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- CenterOnRadarEvent
- CenterView
- ChainReaction
- ChargeToDrainRatio
- ChargedAnimTime
- Charges
- CheerSound
- ChronoBeam
- ChronoBeamColor
- ChronoBlast
- ChronoBlastDest
- ChronoDelay
- ChronoDistanceFactor
- ChronoHarvTooFarDistance
- ChronoInSound
- ChronoInSound I
- ChronoKillCargo
- ChronoMinimumDelay
- ChronoOutSound
- ChronoOutSound I
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- ChronoSparkle1
- ChronoTrigger
- ChuteSound
- Circling Missile Bug
- CivEvac
- Civilian
- ClearAllWeapons
- ClickRepairable
- CliffBackImpassability
- Climb
- Cloak
- CloakDelay
- CloakDetectionRadius
- CloakGenerator
- CloakRadiusInCells
- CloakSound
- CloakStop
- Cloakable
- CloakingSpeed
- CloakingStages
- Cloning
- CloseEnough
- CloseRange
- Cluster
- CnC Modding FAQ
- CnC Retarded
- CnC Timeline
- Coder
- CollapseChance
- CollateralDamageCoefficient
- Color
- ColorAdd
- ColorEx
- ColorList
- ColorSpeed
- Color I
- Color II
- Color III
- Color IIII
- Colors
- CombatDamage
- CombatLightSize
- Combat Lighting
- CombatantSelect
- Community Blacklist
- Community Blacklist/Javier
- CompEasyBonus
- Compression
- ComputerBaseDefenseResponse
- ConcentricRadialIndicator
- ConcreteWalls
- ConditionRed
- ConditionRedSparkingProbability
- ConditionYellow
- ConditionYellowSparkingProbability
- Conscript's Modding Coursebook
- Conscript's Modding Coursebook/1. Setting Up
- ConsideredAircraft
- ConstructionYard
- ContentScan
- Contributing to Ares
- Control
- ControlledAnimationType
- Conventional
- CopyBlock
- Correctly Working Naval Yards
- Cost
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Cost (Multiplier)
- Counterstrike
- Countries
- Country
- CourseLockDuration
- Crashable
- CrashingSound
- Crate
- CrateArmourSound
- CrateBeneath
- CrateBeneathIsMoney
- CrateFireSound
- CrateGoodie
- CrateImg
- CrateMaximum
- CrateMinimum
- CrateMoneySound
- CratePromoteSound
- CrateRadius
- CrateRegen
- CrateRevealSound
- CrateRules
- CrateSpeedSound
- CrateTrigger
- CrateUnitSound
- Crater
- CraterLevel
- Craters
- Crates
- CratesAppear
- Crates I
- CreateAircraftSound
- CreateInfantrySound
- CreateSound
- CreateUnitSound
- CreateUnitSound I
- Creating a Carpet Bombing attack
- Creating a Chemtrail aircraft
- Creating a One-Click-Installer LAN version of Yuri's Revenge
- CreditReserve
- CreditTicks
- Credits
- Credits I
- Crew
- CrewEscape
- Crew System
- Crewed
- CruiseHeight
- Crush
- CrushSound
- CrushWarhead
- Crushable
- Crusher
- Crushing System
- Culling
- CurleyShuffle
- CurrentStrengthDamage
- Cursor
- CursorCheat
- CustomPalette
- Cyborg
- DESO
- DMislAcceleration
- DMislAltitude
- DMislBodyLength
- DMislDamage
- DMislEliteDamage
- DMislEliteWarhead
- DMislPauseFrames
- DMislPitchFinal
- DMislPitchInitial
- DMislRaiseRate
- DMislTiltFrames
- DMislTurnRate
