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User:Renegade/DeeZire Guide Import Pages 2006-05-05

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Pages imported from DeeZire's Guide on 2006-05-05
Verified as properly converted Page Notes
AA
AALimit
AARate
AARatio
AG
AIAlternateProductionCreditCutoff
AIAutoDeployFrameDelay
AIBasePlanningSide
AIBaseSpacing
AIBuildThis
AIBuildsWalls
AICaptureLowMoney
AICaptureLowMoneyMark
AICaptureLowPower
AICaptureNormal
AICaptureWounded
AICaptureWoundedMark
AIDefendAgainst
AIDifficulty
AIExtraRefineries
AIForcePredictionFudge
AIGenerals
AIHateDelays
AIIonCannonAPCValue
AIIonCannonBaseDefenseValue
AIIonCannonConYardValue
AIIonCannonEngineerValue
AIIonCannonHarvesterValue
AIIonCannonHelipadValue
AIIonCannonMCVValue
AIIonCannonPlugValue
AIIonCannonPowerValue
AIIonCannonTechCenterValue
AIIonCannonTempleValue
AIIonCannonThiefValue
AIIonCannonWarFactoryValue
AIMinorSuperReadyPercent
AINavalYardAdjacency
AIPickWallDefensePercent
AIPlayers
AIRestrictReplaceTime
AISafeDistance
AISlaveMinerNumber
AISuperDefenseDistance
AISuperDefenseFrames
AISuperDefenseProbability
AITriggerFailureWeightDelta
AITriggerSuccessWeightDelta
AITriggerTrackRecordCoefficient
AIUseTurbineUpgradeProbability
AIVirtualPurifiers
Accelerates
Acceleration
AccelerationFactor
Acceleration_I
Accessibility
Action_I
Action_II
ActivateSound
ActivateSound_I
AddPlanningModeCommandSound
Adjacent
AffectsAllies
Agent
AirRangeBonus
Airburst
AirburstWeapon
AircraftCostBonus
AircraftFogReveal
AirportBound
Airspeed
Airstrike
AirstrikeAbortSound
AirstrikeAttackVoice
AirstripLimit
AirstripRatio
AllToCheer
AlliedBaseDefenseCounts
AlliedBaseDefenses
AlliedCrew
AlliedDisguise
AlliedSurvivorDivisor
AlliedWallTransparency
Allies
AlliesAllowed
AllowFind
AllowHiResModes
AllowModeToggle
AllowPage
AllowShroudedSubteranneanMoves
AllowVRAMSidebar
AllowableUnitMaximums
AllowableUnits
AllowedToStartInMultiplayer
AllyChangeAllowed
AllyParaDropInf
AllyParaDropNum
AllyReveal
AlphaImage_I
AltHomeCell
AltImage
AltNextScenario
AlternateArcticArt
Ambient
AmbientChangeRate
AmbientChangeStep
AmbientDamage
AmbientSound
AmerParaDropInf
AmerParaDropNum
AmmoCrateDamage
Ammo_I
AnimList
AnimToInfantry
AnimationProbability
AnimationRate
AntiAirValue
AntiArmorValue
AntiInfantryValue
ApproachTargetResetMultiplier
Arcing
AreaFire
Arm
Armor
ArmorAircraftMult
ArmorBuildingsMult
ArmorDefensesMult
ArmorInfantryMult
ArmorUnitsMult
Armor_I
Armory
Artillary
AssaultAnim
Assaulter
AtmosphereEntry
AtomDamage
AttachedParticleSystem
AttachedSystem
Attack
AttackCursorOnDisguise
AttackCursorOnFriendlies
AttackDelay
AttackFriendlies
AttackInterval
AttackingAircraftSightRange
AutoCrush
AutoScroll
AutocreateTime
AuxBuilding
AuxSound1
AuxSound2
BailOut
BallisticScatter
BalloonHover
BalloonHoverAcceleration
BalloonHoverBob
BalloonHoverBoost
BalloonHoverBrake
BalloonHoverDampen
BalloonHoverHeight
BarracksLimit
BarracksRatio
BarrelAnimIsVoxel
BarrelCompressFrames
BarrelDebris
BarrelExplode
BarrelHoldFrames
BarrelParticle
BarrelRecoverFrames
BarrelStartPitch
BarrelTravel
BaseBias
BaseDefenseDelay
BaseNormal
BaseSizeAdd
BaseUnderAttackSound
BaseUnit
Bases
Baud
BeginMovie
BehavesLike
Behind
BerserkColor
BerserkFriendly
BerzerkAllowed
BerzerkAllowed_I
Bib
BlendedFog
BlockagePathDelay
Blue
BombAttachSound
BombDisarm
BombParachute
BombSight
BombTickingSound
Bombable
BounceAnim
BounceSound
Bouncy
BridgeDestruction
BridgeExplosions
BridgeRepairHut
BridgeStrength
BridgeVoxelMax
Brief
Bright
BuildAA
BuildBarracks
BuildCat
BuildCheat
BuildConst
BuildDefense
BuildDelay
BuildDummy
BuildHelipad
BuildLimit_I
BuildNavalYard
BuildOffAlly
