
- RateUp (4 categories)
- PrevMonoPage (4 categories)
- NewPlayableCountries (4 categories)
- BalloonHoverHeight (4 categories)
- Baud (4 categories)
- RefnSmokeOffsetOne (4 categories)
- TemperateAmbientLight (4 categories)
- SidebarPageDown (4 categories)
- IsDesolator (4 categories)
- MinLowPowerProductionSpeed (4 categories)
- RMGLevelLightSettings (4 categories)
- Autocreate (4 categories)
- RequiresStolenAlliedTech (4 categories)
- MaxTrees (4 categories)
- FileOpen (4 categories)
- VeteranBountyCostMult (4 categories)
- DamageSound (4 categories)
- NodGateTwo (4 categories)
- SAM (4 categories)
- RegionSize (4 categories)
- GDIFirestormGenerator (4 categories)
- GrowthRate (4 categories)
- Slaved (4 categories)
- PlacementDelay (4 categories)
- SkipScore (4 categories)
- IceCrackingWeight (4 categories)
- SpawnRegenRate (4 categories)
- TruckCrate (4 categories)
- Storage (4 categories)