- DMislType
- DMislWarhead
- DamSmkOffScrnRel
- Damage
- DamageDelay
- DamageFireOffsetX
- DamageFireTypes
- DamageLevels
- DamageParticleSystems
- DamageRadius
- DamageReducesReadiness
- DamageSelf
- DamageSmokeOffset
- DamageSound
- DamageToFirestormDamageCoefficient
- Damage calculation over area
- DamagedBuildingSmokeSystem
- DamagedUnitSmokeSystem
- Deacc
- DeaccelerationFactor
- DeactivateSound
- DeadBodies
- DeathAnims
- DeathWeapon
- DeathWeaponDamageModifier
- Debris
- DebrisAnims
- DebrisMaximums
- DebrisSmokeSystem
- DebrisTypes
- DecloakToFire
- DeeVious AI
- DeeZire
- DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide
- DefaultChronoSound
- DefaultDebrisSmokeSystem
- DefaultDisguise
- DefaultFireStreamSystem
- DefaultFirestormExplosionSystem
- DefaultLargeGreySmokeSystem
- DefaultLargeRedSmokeSystem
- DefaultMirageDisguises
- DefaultRepairParticleSystem
- DefaultSmallGreySmokeSystem
- DefaultSmallRedSmokeSystem
- DefaultSparkSystem
- DefaultTestParticleSystem
- DefaultToGuardArea
- Default Keyboard Shortcuts
- DefenseLimit
- DefenseRatio
- DefenseTab
- DefensesCostBonus
- Deform
- DeformThreshhold
- Deformation
- Degenerates
- Delay
- DelayKillAtMax
- DelayKillFrames
- Delete
- DeleteObject
- DeleteOnStateLimit
- DemandLoad
- DemandLoadBuildup
- DeployDir
- DeployFacing
- DeployFire
- DeployFireWeapon
- DeployObject
- DeploySound
- DeployTime
- DeployToFire
- DeployToLand
- DeployedCrushable
- Deployer
- DeployingAnim
- DeploysInto
- DescendProximity
- Description
- DestroyAnim
- DestroyParticleSystems
- DestroySmokeOffset
- DestroyWalls
- DestroyableBridges
- DetailBufferZoneWidth
- DetailLevel
- DetailMinFrameRateMovie
- DetailMinFrameRateNormal
- Detail Level System
- DetectDisguise
- DetectDisguiseRange
- DetectionDistance
- DetonationAltitude
- DialMethod
- DialogList
- DieSound
- Difficult
- Difficulty
- Difficulty Settings
- Dig
- DigSound
- Digest
- DirectRocker
- DirectRockingCoefficient
- DisableLoadScreenText
- DisableShadowCache
- DisableVoxelCache
- Disableable
- DisableableFromShell
- DisabledDisguiseDetectionPercent
- Disguise
- DisguiseFakeBlinkTime
- DisguiseFireOnly
- DisguiseWhenStill
- DiskLaser
- DiskLaserChargeUp
- DisplayAsian
- DisplayLatin
- DissolveUnfilledTeamDelay
- Distance within the iso-CnC engine
- DistributedFire
- DistributedWeaponFire
- Dock
- DockUnload
- Doggie
- DominatorAmbient
- DominatorAmbientChangeRate
- DominatorBlue
- DominatorCaptureRange
- DominatorDamage
- DominatorFireAtPercentage
- DominatorFirstAnim
- DominatorGreen
- DominatorGround
- DominatorLevel
- DominatorRed
- DominatorSecondAnim
- DominatorWarhead
- DontScore
- DoorAnim
- DoorStages
- DoubleOwned
- DoubleThick
- Down
- DownReport
- DrainAnimationType
- DrainMoneyAmount
- DrainMoneyFrameDelay
- DrainWeapon
- Drainable
- DrawBoltAsLaser
- DrawFlat
- DropPod
- DropPodAngle