BuildPDefense
BuildPower
BuildRadar
BuildRefinery
BuildSlowdown
BuildSpeed
BuildTech
BuildTime
BuildTimeAircraftMult
BuildTimeBuildingsMult
BuildTimeDefensesMult
BuildTimeInfantryMult
BuildTimeMultiplier
BuildTimeUnitsMult
BuildWeapons
Buildable
BuildingAbandonedSound
BuildingDamageSound
BuildingDieSound
BuildingDrop
BuildingGarrisonedSound
BuildingRepairedSound
BuildingSlam
BuildingsCostBonus
BuildupSound
BuildupTime
Bullets
Bunker
BunkerDamageMultiplier
BunkerROFMultiplier
BunkerWallsDownSound
BunkerWallsUpSound
BunkerWeaponRangeBonus
Bunkerable
Burst
C4
C4Delay
C4Warhead
CD_I
CLDisableBlue
CLDisableGreen
CLDisableRed
CMislAcceleration
CMislAltitude
CMislBodyLength
CMislDamage
CMislEliteDamage
CMislEliteWarhead
CMislLazyCurve
CMislPauseFrames
CMislPitchFinal
CMislPitchInitial
CMislTiltFrames
CMislTurnRate
CMislType
CMislWarhead
CallWaitString
CallWaitStringIndex
Camera
CameraRange
CampDifficulty
CampaignMoneyDeltaEasy
CampaignMoneyDeltaHard
CanBeOccupied
CanBeach
CanC4
CanDetonateDeathBomb
CanDetonateTimeBomb
CanDisguise
CanPassiveAquire
CanRecalcApproachTarget
CanRetaliate
Capturable
CaptureEvaEvent
CaptureTheFlag
CarriesCrate
CarryOverCap
CarryOverMoney
Carryall
Category
CausesDelayKill
CellAnim
CellRangefinding
CellSpread
CenterBase
CenterOnRadarEvent
CenterView
ChainReaction
ChargeToDrainRatio
ChargedAnimTime
Charges
CheerSound
ChronoBeam
ChronoBeamColor
ChronoBlast
ChronoBlastDest
ChronoDelay
ChronoDistanceFactor
ChronoHarvTooFarDistance
ChronoInSound
ChronoInSound_I
ChronoMinimumDelay
ChronoOutSound
ChronoOutSound_I
ChronoPlacement
ChronoRangeMinimum
ChronoReinfDelay
ChronoSparkle1
ChronoTrigger
ChuteSound
CivEvac
Civilian
ClearAllWeapons
ClickRepairable
CliffBackImpassability
Climb
Cloak
CloakDelay
CloakGenerator
CloakRadiusInCells
CloakSound
CloakStop
Cloakable
CloakingSpeed
CloakingStages
Cloning
CloseEnough
CloseRange
Cluster
CollapseChance
Color
ColorEx
ColorList
ColorSpeed
Color_I
Color_II
Color_III
Color_IIII
Colors
CombatLightSize
CombatantSelect
CompEasyBonus
Compression
ComputerBaseDefenseResponse
ConcentricRadialIndicator
ConcreteWalls
ConditionRed
ConditionRedSparkingProbability
ConditionYellow
ConditionYellowSparkingProbability
ConsideredAircraft
ConstructionYard
ContentScan
Control
ControlledAnimationType
Conventional
CopyBlock
CostAircraftMult
CostBuildingsMult
CostDefensesMult
CostInfantryMult
CostUnitsMult
Cost_I
Cost_II
Countries_I
Country
CourseLockDuration
Crashable
CrashingSound
Crate
CrateArmourSound
CrateBeneath
CrateBeneathIsMoney
CrateFireSound
CrateGoodie
CrateImg
CrateMaximum
CrateMinimum
CrateMoneySound
CratePromoteSound
CrateRadius
CrateRegen
CrateRevealSound
CrateSpeedSound
CrateTrigger
CrateUnitSound
CraterLevel
Craters
CratesAppear
Crates_I
CreateAircraftSound
CreateInfantrySound
CreateSound
CreateUnitSound
CreateUnitSound_I
CreditReserve
CreditTicks
Credits
Credits_I
CrewEscape
Crewed
CruiseHeight
Crush
CrushSound
CrushWarhead
Crushable
Crusher
Culling
CurleyShuffle
CursorCheat
Cyborg
DMislAcceleration
DMislAltitude
DMislBodyLength
DMislDamage
DMislEliteDamage
DMislEliteWarhead
DMislLazyCurve
DMislPauseFrames
DMislPitchFinal
DMislPitchInitial
DMislRaiseRate
DMislTiltFrames
DMislTurnRate
DMislType
DMislWarhead
DamSmkOffScrnRel
Damage
DamageDelay
DamageFireTypes
DamageParticleSystems
DamageRadius
DamageReducesReadiness
DamageSelf
DamageSmokeOffset
DamageSound
DamageToFirestormDamageCoefficient
Damage_I
Damage_II
Deacc
DeaccelerationFactor
DeactivateSound
DeactivateSound_I
DeadBodies
DeathAnims
DeathWeapon
DeathWeaponDamageModifier
DeathWeapon_I
Debris
DebrisAnims
DebrisMaximums
DebrisTypes
DecloakToFire
