ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Pages with the most categories
Showing below up to 500 results in range #51 to #550.
View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)
- ImmuneToPoison (8 categories)
- Priority (8 categories)
- ImmuneToRadiation (8 categories)
- Explosion (8 categories)
- Locomotor (8 categories)
- SpecialThreatValue (7 categories)
- IsBaseDefense (7 categories)
- VoicePrimaryEliteWeaponAttack (7 categories)
- VoiceSpecialAttack (7 categories)
- PipScale (7 categories)
- VoicePrimaryWeaponAttack (7 categories)
- LandTargeting (7 categories)
- PipsDrawForAll (7 categories)
- VoiceSecondaryWeaponAttack (7 categories)
- PipWrap (7 categories)
- AttackFriendlies (7 categories)
- EliteAbilities (7 categories)
- ImmuneToPsionics (7 categories)
- VoiceEnter (7 categories)
- VoiceSecondaryEliteWeaponAttack (7 categories)
- PrimaryFireFLH (7 categories)
- DeployFire (7 categories)
- FlightLevel (7 categories)
- Particles and ParticleSystems (7 categories)
- HasRadialIndicator (7 categories)
- ImmuneToPsionicWeapons (7 categories)
- SelfHealing (7 categories)
- Ammo (7 categories)
- BerserkFriendly (7 categories)
- GuardRange (7 categories)
- VoiceCapture (7 categories)
- IsSelectableCombatant (7 categories)
- Damage (7 categories)
- Organic (7 categories)
- Prerequisite (7 categories)
- AirRangeBonus (7 categories)
- TargetDistanceCoefficient (7 categories)
- TiberiumGrows (7 categories)
- DoubleOwned (7 categories)
- Strength (7 categories)
- Warhead (7 categories)
- MovementRestrictedTo (7 categories)
- Owner (7 categories)
- Bombable (7 categories)
- TiberiumExplosive (6 categories)
- EliteAirstrikeTeamType (6 categories)
- Level (6 categories)
- Range (6 categories)
- Unnatural (6 categories)
- Wall (6 categories)
- EliteWeaponXFLH (6 categories)
- Scenario (6 categories)
- Elite (6 categories)
- DeaccelerationFactor (6 categories)
- FogOfWar (6 categories)
- DeployingAnim (6 categories)
- Action (6 categories)
- AirstrikeRechargeTime (6 categories)
- CloakStop (6 categories)
- AttackCursorOnFriendlies (6 categories)
- Sight (6 categories)
- CanBeHidden (6 categories)
- EliteAirstrikeRechargeTime (6 categories)
- Trainable (6 categories)
- Immune (6 categories)
- Warpable (6 categories)
- EngineerDamage (6 categories)
- PrerequisiteOverride (6 categories)
- Radiation (6 categories)
- Size (6 categories)
- ElitePrimary (6 categories)
- Crater (6 categories)
- IQ (6 categories)
- VHPScan (6 categories)
- SecondaryFireFLH (6 categories)
- Crates (6 categories)
- AirstrikeTeam (6 categories)
- EliteSecondary (6 categories)
- MovementZone (6 categories)
- GuardSlower (6 categories)
- EliteSecondaryFireFLH (6 categories)
- Tiberium (INI flag) (6 categories)
- TargetLaser (6 categories)
- Projectile (6 categories)
- EliteAirstrikeTeam (6 categories)
- SpeedType (6 categories)
- Prebuild (6 categories)
- Elasticity (6 categories)
- Cameo (6 categories)
- ElitePrimaryFireFLH (6 categories)
- Secondary (6 categories)
- TiberiumHeal (6 categories)
- AirstrikeTeamType (6 categories)
- Color (6 categories)
- Underwater (6 categories)
- Nominal (6 categories)
- WeaponXFLH (6 categories)
- MakeInfantry (5 categories)
- ConditionRedSparkingProbability (5 categories)
- ThreatAvoidanceCoefficient (5 categories)
- Suicide (5 categories)
- TurboBoost (5 categories)
- LooseRecruit (5 categories)
- SinkingSound (5 categories)
- Width (5 categories)
- Voxel (INI flag) (5 categories)
- Aggressive (5 categories)
- FreeUnit (5 categories)
- ConditionYellowSparkingProbability (5 categories)
- Annoyance (5 categories)
- Acceleration (5 categories)
- CreateUnitSound (5 categories)
- ShareSource (5 categories)
- OnTransOnly (5 categories)
- RadarInvisible (5 categories)
- Ranged (5 categories)
- RailgunDamageRadius (5 categories)
- AltImage (5 categories)
- IsMobileEMP (5 categories)
- DeathAnims (5 categories)
- SlowdownDistance (5 categories)