- DropPodHeight
- DropPodPuff
- DropPodSpeed
- DropPodWeapon
- DropZoneAnim
- DropZoneRadius
- Dropping
- Droppod
- Dropship loadout
- DumbMyEffectivenessCoefficient
- DumbTargetDistanceCoefficient
- DumbTargetEffectivenessCoefficient
- DumbTargetSpecialThreatCoefficient
- DumbTargetStrengthCoefficient
- Duration
- EMEffect
- EMP.Cap
- EMP.Duration
- EMP To Meteor Storm
- EMPulseCannon
- EMPulseClass
- EMPulseClass - Member Variables
- EMPulseProjectile
- EMPulseSparkles
- EMPulseWarhead
- ETS
- EVA NewConstructionOptions
- EVerses
- EWGates
- Eagle Red
- Easy
- Edge
- Elasticity
- ElectricAssault
- ElevationBonusCap
- ElevationIncrement
- ElevationIncrementBonus
- ElevationModel
- EligibileForAllyBuilding
- EligibleForDelayKill
- Elite
- EliteAbilities
- EliteAirstrikeRechargeTime
- EliteAirstrikeTeam
- EliteAirstrikeTeamType
- EliteBountyCostMult
- EliteFlashTimer
- EliteGetsBounty
- EliteOccupyWeapon
- ElitePrimary
- ElitePrimaryFireFLH
- EliteSecondary
- EliteSecondaryFireFLH
- EliteStageN
- EliteStageX
- EliteWeaponN
- EliteWeaponX
- EliteWeaponXFLH
- EmptyReload
- End
- EndMovie
- EndOfGame
- EndPlanningModeSound
- EndStateAI
- EnemyHealth
- EnemyHouseThreatBonus
- Engine
- Engineer
- EngineerCaptureLevel
- EngineerDamage
- Enslaves
- EnterBioReactorSound
- EnterGrinderSound
- EnterTransportSound
- ErrorCorrection
- EscapeMovies
- Eva.ini
- Events
- Events/RA
- Events/RA2YR
- Events/TD
- Events/TSFS
- ExecutePlanSound
- ExitCoord
- ExpSpread
- ExpireAnim
- ExpireSound
- Explodes
- Explosion
- ExplosiveVoxelDebris
- ExtraAircraftLight
- ExtraDamageStage
- ExtraInfantryLight
- ExtraLight
- ExtraPower
- ExtraUnitLight
- FAQ
- FATAL Error
- FLH
- FShift
- Factory
- FactoryPlant
- Fake
- Fake Super Weapons
- FallBackCoefficient
- FallingDamageMultiplier
- Fearless
- Fighter
- File.Flag
- File.LoadScreen
- File.LoadScreenPAL
- File.Taunt
- FileName
- FileNew
- FileOpen
- File Types
- FillEarliestTeamProbability
- FillSilos
- FinalDamageState
- FinalMovie
- FineDiffControl
- Fire
- FireAngle
- FireInTransport
- FireOnce
- FireSuppress
- FireSupress
- FireUp
- FireWhileMoving
- Firepower
- FirersPalette
- Firestorm
- FirestormActiveAnim
- FirestormAirAnim
- FirestormGroundAnim
- FirestormIdleAnim
- FirestormWall
- FirestormWarhead
- FirewallDelta
- FirewallSettings
- FiringFrames
- FiringSyncFrame1
- FiringSyncFrame2
- FixedAlliance
- FlakScatter
- FlameDamage
- FlameDamage2
- Flamer
- FlamingInfantry
- FlashFrameTime
- FlashSidebarTabFrames
- Flat
- FlightLevel
- Float
- FloatBeach
- Floater
- FlyBack
- FlyBy
- FogOfWar
- FogRate
- Follow
- Font
- Foot
- ForbiddenHouses
- ForceLose
- ForcePortBase
- ForceShieldBlackoutDuration
- ForceShieldColor
- ForceShieldDuration
- ForceShieldInvokeAnim
- ForceShieldPlayFadeSoundTime
- ForceShieldRadius
- ForceWin
- Foundation
- FourthBaseDefenseCounts
- FourthCrew