DefaultChronoSound
DefaultDebrisSmokeSystem
DefaultFireStreamSystem
DefaultFirestormExplosionSystem
DefaultLargeGreySmokeSystem
DefaultLargeRedSmokeSystem
DefaultMirageDisguises
DefaultRepairParticleSystem
DefaultSmallGreySmokeSystem
DefaultSmallRedSmokeSystem
DefaultSparkSystem
DefaultTestParticleSystem
DefaultToGuardArea
DefenseLimit
DefenseRatio
DefenseTab
DefensesCostBonus
Deform
DeformThreshhold
Degenerates
Delay
DelayKillAtMax
DelayKillFrames
Delete
DeleteObject
DeleteOnStateLimit
DeployDir
DeployFacing
DeployFire
DeployFireWeapon
DeployObject
DeploySound
DeploySound_I
DeployTime
DeployToFire
DeployToLand
DeployedCrushable
Deployer
DeployingAnim
DeploysInto
Description_I
Description_II
DestroyAnim
DestroyParticleSystems
DestroySmokeOffset
DestroyWalls
DestroyableBridges
DetailBufferZoneWidth
DetailLevel
DetailMinFrameRateMovie
DetailMinFrameRateNormal
DetectDisguise
DetectDisguiseRange
DetectionDistance
DetonationAltitude
DialMethod
DieSound
Difficulty
Dig
DigSound
DirectRocker
DirectRockingCoefficient
Disableable
DisableableFromShell
DisabledDisguiseDetectionPercent
DisguiseFakeBlinkTime
DisguiseFireOnly
DisguiseWhenStill
DiskLaserChargeUp
DisplayAsian
DisplayLatin
DissolveUnfilledTeamDelay
Distance_within_the_iso-CnC_engine
DistributedFire
DistributedWeaponFire
DockUnload
Dock_I
Doggie
DominatorAmbient
DominatorAmbientChangeRate
DominatorBlue
DominatorCaptureRange
DominatorDamage
DominatorFireAtPercentage
DominatorFirstAnim
DominatorGreen
DominatorGround
DominatorLevel
DominatorRed
DominatorSecondAnim
DominatorWarhead
DontScore
DoubleOwned
DownReport
DrainAnimationType
DrainMoneyFrameDelay
DrainWeapon
Drainable
DrawBoltAsLaser
DrawFlat
DropPod
DropPodAngle
DropPodHeight
DropPodPuff
DropPodSpeed
DropPodWeapon
DropZoneAnim
DropZoneRadius
Dropping
DumbMyEffectivenessCoefficient
DumbTargetDistanceCoefficient
DumbTargetEffectivenessCoefficient
DumbTargetSpecialThreatCoefficient
DumbTargetStrengthCoefficient
Duration
Duration_I
EMEffect
EMPulseCannon
EMPulseProjectile
EMPulseSparkles
EMPulseWarhead
EWGates
Edge
Elasticity
ElectricAssault
ElevationBonusCap
ElevationIncrement
ElevationIncrementBonus
EligibileForAllyBuilding
EligibleForDelayKill
EliteAbilities
EliteFlashTimer
ElitePrimary
EliteSecondary
EliteStageN
EliteWeaponN
EmptyReload
EndMovie
EndOfGame
EndPlanningModeSound
EndStateAI
EnemyHealth
EnemyHouseThreatBonus
Engineer
EngineerCaptureLevel
Engineer_I
Enslaves
EnterBioReactorSound
EnterGrinderSound
EnterTransportSound
ErrorCorrection
EscapeMovies
ExecutePlanSound
ExitCoord
ExpSpread
ExpireAnim
ExpireSound
Explodes_I
Explodes_II
Explosion
Explosion_I
Explosion_II
ExplosiveVoxelDebris
ExtraAircraftLight
ExtraInfantryLight
ExtraPower
ExtraUnitLight
FShift
Factory
FactoryPlant
Fake
FallBackCoefficient
FallingDamageMultiplier
Fearless
Fighter
FileNew
FileOpen
FillEarliestTeamProbability
FillSilos
FinalDamageState
FineDiffControl
Fire
FireAngle
FireInTransport
FireOnce
FireSupress
FireWhileMoving
Firepower
FirersPalette
FirestormActiveAnim
FirestormAirAnim
FirestormGroundAnim
FirestormIdleAnim
FirestormWall
FirestormWarhead
FirewallDelta
FirewallSettings
FixedAlliance
FlakScatter
FlameDamage
FlameDamage2
FlamingInfantry
FlashFrameTime
FlashSidebarTabFrames
FlightLevel
FlightLevel_I
Float
FloatBeach
Floater
FlyBack
FlyBy
FogOfWar
FogOfWar_I
FogRate
Follow
Font
Foot
ForbiddenHouses
ForceLose
ForcePortBase
ForceShieldBlackoutDuration
ForceShieldColor
ForceShieldDuration
ForceShieldInvokeAnim
ForceShieldPlayFadeSoundTime
ForceShieldRadius
ForceWin
Fraidycat
FreeMCV
FreeMoney
FreeRadar
FreeUnit_I
GDIBarracks
GDIBaseDefenseCoefficient
GDIFirestormGenerator
GDIGateOne