- RevealByHeight (5 categories)
- Side (5 categories)
- Jellyfish (5 categories)
- PrismSupportModifier (5 categories)
- Upgrades (5 categories)
- LightIntensity (5 categories)
- IonImmune (5 categories)
- Duration (5 categories)
- CaptureTheFlag (5 categories)
- Charges (5 categories)
- Color III (5 categories)
- Spread (5 categories)
- AtomDamage (5 categories)
- IsCoreDefender (5 categories)
- StageX (5 categories)
- ZoomInFactor (5 categories)
- TransportsReturnOnUnload (5 categories)
- Credits (5 categories)
- Color I (5 categories)
- IsMeteor (5 categories)
- Passengers (5 categories)
- Group (5 categories)
- ROF (5 categories)
- OccupantAnim (5 categories)
- Temporal (5 categories)
- Normal (5 categories)
- CreateSound (5 categories)
- EliteStageX (5 categories)
- LargeVisceroid (5 categories)
- OpportunityFire (5 categories)
- ChronoInSound (5 categories)
- DeadBodies (5 categories)
- DistributedWeaponFire (5 categories)
- AmbientChangeRate (5 categories)
- Rate (5 categories)
- DemandLoad (5 categories)
- SizeLimit (5 categories)
- SmallVisceroid (5 categories)
- TurretCount (5 categories)
- WeaponCount (5 categories)
- ChronoOutSound (5 categories)
- Time (5 categories)
- AmbientChangeStep (5 categories)
- Money (5 categories)
- Color II (5 categories)
- Crewed (5 categories)
- SensorArray (5 categories)
- TiberiumSpreads (5 categories)
- UseLineTrail (5 categories)
- AIUseTurbineUpgradeProbability (5 categories)
- OccupyWeapon (5 categories)
- Firepower (5 categories)
- Accelerates (5 categories)
- Dock (5 categories)
- IceBreakingWeight (5 categories)
- LineTrailColor (5 categories)
- EngineerCaptureLevel (5 categories)
- Full (5 categories)
- SpawnCount (5 categories)
- Power (5 categories)
- CanApproachTarget (5 categories)
- Shroud (5 categories)
- TypeImmune (5 categories)
- AccelerationFactor (5 categories)
- Color IIII (5 categories)
- OneTimeOnly (4 categories)
- CrashingSound (4 categories)
- BalloonHoverBob (4 categories)
- Max (4 categories)
- TemperateAmbientRed (4 categories)
- IsNormalPlane (4 categories)
- TrainCrate (4 categories)
- LowPowerPenaltyModifier (4 categories)
- RequiresStolenThirdTech (4 categories)
- ReloadRate (4 categories)
- BountyAnim (4 categories)
- PreMapSelect (4 categories)
- DamSmkOffScrnRel (4 categories)
- SelfHealInfantryFrames (4 categories)
- CellSpread.MaxAffect (4 categories)
- SlaveRegenRate (4 categories)
- HarvestersPerRefinery (4 categories)
- EscapeMovies (4 categories)
- DestroySmokeOffset (4 categories)
- ShipSinkingWeight (4 categories)
- RelaxedStray (4 categories)
- UnderParMessage (4 categories)
- Drainable (4 categories)
- StupidHunt (4 categories)
- Webby (4 categories)
- AIBuildsWalls (4 categories)
- DominatorRed (4 categories)
- Fake (4 categories)
- VeinholeTypeClass (4 categories)
- Tag (4 categories)
- ToProtect (4 categories)
- Parachuted (4 categories)
- Prefix (4 categories)
- Fraidycat (4 categories)
- SBarrelLength (4 categories)
- TurretAnimX (4 categories)
- AIIonCannonPowerValue (4 categories)
- VeteranAircraft (4 categories)
- HalfDamageSmokeLocation (4 categories)
- TurretRecoverFrames (4 categories)
- AIIonCannonHelipadValue (4 categories)
- Allies (4 categories)
- Helipad (4 categories)
- PrerequisiteFactory (4 categories)
- Foundation (4 categories)
- TileSets (4 categories)
- Maps/Section: Aircraft (4 categories)
- Maps/Section: VariableNames (4 categories)
- DumbMyEffectivenessCoefficient (4 categories)
- BuildingTypes (4 categories)
- VoiceCrashing (4 categories)
- V3RocketTiltFrames (4 categories)
- MinPlayers (4 categories)
- CruiseHeight (4 categories)
- VeteranCombat (4 categories)
- Droppod (4 categories)
- V3RocketEliteDamage (4 categories)
- LANTaunts (4 categories)
- IsTemple (4 categories)
- EMPulseWarhead (4 categories)
- DMislRaiseRate (4 categories)
- WOLLimitResolution (4 categories)
- JumpjetCrash (4 categories)
- ToOverlay (4 categories)