GDIGateTwo
GDIHunterSeeker
GDIPowerPlant
GDIPowerTurbine
GDIWallDefense
GDIWallDefenseCoefficient
GUIBuildSound
GUICheckboxSound
GUICloseSound
GUIComboCloseSound
GUIComboOpenSound
GUIMainButtonSound
GUIMoveInSound
GUIMoveOutSound
GUIOpenSound
GUITabSound
GameClosed
GameForming
GameMode
GameMode_I
GameModes
GameSpeed
GameSpeedBias
GapGenerator
GapRadiusInCells
Gas
Gate
GateCloseDelay
GateDown
GateUp
GenericBeep
GenericClick
GeneticMutatorActivateSound
Gravity
Green
Ground
Groundspeed
Growth
GrowthPercentage
GrowthRate
GuardArea
GuardAreaTargetingDelay
GuardModeStray
GuardObject
GuardRange
GuardSound
Gunner
HSBuilding
HalfDamageSmokeLocation
HalfDamageSmokeLocation1
HalfDamageSmokeLocation2
Handle
HarvestRate
Harvester
HarvesterDumpRate
HarvesterImmune
HarvesterLoadRate
HarvesterTooFarDistance
HarvesterTruce
HarvesterUnit
Harvester_I
HarvestersPerRefinery
HasRadialIndicator
HasSpotlight
HasStupidGuardMode
HasTurretTooltips
HealBase
HealCrateSound
HealScanRadius
HealthNav
Height
Helipad
HelipadLimit
HelipadRatio
HoldsWhat
HomeCell
HomingScatter
Hospital
Hover
HoverAcceleration
HoverAttack
HoverBob
HoverBoost
HoverBrake
HoverDampen
HoverHeight
HoverPad
HunterSeeker
HunterSeekerAscentSpeed
HunterSeekerDescendProximity
HunterSeekerDescentSpeed
HunterSeekerDetonateProximity
HunterSeekerEmergeSpeed
ICBM
ICBMLauncher
IFVMode
IFVTransformSound
IQ
IRQ
IRepairRate
IRepairStep
IceBreakingWeight
IceCrackSounds
IceCrackingWeight
IceGrowthEnabled
IceGrowthRate
IceSolidifyFrameTime
IdleActionFrequency
IdleRate
IgnoreGlobalAITriggers
IgnoresFirestorm
Image
Image_I
Image_II
Immune
ImmuneToPoison
ImmuneToPsionicWeapons
ImmuneToPsionics
ImmuneToRadiation
ImmuneToVeins
ImpactLandSound
ImpactWaterSound
InGameMusic
Inaccurate
IncomeMult
IncomeMult_I
Incoming
IncomingMessage
Inert
InfDeath
InfantryAbsorb
InfantryBaseMult
InfantryBlinkDisguiseTime
InfantryBrute
InfantryCostBonus
InfantryExplode
InfantryGainSelfHeal
InfantryHeadPop
InfantryMutate
InfantryNuked
InfantryReserve
InfantryTab
InfantryVirus
Infiltrate
InfiniteMindControl
InitStringIndex
InitStrings
InitTime
InitialAmmo
InitialVeteran
Insignificant
Intro
Invisible
InvisibleInGame
Inviso
Invulnerability
IonAmbient
IonBeam
IonBlast
IonBlast_I
IonBlue
IonCannonDamage
IonCannonWarhead
IonGreen
IonGround
IonLevel
IonRed
IonSensitive
IonStorm
IonStorm_I
IonStorms
IronCurtainColor
IronCurtainDuration
IronCurtainInvokeAnim
IsARock
IsAlternateColor
IsAnimated
IsBaseDefense
IsBigLaser
IsCanine
IsChargeTurret
IsDropship
IsElectricBolt
IsFlammable
IsGattling
IsHouseColor
IsLaser
IsLine
IsLocomotor_I
IsMagBeam
IsPlug
IsPowered
IsRadBeam
IsRadEruption
IsRailgun
IsRubble
IsScoreRepeat
IsScoreShuffle
IsSelectableCombatant
IsSimpleDeployer
IsSonic
IsTemple
IsThreatRatingNode
IsTilter
IsTrain
IsVeinhole
IsVeinholeMonster
Ivan
IvanBomb
IvanDamage
IvanIconFlickerRate
IvanTimedDelay
IvanWarhead
JumpJet
JumpJetTurn
JumpjetAccel
JumpjetClimb
JumpjetCrash
JumpjetDeviation
JumpjetHeight
JumpjetNoWobbles
JumpjetSpeed
JumpjetTurnRate
JumpjetWobbles
LANScrollText
LANTaunts
Land
LandTargeting
Landable
LangFilter
LargeFire
LargeVisceroid
LargeVisceroid_I
Laser
LaserColor
LaserDuration
LaserFence
LaserFencePost
LaserInnerColor
LaserOuterColor
LaserOuterSpread
LaserTargetColor
LastNickSlot
LeadershipRating
LeaveBioReactorSound
LeaveGrinderSound
LeaveRubble
LeaveTransportSound
LeftSidebarDown
LeftSidebarUp
LegalTarget
LegalTarget_I
Length
LeptonMindControlOffset
LeptonsPerFireIncrease
LeptonsPerSightIncrease
LetsDoTheTimeWarpInAgain
LetsDoTheTimeWarpOutAgain
Level
Level_I
Lifetime
LightBlueTint
LightGreenTint
LightIntensity
LightRedTint
LightSize
LightVisibility
LightningBolt
LightningCellSpread
LightningDamage
LightningDeferment
LightningHitDelay
LightningPrintText
LightningRod
LightningScatterDelay
LightningSeparation
LightningSounds
LightningStormDuration
LightningWarhead
LimboLaunch
Limit
LineMultiplier
LineTrailColorOverride
LobMusic
Lobber
LocalRadarColor
Locale
Locomotor_I
Locomotor_II
Lose
LowPowerPenaltyModifier
LowerCell
MCVDeploy
MCVRedeploys
MCVRepacks
MagnaBeamColor
MakesDisguise
ManualControl
ManualReload
MapType
Maps/Section:_AITriggerTypesEnable
Maps/Section:_Actions
Maps/Section:_Aircraft
Maps/Section:_CellTags
Maps/Section:_Events
Maps/Section:_Infantry
Maps/Section:_Smudge
Maps/Section:_Structures
Maps/Section:_Terrain
Maps/Section:_Triggers
Maps/Section:_Tubes
Maps/Section:_Units
Maps/Section:_VariableNames
Maps/Section:_Waypoints
MasterMindOverloadDeathSound
MaxAngularVelocity
MaxDC
MaxDamage
MaxDebris
MaxDebris_I
MaxEC
MaxIQLevels
MaxLowPowerProductionSpeed
MaxMoney
MaxPlayer
MaxPlayers
MaxTrees
MaxUnitCount
MaxVeinholeGrowth
MaxWaypointPathLength
MaxXYVel
MaxZVel
MaximumAIDefensiveTeams
MaximumBaseDefenseValue
MaximumBuildingPlacementFailures
MaximumCheerRate
MaximumQueuedObjects
MessageCharTyped
MessageDelay
MetallicDebris
Meteorites
MigAttackCursor
MinAngularVelocity
MinDamage
MinDebris
MinDebris_I
MinLowPowerProductionSpeed
MinMoney
MinPlayer
MinPlayers
MinUnitCount
MinVolume
MinZVel
MinZVelocity
MindClearedSound
MindControl
MindControlAttackLineFrames
MindControlRingOffset
MinimumAIDefensiveTeams
MinimumRange
MissileROTVar
MissileSafetyAltitude
MissileSpawn
MissileSpeedVar
MobileFire
ModemName
Money
MoneyIncrement
MoveFlash
MoveSound
MoveToShroud
MovementPerturbutationCoefficient
MovementRestrictedTo_I
MovementZone_I
MovieOff
MovieOn
MovieTime
Mpmodes.ini
MultiEngineer
MultiPlayerOnly
Multiplay
MultiplayPassive
MultiplayerAICM
MultiplayerDebug
MultipleFactory
MustAlly
MutateExplosion
MutateExplosionWarhead
MutateWarhead
MuzzleFlash
MyEffectivenessCoefficientDefault
NODBarracks
NSGates
Name_I
Name_II
Name_III
Name_IIII
Name_IIIII
Name_IIIIII
NamedCivilians
Napalm
Natural
NaturalParticleLocation
NaturalParticleSystem
Naval
NavalTargeting
NeedsEngineer
NetCard
NetID
NeutralTechBuildings
NeverUse
NewINIFormat
NextMonoPage
NextObject
NextParticle
NextParticleOffset
NextScenario
NoAutoFire
NoParachuteMaxFallRate
NoShadow
NoSpawnAlt
NoThreat
NoUseTileLandType
NodAIBuildsWalls
NodAdvancedPower
NodBaseDefenseCoefficient
NodGateOne
NodGateTwo
NodHunterSeeker
NodRegularPower
NodeCount
Nominal
NonVehicle
Normal
NormalTargetingDelay
NotHuman
NotWorkingSound
NukeAmbientChangeRate
NukeDown
NukeExplosion
NukeMaker
NukeProjectile
NukeSilo
NukeTakeOff
NukeWarhead
NumLoopFrames
NumPlayers
NumberImpassableRows
NumberOfDocks
ObserverMode
OccupantAnim
Occupier
OccupyDamageMultiplier
OccupyPip
OccupyROFMultiplier
OccupyWeaponRange
Official
OmniCrushResistant
OmniFire
OnFire
OneFrameLight
OneTimeOnly
OpenToppedAnim
OpenToppedDamageMultiplier
OpenToppedRangeBonus
OpenToppedWarpDistance
OpenTransportWeapon
OpportunityFire
Options
OptionsChanged
OrePurifier
OreTwinkle
OreTwinkleChance
Organic
OverParMessage
OverParTitle
OverlayTypes
OverloadCount
OverloadDamage
OverloadFrames
Overpowerable
Overrides
Owner
PKT
PackupSound
PadAircraft
PageUser
ParTimeEasy
ParTimeHard
ParTimeMedium
Parachute
ParachuteMaxFallRate
ParadropRadius
Paralyzed
Paralyzes
Paranoid
Parasite
Parasiteable
Paratrooper
ParentCountry
Particle
ParticleCap
Particles
ParticlesPerCoord
Passengers
Passive
PasteBlock
PathDelay
PatrolScan
PenetratesBunker
Percent
PercentAtMax
PercentBuilt
PermaControlledAnimationType
PermaDisguise
Persistant