- CMislTiltFrames (4 categories)
- FirewallDelta (4 categories)
- Landable (4 categories)
- CreateInfantrySound (4 categories)
- Options (4 categories)
- Weeder (4 categories)
- CMislBodyLength (4 categories)
- UpgradeEliteSound (4 categories)
- PlaceBeacon (4 categories)
- AllowModeToggle (4 categories)
- MindControlRingOffset (4 categories)
- DirectRockingCoefficient (4 categories)
- MaxZVel (4 categories)
- IsScoreShuffle (4 categories)
- NaturalParticleSystem (4 categories)
- HealthNav (4 categories)
- BounceSound (4 categories)
- SovParaDropNum (4 categories)
- Credits I (4 categories)
- NonVehicle (4 categories)
- GUIOpenSound (4 categories)
- SovietDisguise (4 categories)
- Slot06 (4 categories)
- BuildCheat (4 categories)
- PingPong (4 categories)
- DisplayAsian (4 categories)
- Overpowerable (4 categories)
- UnloadingHarvester (4 categories)
- NextMonoPage (4 categories)
- UseBuffer (4 categories)
- IRQ (4 categories)
- NukeTakeOff (4 categories)
- AltPalette (4 categories)
- DisabledDisguiseDetectionPercent (4 categories)
- CanBeOccupiedBy (4 categories)
- RMGVegetationMinimums (4 categories)
- Powered (4 categories)
- Dig (4 categories)
- SlaveMinerScanCorrection (4 categories)
- PreventAutoDeploy (4 categories)
- ChronoKillCargo (4 categories)
- Ruggedness (4 categories)
- ChronoInSound I (4 categories)
- Radar (4 categories)
- Grinding (4 categories)
- GameModes (4 categories)
- HoverHeight (4 categories)
- FreeBuildup (4 categories)
- RefinerySmokeFrames (4 categories)
- PowerPlants (4 categories)
- PlayerLeft (4 categories)
- MinUnitCount (4 categories)
- Overrides (4 categories)
- MovieOff (4 categories)
- Bases (4 categories)
- StopSound (4 categories)
- MultiEngineer (4 categories)
- SlavesFreeSound (4 categories)
- PsychicRevealActivateSound (4 categories)
- BuildHelipad (4 categories)
- DeactivateSound (4 categories)
- AlliedBaseDefenses (4 categories)
- LaserOuterSpread (4 categories)
- TreeFire (4 categories)
- MaximumBaseDefenseValue (4 categories)
- IsRadEruption (4 categories)
- ColorAdd (4 categories)
- TiberiumNearScan (4 categories)
- BombParachute (4 categories)
- RefineryLimit (4 categories)
- Proximity (4 categories)
- EnemyHealth (4 categories)
- AALimit (4 categories)
- FogRate (4 categories)
- ExtraUnitLight (4 categories)
- RepairSell (4 categories)
- MindControl (4 categories)
- Groundspeed (4 categories)
- Bullets (4 categories)
- SoloCrateMoney (4 categories)
- Growth (4 categories)
- TiberiumStrength (4 categories)
- Gas (4 categories)
- AuxBuilding (4 categories)
- DrainMoneyFrameDelay (4 categories)
- EndMovie (4 categories)
- FirestormWarhead (4 categories)
- DefaultLargeRedSmokeSystem (4 categories)
- BarrelHoldFrames (4 categories)
- FireSupress (4 categories)
- BombSight (4 categories)
- DamagedBuildingSmokeSystem (4 categories)
- PlayerScatter (4 categories)
- RadLevelMax (4 categories)
- StartColor1 (4 categories)
- Translucent50State (4 categories)
- Side II (4 categories)
- Hunter (4 categories)
- BalloonHoverBoost (4 categories)
- AvoidThreats (4 categories)
- RejoinTeamIfLimboed (4 categories)
- TemperateAmbientGreen (4 categories)
- AscentSpeed (4 categories)
- Percent (4 categories)
- CrushSound (4 categories)
- GDIGateOne (4 categories)
- ReselectIfLimboed (4 categories)
- RepairPercent (4 categories)
- Theme (4 categories)
- HarvesterUnit (4 categories)
- AlliedSurvivorDivisor (4 categories)
- LeptonsPerSightIncrease (4 categories)
- SlaveReloadRate (4 categories)
- CurleyShuffle (4 categories)
- FreeLoad (4 categories)
- IonStorms (4 categories)
- DieSound (4 categories)
- OverParTitle (4 categories)
- EligibleForDelayKill (4 categories)
- SuperGapRadiusInCells (4 categories)
- ChargeToDrainRatio (4 categories)
- ThreatPosed (4 categories)
- DominatorGreen (4 categories)
- Fearless (4 categories)
- TotalAITeamCap (4 categories)
- Suffix (4 categories)
- GapGenerator (4 categories)