PhoneIndex
PhysicalSize
Pilot
Pip
PipScale
PipWrap
PipsDrawForAll
PitchAngle
PitchSpeed
PixelSelectionBracketDelta
PlaceAnywhere
PlaceBeacon
PlaceBeaconSound
PlacementDelay
PlanningMode
Play
Player
PlayerAutoCrush
PlayerControl
PlayerJoined
PlayerLeft
PlayerReturnFire
PlayerScatter
Players
Pod
Points
Poison
Port
PortBase
PortPool
PoseDir
Position
PositionPerturbutationCoefficient
PostScore
Power
PowerEmergency
PowerSurplus
Powered
PoweredSpecial
PoweredUnit
PowersUnit
PowersUpBuilding
PowersUpToLevel
Powerups
PreMapSelect
PreferredGameTypeID
PreferredScenarioIndex
Prefix
Prefix_I
Prerequisite
PrerequisiteBarracks
PrerequisiteFactory
PrerequisiteOverride_I
PrerequisitePower
PrerequisiteProc
PrerequisiteProcAlternate
PrerequisiteRadar
PrerequisiteTech
PrevMonoPage
PreventAttackMove
PreventAutoDeploy
PreviousObject
Primary
PrintCRC
PrismSupportDelay
PrismSupportDuration
PrismSupportHeight
PrismSupportMax
PrismSupportModifier
PrismType
ProduceCashAmount
ProduceCashDelay
ProduceCashStartup
Production
Projectile_I
ProneDamage
ProtectWithWall
Proximity
Psychedelic
PsychicDamage
PsychicDetectionRadius
PsychicDominatorActivateSound
PsychicRevealActivateSound
PsychicRevealRadius
PsychicSensorDetectSound
PurifierBonus
Pushy
RIGHT
RMGLevelLightSettings
RMGMaximumTiberium
RMGMinimumTiberium
RMGVegetationMaximums
RMGVegetationMinimums
ROF
ROF_I
ROF_II
ROT_I
ROT_II
RadApplicationDelay
RadColor
RadDurationMultiple
RadLevel
RadLevelDelay
RadLevelFactor
RadLevelMax
RadLightDelay
RadLightFactor
RadSiteWarhead
RadTintFactor
Radar
RadarColor
RadarCombatFlashTime
RadarEventColorSpeed
RadarEventDurations
RadarEventMinRadius
RadarEventRotationSpeed
RadarEventSpeed
RadarEventSuppressionDistances
RadarEventVisibilityDurations
RadarInvisible
RadarInvisible_I
RadarOff
RadarOn
RadarVisible
RadialColor
RadialFireSegments
Radiation
Radius
RailgunDamageRadius
RaiseCell
Range_I
Ranged
Rate
RateDown
RateUp
RatioAITriggerTeam
RatioTeamAircraft
RatioTeamInfantry
RatioTeamUnits
ReadinessReductionMultiplier
RechargeTime
Recruitable
Red
Refinery
RefineryLimit
RefineryRatio
RefinerySmokeFrames
RefinerySmokeOffsetFour
RefinerySmokeOffsetOne
RefinerySmokeOffsetThree
RefinerySmokeOffsetTwo
RefinerySmokeParticleSystem
RefnSmokeOffsetOne
RefnSmokeOffsetTwo
RefundPercent
RegionSize
RejoinTeamIfLimboed
RelaxedStray
Reload
ReloadIncrement
ReloadRate
RepairBay
RepairBridgeSound
RepairDelay
RepairPercent
RepairRate
RepairSell
RepairStep
Repairable
Repeat
Report
RequiredHouses
RequiresStolenAlliedTech
RequiresStolenSovietTech
RequiresStolenThirdTech
ReselectIfLimboed
ResourceDestination
ResourceGatherer
Resources
Retaliate
Reveal
RevealByHeight
RevealOnFire
RevealToAll
RevealTriggerRadius
RightSidebarDown
RightSidebarUp
Rocker
RollAngle
Rotates
Ruggedness
SAM
SabotageCursor
SavourDelay
Scalable
Scatter
ScatterObject
ScatterSound
ScenIndex
Scenario_I
ScoldSound
Scorches
Scorches1
Scorches2
Scorches3
Scorches4
ScoreAnimSound
ScoreVolume
ScrapVoxelDebris
ScreenCapture
ScreenHeight
ScreenWidth
ScrollMethod
ScrollMultiplier
ScrollRate
Secondary
SecretBuilding
SecretBuildings
SecretHouses
SecretInfantry
SecretInfantry_I
SecretLab
SecretUnit
SecretUnits
Seed
Selectable
SelfHealInfantryAmount
SelfHealInfantryFrames
SelfHealUnitAmount
SelfHealUnitFrames
SelfHealing
SellBack
SellSound
SensorArray
Sensors
SensorsSight
SeparateAircraft
SetView1
SetView2
SetView3
SetView4
ShadowGrow
ShakeScreen
ShakeXhi
ShakeXlo
ShakeYhi
ShakeYlo
ShareBarrelData
ShareBodyData
ShareSource
ShareTurretData
ShellButtonSlideSound
ShipSinkingWeight
Shipyard
ShortGame
ShowAll
ShowHidden
ShowOccupantPips
ShrapnelCount
ShrapnelWeapon
Shroud
ShroudGrow
ShroudRate
Shroud_I
Side
SideBarImage
SideEx
Side_I
Side_II
SidebarCameoText
SidebarDown
SidebarPageDown
SidebarPageUp
SidebarUp
Sides
Sight
SilverCrate
SinkingSound
SinkingSound_I
Size
SizeLimit
SkipMapSelect
SkipScore
SlaveMinerDeploySound
SlaveMinerKickFrameDelay
SlaveMinerLongScan
SlaveMinerScanCorrection
SlaveMinerShortScan
SlaveMinerSlaveScan
SlaveMinerUndeploySound
SlaveRegenRate
SlaveReloadRate
Slaved
SlavesFreeSound
SlavesNumber
Slot01
Slot02
Slot03
Slot04
Slot05
Slot06
Slot07
Slowdown
SlowdownDistance
SmallFire
SmallVisceroid
SmallVisceroid_I
SmartAI
SmartAI_I
SmudgeTypes
SnowAmbientBlue
SnowAmbientGreen
SnowAmbientLight
SnowAmbientRed
SnowOrePatchLamps
Socket
SoloCrateMoney
Sonic
Sound
SoundLatency
SoundVolume
SovParaDropInf
SovParaDropNum
SovietBaseDefenseCounts
SovietBaseDefenses
SovietCrew
SovietDisguise
SovietSurvivorDivisor
Soylent_I
SparkSpawnFrames
Sparky
SpawnCount
SpawnCutoff
SpawnDirection
SpawnFrames
SpawnRadius
SpawnRegenRate
SpawnReloadRate
SpawnSparkPercentage
SpawnTranslucencyCutoff
Spawned
Spawner
Spawns
SpawnsNumber
SpawnsTiberium
Spawns_I
Spawns_II
SpeakDelay
SpecialSound
SpecialThreatValue
SpecialWeapons
Speed
SpeedAircraftMult
SpeedInfantryMult
SpeedType_I
SpeedUnitsMult
SpiralDeltaPerCoord
SpiralRadius
SplashList
SpotlightAcceleration
SpotlightAngle
SpotlightLocationRadius
SpotlightMovementRadius
SpotlightRadius
SpotlightSpeed
SprayAttack
Spread
SpreadPercentage
Spread_I
SpyMoneyStealPercent
SpyPlaneCamera
SpyPlaneCameraFrames
SpyPowerBlackout
SpySat
SpySatActivationSound
SpySatDeactivationSound
Spyable
Squad
StageN
StartColor1
StartColor2
StartFrame
StartPlanningModeSound
StartSound
StartSound_I
StartStateAI
StartingDropships
StateAIAdvance
StopObject
StopSound
Storage
StoreNick
StormSound
Stray
Strength
StretchMovies
StructureTab
StupidHunt
SubjectToCliffs_I
SubjectToElevation_I
SubjectToWalls_I
Subtitle.txt
Suffix
Suffix_I
SuperExplosion
SuperGapRadiusInCells
SuperWeapon
SuperWeapon2
SuperWeaponTypes
SuperWeapons
SuperWeaponsAllowed
SuppressionThreshold
Supress
SurvivorRate
SuspendDelay
SuspendPriority
SystemError
TalkBubbleTime
TargetCoordOffset
TargetDistanceCoefficientDefault
TargetEffectivenessCoefficientDefault
TargetLaser_I
TargetSpecialThreatCoefficientDefault
TargetStrengthCoefficientDefault
Taunt_1
Taunt_2
Taunt_3
Taunt_4
Taunt_5
Taunt_6
Taunt_7
Taunt_8
TeamAddSelect_1
TeamAddSelect_10
TeamAddSelect_2
TeamAddSelect_3
TeamAddSelect_4
TeamAddSelect_5
TeamAddSelect_6
TeamAddSelect_7
TeamAddSelect_8
TeamAddSelect_9
TeamCenter_1
TeamCenter_10
TeamCenter_2
TeamCenter_3
TeamCenter_4
TeamCenter_5
TeamCenter_6
TeamCenter_7
TeamCenter_8
TeamCenter_9
TeamCreate_1
TeamCreate_10
TeamCreate_2
TeamCreate_3
TeamCreate_4
TeamCreate_5
TeamCreate_6
TeamCreate_7
TeamCreate_8
TeamCreate_9
TeamDelays
TeamSelect_1
TeamSelect_10
TeamSelect_2
TeamSelect_3
TeamSelect_4
TeamSelect_5
TeamSelect_6
TeamSelect_7
TeamSelect_8
TeamSelect_9
TechLevel
TechLevel_I
Technician
Teleporter
TemperateAmbientBlue
TemperateAmbientGreen
TemperateAmbientLight
TemperateAmbientRed
TemperateOccupationBits
TemperateOrePatchLamps
Temporal
TerrainFire
TerrainTypes
TerrainTypes_I
TeslaCharge
TeslaLimit
TeslaRatio
Text_I
Theme
Thief
ThirdBaseDefenseCounts
ThirdBaseDefenses
ThirdCrew
ThirdDisguise
ThirdPowerPlant
ThirdSurvivorDivisor
ThreatAvoidanceCoefficient
ThreatPerOccupant
ThreatPosed
TiberiumDeathToVisceroid
TiberiumExplosionDamage
TiberiumExplosive
TiberiumExplosive_I
TiberiumFarScan
TiberiumGrows
TiberiumGrows_I
TiberiumGrowthEnabled
TiberiumHeal
TiberiumHeal_I
TiberiumLayout
TiberiumLongScan
TiberiumNearScan
TiberiumProof
TiberiumShortScan