- SpotlightRadius (4 categories)
- AI (4 categories)
- TurretAnimY (4 categories)
- AIIonCannonEngineerValue (4 categories)
- Country (4 categories)
- HalfDamageSmokeLocation1 (4 categories)
- TurretRotateSound (4 categories)
- AIIonCannonTempleValue (4 categories)
- PercentBuilt (4 categories)
- Hospital (4 categories)
- PrerequisiteBarracks (4 categories)
- UnitEnterSound (4 categories)
- LightningCellSpread (4 categories)
- Maps/Section: Units (4 categories)
- Unsellable (4 categories)
- Maps/Section: Triggers (4 categories)
- DumbTargetEffectivenessCoefficient (4 categories)
- VoiceDeploy (4 categories)
- V3RocketPitchInitial (4 categories)
- V3RocketBodyLength (4 categories)
- WOLScrollText (4 categories)
- EMPulseProjectile (4 categories)
- VoiceUndeploy (4 categories)
- DMislAcceleration (4 categories)
- LastNickSlot (4 categories)
- JumpjetDeviation (4 categories)
- LaserTargetColor (4 categories)
- WantsExtraSpace (4 categories)
- CMislPitchInitial (4 categories)
- Weight (4 categories)
- CMislType (4 categories)
- SidebarCameoText (4 categories)
- BaseUnderAttackSound (4 categories)
- DiskLaser (4 categories)
- ScreenWidth (4 categories)
- MinDebris (4 categories)
- FallBackCoefficient (4 categories)
- MaxXYVel (4 categories)
- SoundLatency (4 categories)
- NaturalParticleLocation (4 categories)
- ExpireSound (4 categories)
- YuriParaDropInf (4 categories)
- EMP.Cap (4 categories)
- MCVRepacks (4 categories)
- NoShadow (4 categories)
- GUICloseSound (4 categories)
- ThirdDisguise (4 categories)
- Slot07 (4 categories)
- OccupyPip (4 categories)
- ToggleShroud (4 categories)
- DisplayLatin (4 categories)
- PackupSound (4 categories)
- PoseDir (4 categories)
- ToggleMarbleMadness (4 categories)
- ThreatPerOccupant (4 categories)
- UseTurretShadow (4 categories)
- Port (4 categories)
- BurstDelayX (4 categories)
- SpawnDelay (4 categories)
- RMGVegetationMaximums (4 categories)
- IonBeam (4 categories)
- SlaveMinerKickFrameDelay (4 categories)
- Primary (4 categories)
- WarpIn (4 categories)
- ChronoOutSound I (4 categories)
- AITargetingType (4 categories)
- MaxPlayer (4 categories)
- HoverDampen (4 categories)
- FreeAfterPlaying (4 categories)
- RefinerySmokeParticleSystem (4 categories)
- IsRubble (4 categories)
- PlayerJoined (4 categories)
- MaxUnitCount (4 categories)
- ScoldSound (4 categories)
- Crates I (4 categories)
- CellRangefinding (4 categories)
- GuardSound (4 categories)
- MCVRedeploys (4 categories)
- SlaveMinerDeploySound (4 categories)
- BuildRefinery (4 categories)
- DownReport (4 categories)
- MasterMindOverloadDeathSound (4 categories)
- BuildRadar (4 categories)
- AlternateFLHX (4 categories)
- SovietBaseDefenses (4 categories)
- LaserDuration (4 categories)
- ComputerBaseDefenseResponse (4 categories)
- FirestormActiveAnim (4 categories)
- TiberiumFarScan (4 categories)
- CourseLockDuration (4 categories)
- BarracksRatio (4 categories)
- TeslaRatio (4 categories)
- Cluster (4 categories)
- IceGrowthRate (4 categories)
- PowerEmergency (4 categories)
- ExtraInfantryLight (4 categories)
- AutoCrush (4 categories)
- InfDeath (4 categories)
- BuildTime (4 categories)
- CombatLightSize (4 categories)
- UnitCrateType (4 categories)
- Recruitable (4 categories)
- GrowthPercentage (4 categories)
- Craters (4 categories)
- ProneDamage (4 categories)
- Unit (4 categories)
- DrainAnimationType (4 categories)
- Sound (4 categories)
- ElevationModel (4 categories)
- DefaultSmallRedSmokeSystem (4 categories)
- BarrelRecoverFrames (4 categories)
- FlameDamage (4 categories)
- OKBuildingSmokeSystem (4 categories)
- CanBeach (4 categories)
- RadLevelDelay (4 categories)
- NumLoopFrames (4 categories)
- IsAnimated (4 categories)
- SellSound (4 categories)
- AACombat (4 categories)
- CrateBeneathIsMoney (4 categories)
- BalloonHoverAcceleration (4 categories)
- TemperateAmbientBlue (4 categories)
- DescendProximity (4 categories)