TiberiumSpreads
TiberiumStrength
TiberiumTransmogrify
Tiberium_I
Tiberium_II
Tiberium_III
Tiberiums
TickTank
TiltCrashJumpjet
TiltsWhenCrushes
Time
Time_I
Time_within_the_iso-CnC_engine
TimerInherit
TimerWarning
TireVoxelDebris
ToProtect
ToTile
ToggleAlliance
ToggleAttackFriendlies
ToggleElite
ToggleMarbleMadness
ToggleMono
TogglePower
ToggleRepair
ToggleSell
ToggleShroud
ToggleThreatPrint
TooBigToFitUnderBridge
ToolTips
TotalAITeamCap
Track
TrackedDownhill
TrackedUphill
TrailerAnim
TrainCrate
Trainable
Translucent
Translucent25State
Translucent50State
TreeFire
TreeFlammability
TreeStrength
TreeTargeting
TruckCrate
TunnelSpeed
TurnRate
Turret
TurretAnim
TurretAnimDamaged
TurretAnimGarrisoned
TurretAnimIsVoxel
TurretAnimX
TurretAnimY
TurretAnimYSort
TurretAnimZAdjust
TurretCompressFrames
TurretCount
TurretHoldFrames
TurretRecoil
TurretRecoverFrames
TurretRotateSound
TurretSpins
TurretTravel
Tutorial.ini
TypeSelect
Type_I
UIName_I
UIName_II
UIName_III
UIName_IIII
URepairRate
UndeployDelay
UndeploySound
UndeploysInto
UnderParMessage
UnderParTitle
Underwater
Unit
UnitAbsorb
UnitActionLines
UnitCount
UnitCrateType
UnitEnterSound
UnitExitSound
UnitReload
UnitRepair
UnitTab
UnitsCostBonus
UnitsGainSelfHeal
UnloadingClass
UnloadingHarvester
Unnatural
Unsellable
UpgradeEliteSound
UpgradeVeteranSound
Upgrades_I
UrbanPresence
UseChargeDrain
UseFireParticles
UseMinDefenseRule
UseOwnName_I
UseSparkParticles
V3EliteWarhead
V3RocketAcceleration
V3RocketAltitude
V3RocketBodyLength
V3RocketDamage
V3RocketEliteDamage
V3RocketLazyCurve
V3RocketPauseFrames
V3RocketPitchFinal
V3RocketPitchInitial
V3RocketRaiseRate
V3RocketTiltFrames
V3RocketTurnRate
V3RocketType
V3Warhead
VHPScan
VShift
Value
VariableNames
Vegetation
VehicleThief
VeinAttack
VeinDamage
VeinGrowthEnabled
Veinhole
VeinholeGrowthRate
VeinholeMonsterStrength
VeinholeShrinkRate
VeinholeTypeClass
VeinholeWarhead
Velocity
VelocityPerturbationCoefficient
Verses
Vertical
VeryHigh
Veteran
VeteranAbilities
VeteranAircraft
VeteranAircraft_I
VeteranArmor_I
VeteranCap_I
VeteranInfantry
VeteranInfantry_I
VeteranROF_I
VeteranRatio_I
VeteranSight_I
VeteranSpeed_I
VeteranUnits
VeteranUnits_I
VeterancyNav
VideoBackBuffer
View1
View2
View3
View4
Visceroids
VoiceAttack
VoiceCapture
VoiceComment
VoiceCrashing
VoiceDeploy
VoiceDie
VoiceEnter
VoiceFalling
VoiceFeedback
VoiceHarvest
VoiceIFVRepair
VoiceMove
VoicePrimaryEliteWeaponAttack
VoicePrimaryWeaponAttack
VoiceSecondaryEliteWeaponAttack
VoiceSecondaryWeaponAttack
VoiceSelect
VoiceSelectDeactivated
VoiceSelectEnslaved
VoiceSinking
VoiceSpecialAttack
VoiceUndeploy
VoiceVolume
Volatile
Volume
VoxelAnims
VoxelBarrelFile
VoxelBarrelOffsetToBarrelEnd
VoxelBarrelOffsetToBuildingPivotPoint
VoxelBarrelOffsetToPitchPivotPoint
VoxelBarrelOffsetToRotatePivotPoint
VoxelIndex
WOLLimitResolution
WOLScrollText
WOLTaunts
Wake
WalkRate
Wall
WallAbsoluteDestroyer
WallBuildSpeedCoefficient
WallOwner
WallOwner_I
WallPenetratorThreshold
WallTower
Wall_I
WantsExtraSpace
WarLimit
WarRatio
Warhead_I
Warhead_II
Warheads
Warheads_I
WarpAway
WarpIn
WarpOut
Warpable
WaterAmount
WaterBound
WaypointAnimationSpeed
WeaponCount
WeaponN
WeaponNullifyAnim
WeaponStages
WeaponType
WeaponsFactory
WeatherConBoltExplosion
WeatherConBolts
WeatherConClouds
WeedCapacity
Weeder
Weight
Wheel
WheeledDownhill
WheeledUphill
Width
Win
WindDirection
WindEffect
Winged
WobbleDeviation
WobblesPerSecond
WonlineTournamentAllowed
Wood
WoodCrate
WoodCrateImg
WorkingSound
XVelocity
YVelocity
YuriBarracks
YuriMindControlSound
YuriParaDropInf
YuriParaDropNum
ZFudgeBridge
ZFudgeCliff
ZFudgeColumn
ZFudgeTunnel
ZVelocityRange
Zombie
ZoomInFactor